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forked from 0ad/0ad
0ad/binaries/data/mods/public/gui
Ykkrosh cfae58928f # New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.

This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
..
common # Support training units in buildings. 2010-04-19 19:47:23 +00:00
loading # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
msgbox Report S3TC non-support with an in-game GUI message box. 2010-03-23 22:45:07 +00:00
pregame Remove the useless profile option on the menu. Disable the currently-non-working multiplayer and history buttons. 2010-03-30 21:15:15 +00:00
session # Extensions and cleanups to session GUI files. 2010-02-28 21:45:09 +00:00
session_new # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
text Change GUI text file encoding to utf-8, change line endings to native 2009-07-16 15:49:59 +00:00
gui.dtd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
page_atlas.xml # Fix startup warning in scenario editor 2010-04-17 11:29:34 +00:00
page_loading.xml # Restructured GUI implementation 2009-12-03 20:17:22 +00:00
page_msgbox.xml # Restructured GUI implementation 2009-12-03 20:17:22 +00:00
page_pregame.xml # Extensions and cleanups to session GUI files. 2010-02-28 21:45:09 +00:00
page_session_new.xml # Extensions and cleanups to session GUI files. 2010-02-28 21:45:09 +00:00
page_session.xml # Extensions and cleanups to session GUI files. 2010-02-28 21:45:09 +00:00