janwas
cd2f3948dd
cursor: reflects the above; much simplified now. ogl_tex: preserve all texture state across reloads. add quality mechanism (perf boost on older cards). split up upload code. add ogl_tex_transform(). add more docs. renderer, GUIrenderer, unifont: bring in line with ogl_tex changes (int -> uint and call setters before ogl_tex_upload) GameSetup.cpp: add tex quality mechanism This was SVN commit r2803. |
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cursor.cpp | ||
cursor.h | ||
ogl_tex.cpp | ||
ogl_tex.h | ||
tex_bmp.cpp | ||
tex_codec.h | ||
tex_dds.cpp | ||
tex_jpg.cpp | ||
tex_png.cpp | ||
tex_tga.cpp | ||
tex.cpp | ||
tex.h | ||
unifont.cpp | ||
unifont.h |