WhiteTreePaladin
d5bd374586
Made chat window look a little better Fixed issue with autostart This was SVN commit r7914.
529 lines
20 KiB
XML
529 lines
20 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<objects>
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<script file="gui/common/functions_global_object.js" />
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<script file="gui/common/timer.js"/>
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<script file="gui/session_new/session.js"/>
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<script file="gui/session_new/selection.js"/>
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<script file="gui/session_new/input.js"/>
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<script file="gui/session_new/music.js"/>
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<script file="gui/session_new/menu.js"/>
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<script file="gui/session_new/selection_details.js"/>
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<script file="gui/session_new/unit_commands.js"/>
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<object name="sn" hotkey="session.gui.toggle">
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<action on="Tick">
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onTick();
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</action>
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<action on="SimulationUpdate">
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onSimulationUpdate();
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</action>
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<action on="Press">
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this.hidden = !this.hidden;
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</action>
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<!-- ================================ ================================ -->
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<!-- ALPHA LABELS (alpha, build time, revision) -->
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<!-- ================================ ================================ -->
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<!-- Displays Alpha name and number -->
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<object size="100%-170 0 100%-8 25" name="alphaLabel" type="text" style="centeredText" font="serif-bold-16" textcolor="white">
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<action on="Load"><![CDATA[this.caption = "ALPHA I : Argonaut";]]></action>
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</object>
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<!-- Displays build date and revision number-->
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<object size="100%-170 25 100%-8 45" name="buildTimeLabel" type="text" style="centeredText" font="serif-12" textcolor="white">
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<action on="Load"><![CDATA[this.caption = buildTime(0) + " (" + buildTime(2) + ")";]]></action>
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</object>
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<!-- ================================ ================================ -->
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<!-- HOTKEYS (For some reason, they won't work properly unless outside menu) -->
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<!-- ================================ ================================ -->
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<!-- Exit button Hotkey -->
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<object hotkey="leave">
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<action on="Press"><![CDATA[
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messageBox(400, 200, "Do you really want to quit?", "Confirmation", 0,
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["Yes", "No!"], [leaveGame, null]);
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]]></action>
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</object>
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<!-- Depending on the current state, it either opens message window or closes message window / posts message -->
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<object hotkey="chat">
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<action on="Press">toggleChatWindow();</action>
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</object>
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<!-- Delete button Hotkey (For some reason it won't work when the console is visible -->
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<object hotkey="killUnit">
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<action on="Press">performCommand(g_Selection.toList()[0], "delete");</action>
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</object>
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<!-- ================================ ================================ -->
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<!-- Developer / Debug items -->
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<!-- ================================ ================================ -->
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<!-- Debug text -->
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<object name="debug"
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type="text"
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size="0 50 50% 100%"
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ghost="true"
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textcolor="yellow"
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font="mono-stroke-10"
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/>
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<!-- Dev/cheat commands -->
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<object name="devCommands" size="100%-155 50 100%-16 146" z="200" type="image" sprite="devCommandsBackground"
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hidden="true" hotkey="session.devcommands.toggle">
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<action on="Press">
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this.hidden = !this.hidden;
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</action>
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<object size="0 0 100%-18 16" type="text" style="devCommandsText">Control all units</object>
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<object size="100%-16 0 100% 16" type="checkbox" name="devControlAll" style="wheatCrossBox"/>
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<object size="0 16 100%-18 32" type="text" style="devCommandsText">Display selection state</object>
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<object size="100%-16 16 100% 32" type="checkbox" name="devDisplayState" style="wheatCrossBox"/>
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<object size="0 32 100%-18 48" type="text" style="devCommandsText">Pathfinder overlay</object>
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<object size="100%-16 32 100% 48" type="checkbox" style="wheatCrossBox">
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<action on="Press">Engine.GuiInterfaceCall("SetPathfinderDebugOverlay", this.checked);</action>
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</object>
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<object size="0 48 100%-18 64" type="text" style="devCommandsText">Obstruction overlay</object>
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<object size="100%-16 48 100% 64" type="checkbox" style="wheatCrossBox">
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<action on="Press">Engine.GuiInterfaceCall("SetObstructionDebugOverlay", this.checked);</action>
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</object>
