Ykkrosh
cdcee291cf
Add dummy component implementations for new data. Partly support multiple weapons for a single unit. This was SVN commit r7547.
57 lines
1.2 KiB
XML
57 lines
1.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_entity_full">
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<Identity>
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<GenericName>Unit</GenericName>
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<IconSheet>PortraitSheet</IconSheet>
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</Identity>
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<Minimap>
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<Type>unit</Type>
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</Minimap>
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<UnitAI>
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<NaturalBehaviour>passive</NaturalBehaviour>
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</UnitAI>
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<Cost>
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<Population>1</Population>
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<Resources>
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<food>0</food>
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<wood>0</wood>
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<stone>0</stone>
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<metal>0</metal>
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</Resources>
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</Cost>
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<Health>
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<DeathType>corpse</DeathType>
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<Max>100</Max>
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<Healable>true</Healable>
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</Health>
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<Armour>
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<Hack>0.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>1.0</Crush>
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</Armour>
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<UnitMotion>
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<WalkSpeed>7.0</WalkSpeed>
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<Run>
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<Speed>15.0</Speed>
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<Range>50.0</Range>
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<RangeMin>0.0</RangeMin>
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<RegenTime>0.1</RegenTime>
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<DecayTime>0.2</DecayTime>
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</Run>
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</UnitMotion>
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<StatusBars>
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<HeightOffset>5.0</HeightOffset>
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</StatusBars>
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<Footprint>
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<Circle radius="0.5"/>
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<Height>2.5</Height>
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</Footprint>
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<Obstruction>
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<Unit radius="1.0"/>
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</Obstruction>
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<Vision>
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<Range>6</Range>
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<RetainInFog>false</RetainInFog>
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</Vision>
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</Entity>
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