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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates
Ykkrosh 7ea522a484 # Add on-screen health bars
This was SVN commit r8241.
2010-10-02 12:41:29 +00:00
..
gaia This was SVN commit r8212. 2010-09-29 11:41:25 +00:00
other #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
special # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
structures This was SVN commit r8228. 2010-10-01 04:37:16 +00:00
units This was SVN commit r8229. 2010-10-01 04:43:35 +00:00
template_entity_full.xml # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
template_entity_quasi.xml Disable the default slide-down-hills behaviour 2010-01-27 19:34:58 +00:00
template_gaia_flora_bush_berry.xml This was SVN commit r8040. 2010-08-29 01:12:23 +00:00
template_gaia_flora_bush.xml This was SVN commit r8175. 2010-09-25 01:13:23 +00:00
template_gaia_flora_tree.xml This was SVN commit r8050. 2010-08-30 01:45:54 +00:00
template_gaia_flora.xml Change flora entities to axis-aligned obstruction shapes, to improve pathfinder performance 2010-09-23 23:29:22 +00:00
template_gaia_geo_mineral.xml New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets. 2010-09-28 08:02:06 +00:00
template_gaia_geo_rock.xml This was SVN commit r8040. 2010-08-29 01:12:23 +00:00
template_gaia_geo.xml This was SVN commit r8040. 2010-08-29 01:12:23 +00:00
template_gaia.xml # Add fog-of-war. 2010-09-23 12:13:13 +00:00
template_structure_civic_civil_centre.xml Tweaked some templates. New 'heal' cursor for Healers (eventually). New 'command' icons for the GUI. 2010-10-01 02:36:08 +00:00
template_structure_civic_house.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_civic_temple.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_civic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_defense_scout_tower.xml This was SVN commit r8226. 2010-10-01 04:23:35 +00:00
template_structure_defense_wall_gate.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_defense_wall_tower.xml Playing with LOS ranged of towers to make them useful to use. 2010-09-26 07:43:06 +00:00
template_structure_defense_wall.xml new date palm, wall foundations, map tweaks, and celtic longhouse. 2010-09-22 06:47:29 +00:00
template_structure_economic_farmstead.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_economic_market.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_economic_mill.xml #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
template_structure_economic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_structure_military_barracks.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_military_dock.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_military_fortress.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_military.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml New foundation mesh and actor for the Corrals. Tweaked the corral entities for gameplay testing. Tweaked the fauna footprint radius. 2010-09-29 06:20:21 +00:00
template_structure_resource_field.xml I made the selection ring for the field a little bigger. Previously it was covered by the wheat objects. 2010-09-27 02:48:17 +00:00
template_structure_resource.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_special.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure.xml # Add on-screen health bars 2010-10-02 12:41:29 +00:00
template_unit_cavalry_melee_spearman.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_unit_cavalry_melee_swordsman.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_unit_cavalry_melee.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged_archer.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged_javelinist.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry.xml New GUI layout 2010-09-25 15:22:41 +00:00
template_unit_fauna_breed_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_breed.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_fauna_fish.xml This was SVN commit r8212. 2010-09-29 11:41:25 +00:00
template_unit_fauna_herd_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_herd.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_fauna_hunt_aggressive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_defensive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_skittish.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_violent.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_fauna_wild_aggressive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_defensive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_violent.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml New foundation mesh and actor for the Corrals. Tweaked the corral entities for gameplay testing. Tweaked the fauna footprint radius. 2010-09-29 06:20:21 +00:00
template_unit_hero_cavalry.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_hero_infantry.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_hero_ranged.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_hero.xml Tweaked armor and other stats based upon 2 weeks of play testing. 2010-08-15 04:00:46 +00:00
template_unit_infantry_melee_spearman.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_melee_swordsman.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_infantry_melee.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged_archer.xml # Use more sound effects 2010-08-10 01:25:24 +00:00
template_unit_infantry_ranged_javelinist.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged_slinger.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry.xml New GUI layout 2010-09-25 15:22:41 +00:00
template_unit_mechanical_ship_bireme.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_mechanical_ship_merchant.xml This was SVN commit r8212. 2010-09-29 11:41:25 +00:00
template_unit_mechanical_ship_quinquereme.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_mechanical_ship_trireme.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_mechanical_ship.xml # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
template_unit_mechanical_siege_ballista.xml This was SVN commit r7973. 2010-08-15 19:11:39 +00:00
template_unit_mechanical_siege_onager.xml This was SVN commit r7973. 2010-08-15 19:11:39 +00:00
template_unit_mechanical_siege_ram.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_mechanical_siege.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_mechanical.xml # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
template_unit_super_cavalry.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_super_infantry.xml This was SVN commit r8187. 2010-09-26 07:04:09 +00:00
template_unit_super_ranged.xml This was SVN commit r8036. 2010-08-28 05:32:36 +00:00
template_unit_super_siege.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_super.xml Fixed bandboxed entity preference code from relying on parsing template names 2010-08-06 00:29:58 +00:00
template_unit_support_female_citizen.xml #Arcadia II is done (might tweak it later). Tweaked the FISH entity. Re-ordered the buildings for the Female Citizen. 2010-09-13 19:36:07 +00:00
template_unit_support_healer.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_unit_support_trader.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_support.xml Tweaked armor and other stats based upon 2 weeks of play testing. 2010-08-15 04:00:46 +00:00
template_unit.xml # Add on-screen health bars 2010-10-02 12:41:29 +00:00