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<object size="0 64 100%-18 80" type="text" style="devCommandsText">Unit motion overlay</object>
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<object size="100%-16 64 100% 80" type="checkbox" style="wheatCrossBox">
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<action on="Press">g_Selection.SetMotionDebugOverlay(this.checked);</action>
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</object>
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<object size="0 80 100%-18 96" type="text" style="devCommandsText">Range overlay</object>
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<object size="100%-16 80 100% 96" type="checkbox" style="wheatCrossBox">
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<action on="Press">Engine.GuiInterfaceCall("SetRangeDebugOverlay", this.checked);</action>
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</object>
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</object>
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<!-- ================================ ================================ -->
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<!-- Pause Overlay -->
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<!-- ================================ ================================ -->
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<object type="button"
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name="pauseOverlay"
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size="0 0 100% 100%"
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tooltip_style="snToolTip"
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tooltip="Click to Unpause Game"
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hidden="true"
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z="0"
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>
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<object size="0 0 100% 100%" type="image" sprite="devCommandsBackground" ghost="true" z="0"/>
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<object size="0 0 100% 100%" type="text" style="largeBoldCenteredText" textcolor="white" ghost="true" z="0">Game Paused</object>
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<action on="Press">togglePause();</action>
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</object>
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<!-- ================================ ================================ -->
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<!-- Chat -->
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<!-- ================================ ================================ -->
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<!-- Chat panel -->
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<object name="chatPanel" size="0 100 512 100%-240" type="image" ghost="true">
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<object name="chatText" size="3 1 100%-1 100%-1" type="text" style="chatPanel" ghost="true"/>
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</object>
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<!-- Chat window -->
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<object name="chatWindow" size="50%-200 50%-13 50%+200 50%+13" type="image" hidden="true" z="10" style="sessionPanelStyle">
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<object name="chatInput" size="2 2 100%-66 100%-2" type="input" style="wheatInput" max_length="40">
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<action on="Press">submitChatInput();</action>
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</object>
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<object size="100%-65 100%-25 100%-1 100%" type="button" style="wheatButton">
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Send
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<action on="Press">submitChatInput();</action>
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</object>
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</object>
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<!-- ================================ ================================ -->
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<!-- Settings Window -->
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<!-- ================================ ================================ -->
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<object name="settingsWindow"
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style="wheatWindow"
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type="image"
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size="50%-180 50%-200 50%+180 50%+50"
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hidden="true"
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z="30"
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>
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<object name="settingsTitleBar" style="wheatWindowTitleBar" type="text">Settings</object>
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<object name="settingsOptions"
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size="30 30 100%-30 150"
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type="image"
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style="goldPanel"
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>
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<!-- Settings / shadows -->
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<object size="0 10 100%-80 35" type="text" style="settingsText" ghost="true">Enable Shadows</object>
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<object name="shadowsCheckbox" size="100%-56 15 100%-30 40" type="checkbox" style="wheatCrossBox" checked="true">
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<action on="Load">if (renderer.shadows) this.checked = true; else this.checked = false;</action>
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<action on="Press">renderer.shadows = this.checked;</action>
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</object>
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<!-- Settings / Water -->
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<object size="0 35 100%-80 60" type="text" style="settingsText" ghost="true">Enable Water Reflections</object>
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<object name="fancyWaterCheckbox" size="100%-56 40 100%-30 65" type="checkbox" style="wheatCrossBox" checked="true">
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<action on="Load">if (renderer.fancyWater) this.checked = true; else this.checked = false;</action>
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<action on="Press">renderer.fancyWater = this.checked;</action>
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</object>
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<!-- Settings / Music-->
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<object size="0 60 100%-80 85" type="text" style="settingsText" ghost="true">Enable Music</object>
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<object size="100%-56 65 100%-30 90" type="checkbox" style="wheatCrossBox" checked="true">
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<action on="Press">if (this.checked) startMusic(); else stopMusic();</action>
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</object>
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<!-- Settings / Dev Overlay -->
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<object size="0 85 100%-80 110" type="text" style="settingsText" ghost="true">Developer Overlay</object>
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<object size="100%-56 90 100%-30 115" type="checkbox" style="wheatCrossBox" checked="false">
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<action on="Press">toggleDeveloperOverlay();</action>
