..
gaia
Update the entity templates to a slightly cleaner format
2010-04-23 16:07:45 +00:00
other
Update entity template conversion to be more correct and consistent
2010-04-09 18:48:11 +00:00
special
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
structures
Update the entity templates to a slightly cleaner format
2010-04-23 16:07:45 +00:00
units
Update the entity templates to a slightly cleaner format
2010-04-23 16:07:45 +00:00
template_corpse.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_entity_full.xml
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
template_entity_quasi.xml
Disable the default slide-down-hills behaviour
2010-01-27 19:34:58 +00:00
template_gaia_flora_bush_berry.xml
Convert minimap data in entity templates
2010-04-23 18:37:37 +00:00
template_gaia_flora_bush.xml
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
template_gaia_flora_tree.xml
Convert minimap data in entity templates
2010-04-23 18:37:37 +00:00
template_gaia_flora.xml
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
template_gaia_geo_mineral.xml
Convert minimap data in entity templates
2010-04-23 18:37:37 +00:00
template_gaia_geo_rock.xml
Convert minimap data in entity templates
2010-04-23 18:37:37 +00:00
template_gaia_geo.xml
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
template_gaia.xml
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
template_structure_civic_civil_centre.xml
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
template_structure_civic_house.xml
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
template_structure_civic_temple.xml
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
template_structure_civic.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_structure_defense_scout_tower.xml
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
template_structure_defense_wall_gate.xml
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
template_structure_defense_wall_tower.xml
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
template_structure_defense_wall.xml
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
template_structure_economic_farmstead.xml
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
template_structure_economic_market.xml
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
template_structure_economic_mill.xml
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
template_structure_economic.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_structure_gaia_settlement.xml
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
template_structure_military_barracks.xml
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
template_structure_military_dock.xml
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
template_structure_military_fortress.xml
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
template_structure_military.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
template_structure_resource_field.xml
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
template_structure_resource.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_structure_special.xml
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
template_structure.xml
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
template_unit_cavalry_melee_spearman.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_unit_cavalry_melee_swordsman.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_unit_cavalry_melee.xml
Update the entity templates to a slightly cleaner format
2010-04-23 16:07:45 +00:00
template_unit_cavalry_ranged_archer.xml
Update the entity templates to a slightly cleaner format
2010-04-23 16:07:45 +00:00
template_unit_cavalry_ranged_javelinist.xml
Update the entity templates to a slightly cleaner format
2010-04-23 16:07:45 +00:00
template_unit_cavalry_ranged.xml
Update the entity templates to a slightly cleaner format
2010-04-23 16:07:45 +00:00
template_unit_cavalry.xml
Update the entity templates to a slightly cleaner format
2010-04-23 16:07:45 +00:00
template_unit_fauna_breed_passive.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_unit_fauna_breed.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_unit_fauna_herd_passive.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_unit_fauna_herd.xml
Update the entity templates to a slightly cleaner format
2010-04-23 16:07:45 +00:00
template_unit_fauna_hunt_aggressive.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_unit_fauna_hunt_defensive.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_unit_fauna_hunt_passive.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_unit_fauna_hunt_skittish.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_unit_fauna_hunt_violent.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_unit_fauna_hunt.xml
Update the entity templates to a slightly cleaner format
2010-04-23 16:07:45 +00:00
template_unit_fauna_wild_aggressive.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_unit_fauna_wild_defensive.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_unit_fauna_wild_passive.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_unit_fauna_wild_violent.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_unit_fauna_wild.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_unit_fauna.xml
Convert minimap data in entity templates
2010-04-23 18:37:37 +00:00
template_unit_hero_cavalry.xml
Convert minimap data in entity templates
2010-04-23 18:37:37 +00:00
template_unit_hero_infantry.xml
Convert minimap data in entity templates
2010-04-23 18:37:37 +00:00
template_unit_hero_ranged.xml
Convert minimap data in entity templates
2010-04-23 18:37:37 +00:00
template_unit_hero.xml
Convert minimap data in entity templates
2010-04-23 18:37:37 +00:00
template_unit_infantry_melee_spearman.xml
Convert health, armour, attack data in entity templates
2010-02-05 21:45:31 +00:00
template_unit_infantry_melee_swordsman.xml
Load build speeds and foundation actors from entity template files
2010-03-12 22:28:51 +00:00
template_unit_infantry_melee.xml
Update the entity templates to a slightly cleaner format
2010-04-23 16:07:45 +00:00
template_unit_infantry_ranged_archer.xml
Update the entity templates to a slightly cleaner format
2010-04-23 16:07:45 +00:00
template_unit_infantry_ranged_javelinist.xml
Update the entity templates to a slightly cleaner format
2010-04-23 16:07:45 +00:00
template_unit_infantry_ranged_slinger.xml
Update the entity templates to a slightly cleaner format
2010-04-23 16:07:45 +00:00
template_unit_infantry_ranged.xml
Update the entity templates to a slightly cleaner format
2010-04-23 16:07:45 +00:00
template_unit_infantry.xml
Update the entity templates to a slightly cleaner format
2010-04-23 16:07:45 +00:00
template_unit_mechanical_ship_bireme.xml
Convert resource data in entity templates
2010-02-12 22:46:07 +00:00
template_unit_mechanical_ship_merchant.xml
Convert resource data in entity templates
2010-02-12 22:46:07 +00:00
template_unit_mechanical_ship_quinquereme.xml
Convert resource data in entity templates
2010-02-12 22:46:07 +00:00
template_unit_mechanical_ship_trireme.xml
Convert resource data in entity templates
2010-02-12 22:46:07 +00:00
template_unit_mechanical_ship.xml
Update entity template conversion to be more correct and consistent
2010-04-09 18:48:11 +00:00
template_unit_mechanical_siege_ballista.xml
Update the entity templates to a slightly cleaner format
2010-04-23 16:07:45 +00:00
template_unit_mechanical_siege_onager.xml
Update the entity templates to a slightly cleaner format
2010-04-23 16:07:45 +00:00
template_unit_mechanical_siege_ram.xml
Update the entity templates to a slightly cleaner format
2010-04-23 16:07:45 +00:00
template_unit_mechanical_siege.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_unit_mechanical.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_unit_super_cavalry.xml
Update the entity templates to a slightly cleaner format
2010-04-23 16:07:45 +00:00
template_unit_super_infantry.xml
Update the entity templates to a slightly cleaner format
2010-04-23 16:07:45 +00:00
template_unit_super_ranged.xml
Update the entity templates to a slightly cleaner format
2010-04-23 16:07:45 +00:00
template_unit_super_siege.xml
Convert resource data in entity templates
2010-02-12 22:46:07 +00:00
template_unit_super.xml
Convert health, armour, attack data in entity templates
2010-02-05 21:45:31 +00:00
template_unit_support_female_citizen.xml
Update the entity templates to a slightly cleaner format
2010-04-23 16:07:45 +00:00
template_unit_support_healer.xml
Convert resource data in entity templates
2010-02-12 22:46:07 +00:00
template_unit_support_trader.xml
Convert resource data in entity templates
2010-02-12 22:46:07 +00:00
template_unit_support.xml
Convert minimap data in entity templates
2010-04-23 18:37:37 +00:00
template_unit.xml
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00