Carl's fork of 0ad.
wowgetoffyourcellphone
d51b4687e9
Warships now use the Unit AI instead of the Building AI. This allows players to specifically target fire onto desired targets. Warship combat now revamped with completely new Warship classes, which soft counter each other, and new behavior for Fire Ships. With an all-new ship tech tree at the Dock. Commit includes fixing maps to switch from the old to the new ship templates. Also includes revamped Cycladic Archipelago skirmish maps and some other special surprises. And improved/additional ship UI portraits. New Warship classes: Scout Ship Arrow Ship Ramming Ship Siege Ship Forum discussion: https://wildfiregames.com/forum/topic/104332-naval-overhaul-alpha-27/#comment-539713 Patch by: @wowgetoffyourcellphone Accepted by: @real_tabasco_sauce Comments and suggestions by: @borg-, @phosit (more comments and discussion at the forum link) Differential Revision: https://code.wildfiregames.com/D5213 Refs #4000 for a sound issue for actors without an attack animation. This was SVN commit r27996. |
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binaries | ||
build | ||
docs | ||
libraries | ||
source | ||
.arcconfig | ||
.arclint | ||
.gitattributes | ||
license_dbghelp.txt | ||
license_gpl-2.0.txt | ||
license_lgpl-2.1.txt | ||
license_mit.txt | ||
LICENSE.txt | ||
README.txt |
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors ------------------ Contributing Code ------------------ If you want to help out programming for the game, have a look at https://trac.wildfiregames.com/wiki/GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org -------------------- Contributing Artwork -------------------- If you want to make artwork for the game, have a look at https://trac.wildfiregames.com/#Forartists: or visit the forums http://www.wildfiregames.com/forum ----------- Translating ----------- You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see https://trac.wildfiregames.com/wiki/Localization