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</object>
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</object>
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<object name="settingsOKButton"
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style="wheatButtonFancy"
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type="button"
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size="50%-50 100%-52 50%+50 100%-20"
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>
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<object size="0 0 100% 100%" type="text" style="centeredText" name="settingsOKButtonText" ghost="true">OK</object>
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<action on="Press">toggleSettingsWindow();</action>
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</object>
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</object>
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<!-- ================================ ================================ -->
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<!-- Menu Details -->
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<!-- ================================ ================================ -->
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<object name="menu"
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size="0 0 114 160"
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type="image"
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sprite="menuBackground"
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hidden="true"
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z="20"
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>
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<!-- Settings button -->
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<object type="button"
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name="settingsButton"
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style="wheatButtonFancy"
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size="0 32 114 64"
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tooltip_style="snToolTip"
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>
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<object size="0 0 100% 100%" type="text" style="centeredText" name="settingsButtonText" ghost="true">Settings</object>
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<action on="Press">toggleSettingsWindow();</action>
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</object>
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<!-- Chat button -->
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<object type="button"
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name="chatButton"
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style="wheatButtonFancy"
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size="0 64 114 96"
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tooltip_style="snToolTip"
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>
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<object size="0 0 100% 100%" type="text" style="centeredText" name="chatButtonText" ghost="true">Chat</object>
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<action on="Press">toggleChatWindow();</action>
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</object>
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<!-- Pause Button -->
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<object type="button"
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style="wheatButtonFancy"
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name="pauseButton"
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size="0 96 114 128"
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tooltip_style="snToolTip"
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>
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<object size="0 0 100% 100%" type="text" ghost="true" style="centeredText">Pause</object>
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<action on="Press">togglePause();</action>
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</object>
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<!-- Exit button -->
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<object type="button"
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name="exitButton"
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style="wheatButtonFancy"
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size="0 128 114 160"
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tooltip_style="snToolTip"
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>
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<object size="0 0 100% 100%" type="text" style="centeredText" name="exitButtonText" ghost="true" font="serif-14">Quit</object>
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<action on="Press">
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toggleMenu();
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<![CDATA[messageBox(400, 200, "Do you really want to quit?", "Confirmation", 0, ["Yes", "No!"], [leaveGame, null]);]]>
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</action>
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</object>
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</object>
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<!-- Menu Button -->
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<object type="button"
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name="menuButton"
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style="wheatButtonFancy"
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size="0 0 114 32"
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tooltip_style="snToolTip"
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z="30"
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>
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<object size="0 0 100% 100%" type="text" style="largeBoldCenteredText" name="menuButtonText" ghost="true">Menu</object>
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<action on="Press">toggleMenu();</action>
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</object>
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<!-- ================================ ================================ -->
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<!-- Bottom-left Minimap and Resource Panel-->
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<!-- ================================ ================================ -->
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<object
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name="mapAndResourcePanel"
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style="sessionPanelStyle"
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size="0 100%-175 272 100%"
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type="image"
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z="30"
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>
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<!-- Minimap -->
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<object name="minimap">
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<object
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size="24 100%-164 164 100%-24"
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type="image"
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style="wheatWindow"
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/>
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<object name="minimapDisplay"
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type="minimap"
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size="6 100%-182 182 100%-6"
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/>
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</object>
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<!-- Player resource bar -->
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<object
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size="188 100%-130 100% 100%-2"
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>
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<!-- Food -->
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<object size="0 0 100% 26" type="image" style="resourceCounter" tooltip="Food" >
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<object size="0 0 28 24" type="image" style="resourceIcon" cell_id="0"/>
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<object size="28 0 100% 24" type="text" style="resourceText" name="resourceFood"/>
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</object>
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<!-- Wood -->
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<object size="0 26 100% 52" type="image" style="resourceCounter" tooltip="Wood">
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<object size="0 0 28 24" type="image" style="resourceIcon" cell_id="1"/>
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<object size="28 0 100% 24" type="text" style="resourceText" name="resourceWood"/>
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</object>
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<!-- Stone -->
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<object size="0 52 100%78" type="image" style="resourceCounter" tooltip="Stone">
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<object size="0 0 28 24" type="image" style="resourceIcon" cell_id="2"/>
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<object size="28 0 100% 24" type="text" style="resourceText" name="resourceStone"/>
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</object>
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<!-- Metal -->
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<object size="0 78 100% 104" type="image" style="resourceCounter" tooltip="Metal">
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<object size="0 0 28 24" type="image" style="resourceIcon" cell_id="3"/>
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<object size="28 0 100% 24" type="text" style="resourceText" name="resourceMetal"/>
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</object>
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<!-- Population -->
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<object size="0 104 100% 130" type="image" style="resourceCounter" tooltip="Population (current / maximum)">
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<object size="0 0 28 24" type="image" style="resourceIcon" cell_id="4"/>
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<object size="28 0 100% 24" type="text" style="resourceText" name="resourcePop"/>
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</object>
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</object>
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</object>
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<!-- ================================ ================================ -->
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<!-- Bottom-middle selected-units and unit details panel ("Selection Details" is Abbreviated as "sd") -->
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<!-- ================================ ================================ -->
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<object name="selectionDetails"
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type="image"
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style="sessionPanelStyle"
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size="282 100%-170 585 100%"
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hidden="true"
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z="20"
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>
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<!-- Unit Selection Area -->
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<object name="unitSelectionPanel"
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size="4 6 274 56"
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>
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<object size="0 0 100% 47">
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<repeat count="32">
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<object name="unitSelectionButton[n]" hidden="true" style="iconButton" type="button" size="0 0 36 36">
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<object name="unitSelectionIcon[n]" type="image" ghost="true" size="3 3 34 34"/>
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<object size="0 100%-3 100% 100%" name="unitSelectionHealth[n]" ghost="true">
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<object size="0 0 100% 100%" name="unitSelectionHealthBackground[n]" type="image" sprite="sdHealthBackground" ghost="true"/>
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<object size="0 0 100% 100%" name="unitSelectionHealthForeground[n]" type="image" sprite="sdHealthForeground" ghost="true"/>
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</object>
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</object>
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</repeat>
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</object>
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</object>
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<!-- Big unit icon -->
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<object size= "8 30 88 110" name="sdIcon" type="image" tooltip_style="snToolTip">
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<object type="image" name="sdIconOutline" style="sdIconOutline" ghost="true"/>
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<object type="image" name="sdIconImage" ghost="true"/>
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<object size="100%-24 -6 100%+6 24" name="sdRankIcon" type="image" cell_id="-1" sprite="snIconSheetRank" ghost="true"/>
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</object>
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<!-- Health bar -->
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<object size="8 112 88 118" type="image" name="sdHealth" tooltip="Hitpoints" tooltip_style="snToolTip">
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<object type="image" sprite="sdHealthBackground" ghost="true"/>
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<object type="image" sprite="sdHealthForeground" ghost="true" name="sdHealthBar"/>
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</object>
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<!-- Stamina bar -->
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<object size="8 120 88 126" type="image" name="sdStamina" tooltip="Stamina" tooltip_style="snToolTip">
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<object type="image" sprite="sdStaminaBackground" ghost="true"/>
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<object type="image" sprite="sdStaminaForeground" ghost="true" name="sdStaminaBar"/>
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</object>
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<!-- Specific Name -->
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<object size="2 0 100% 26" name="sdSpecific" type="text" style="leftAlignedText" font="serif-bold-18" tooltip_style="snToolTip"/>
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<!-- Stats -->
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<object size="86 30 100% 100%" name="sdStatsArea" type="image">
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<!-- Player Name -->
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<object size="0 0 100% 24" name="sdPlayer" type="text" style="centeredText" font="serif-stroke-14" tooltip_style="snToolTip"/>
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<!-- Attack stats -->
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<object size="12 32 100% 100%" type="image" name="sdAttack" tooltip="Attack strengths" tooltip_style="snToolTip">
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<object size="-4 -8 36 36" type="image" name="sdAttackImage" ghost="true" sprite="snIconSheetStance" cell_id="1"/>
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<object size="30 0 100% 100%" type="text" name="sdAttackStats" style="statsText"/>
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</object>
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<!-- Armour stats -->
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<object size="108 32 100% 100%" type="image" name="sdArmour" tooltip="Armour strengths" tooltip_style="snToolTip">
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<object size="-4 -4 36 36" type="image" name="sdArmourImage" ghost="true" sprite="snIconSheetStance" cell_id="3"/>
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<object size="30 0 100% 100%" type="text" name="sdArmourStats" style="statsText"/>
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</object>
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<!-- Resource Quantity -->
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<object hidden="true" size="50 40 100% 60" type="image" name="sdResources" tooltip="Resources" tooltip_style="snToolTip">
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<object size="0 0 28 24" name="sdResourceIcon" type="image" style="resourceIcon" cell_id="0"/>
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<object size="28 0 100% 100%" name="sdResourceStats" type="text" style="resourceStatsText"/>
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</object>
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</object>
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</object>
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<!-- ================================ ================================ -->
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<!-- Bottom-right commands panel -->
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<!-- ================================ ================================ -->
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<object name="unitCommands"
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type="image"
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style="sessionPanelStyle"
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size="595 100%-175 1024 100%"
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hidden="true"
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z="50"
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>
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<object name="unitConstructionPanel"
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size="0 3 100% 100%"
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>
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<object size="-2 -2 54 54" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
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cell_id="0" tooltip="Construction"/>
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<object size="54 0 100% 50">
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<repeat count="24">
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<object name="unitConstructionButton[n]" hidden="true" style="iconButton" type="button" size="0 0 45 45">
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<object name="unitConstructionIcon[n]" type="image" ghost="true" size="3 3 42 42"/>
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</object>
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</repeat>
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</object>
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</object>
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<object name="unitStancePanel"
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style="goldPanelFrilly"
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size="0 100%-56 100% 100%"
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type="text"
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>
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<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
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cell_id="4" tooltip="Stances"/>
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[stance commands]
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</object>
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<object name="unitFormationPanel"
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style="goldPanelFrilly"
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size="0 100%-56 100% 100%"
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type="text"
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>
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<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
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cell_id="5" tooltip="Formations"/>
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[formation commands]
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</object>
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<object name="unitResearchPanel"
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style="goldPanelFrilly"
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|
size="0 100%-56 100% 100%"
|
|
type="text"
|
|
>
|
|
<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
|
|
cell_id="1" tooltip="Research"/>
|
|
|
|
[research commands]
|
|
</object>
|
|
|
|
<object name="unitTrainingPanel"
|
|
size="0 3 100% 100%"
|
|
>
|
|
<object size="-2 -2 54 54" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
|
|
cell_id="2" tooltip="Training"/>
|
|
|
|
<object size="54 0 100% 50">
|
|
<repeat count="24">
|
|
<object name="unitTrainingButton[n]" hidden="true" style="iconButton" type="button" size="0 0 45 45">
|
|
<object name="unitTrainingIcon[n]" type="image" ghost="true" size="3 3 42 42"/>
|
|
</object>
|
|
</repeat>
|
|
</object>
|
|
</object>
|
|
|
|
<object name="unitQueuePanel"
|
|
style="sessionPanelStyle"
|
|
size="80 -46 100% 100%-180"
|
|
type="image"
|
|
>
|
|
<object size="-2 -2 44 44" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
|
|
cell_id="3" tooltip="Production queue"/>
|
|
|
|
<object size="44 3 100% 100%">
|
|
<repeat count="24">
|
|
<object name="unitQueueButton[n]" hidden="true" style="iconButton" type="button" size="0 0 36 36">
|
|
<object name="unitQueueIcon[n]" ghost="true" type="image" size="3 3 34 34"/>
|
|
<object name="unitQueueCount[n]" ghost="true" style="iconButtonCount" type="text"/>
|
|
<object name="unitQueueProgress[n]" ghost="true" style="iconButtonProgress" type="text"/>
|
|
</object>
|
|
</repeat>
|
|
</object>
|
|
</object>
|
|
|
|
<object name="unitCommandPanel"
|
|
style="sessionPanelStyle"
|
|
size="0 100%-28 100% 100%"
|
|
type="image"
|
|
>
|
|
<object size="3 0 100% 100%">
|
|
<repeat count="24">
|
|
<object name="unitCommandButton[n]" hidden="true" style="iconButton" type="button" size="0 0 27 27">
|
|
<object name="unitCommandIcon[n]" ghost="true" type="image" size="3 3 24 24" style="commandIcon"/>
|
|
</object>
|
|
</repeat>
|
|
</object>
|
|
</object>
|
|
|
|
</object>
|
|
|
|
</object>
|
|
|
|
<!-- ================================ ================================ -->
|
|
<!-- Selection bandbox -->
|
|
<!-- ================================ ================================ -->
|
|
<object name="bandbox" type="image" sprite="bandbox" ghost="true" hidden="true" z="100"/>
|
|
|
|
<!-- ================================ ================================ -->
|
|
<!-- Network status -->
|
|
<!-- ================================ ================================ -->
|
|
<object name="netStatus" type="text" style="netStatus" z="100" hidden="true"/>
|
|
|
|
</objects>
|