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forked from 0ad/0ad
0ad/source/ps
Ykkrosh d7a243343d Add per-turn counts to profiler, as well as per-frame.
Remove percent-of-parent and percent-of-frame timings since they're not
particularly useful.
Simplify profiler update code by using RingBuf.
Handle profiler keys via character codes rather than keysyms, to
hopefully work with different keyboard layouts.
Make console intercept all keys, to stop digits, shift-D, etc having
unexpected side-effects.
Disable console copy/paste when console is inactive.

This was SVN commit r8960.
2011-02-20 20:50:26 +00:00
..
GameSetup Add per-turn counts to profiler, as well as per-frame. 2011-02-20 20:50:26 +00:00
scripting Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
tests Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247 2010-12-05 08:41:55 +00:00
XML Non-PCH build fixes 2011-02-19 22:30:34 +00:00
ArchiveBuilder.cpp Fix archive builder to not compress the recently-renamed terrain blend textures 2011-02-13 17:37:33 +00:00
ArchiveBuilder.h Fix warning. 2010-09-18 18:56:06 +00:00
CacheLoader.cpp Add per-turn counts to profiler, as well as per-frame. 2011-02-20 20:50:26 +00:00
CacheLoader.h Handle XMB caching with the same system as texture caching. 2010-12-04 00:08:26 +00:00
CConsole.cpp Add per-turn counts to profiler, as well as per-frame. 2011-02-20 20:50:26 +00:00
CConsole.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
CLogger.cpp Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247 2010-12-05 08:41:55 +00:00
CLogger.h Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247 2010-12-05 08:41:55 +00:00
ConfigDB.cpp # Add opt-in automatic feedback system. 2011-02-16 20:40:15 +00:00
ConfigDB.h # Add opt-in automatic feedback system. 2011-02-16 20:40:15 +00:00
CStr.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
CStr.h Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
DllLoader.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
DllLoader.h Fix compiling with Clang 2010-07-30 21:42:22 +00:00
Errors.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Errors.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
FileIo.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
FileIo.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Filesystem.cpp # Add -archivebuild mode to generate .zip files for releases, with automatic compression of textures. 2010-09-18 18:21:00 +00:00
Filesystem.h # Add -archivebuild mode to generate .zip files for releases, with automatic compression of textures. 2010-09-18 18:21:00 +00:00
Font.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
Font.h Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
Game.cpp Add per-turn counts to profiler, as well as per-frame. 2011-02-20 20:50:26 +00:00
Game.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
Globals.cpp Don't scroll the game view when the mouse is outside the window 2010-01-23 20:40:15 +00:00
Globals.h Add/rename header guards 2010-02-17 23:21:49 +00:00
Hotkey.cpp Add per-turn counts to profiler, as well as per-frame. 2011-02-20 20:50:26 +00:00
Hotkey.h # Fix hotkey bugs. 2010-10-23 02:37:00 +00:00
Joystick.cpp Primitive support for gamepad camera movement 2010-12-30 19:45:13 +00:00
Joystick.h Primitive support for gamepad camera movement 2010-12-30 19:45:13 +00:00
KeyName.cpp Support horizontal scroll wheels for camera rotation 2010-11-13 01:00:54 +00:00
KeyName.h Build fix for very old SDL 2010-12-11 02:25:21 +00:00
Loader.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Loader.h Add GPL header 2009-04-18 17:00:33 +00:00
LoaderThunks.h warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
Overlay.cpp Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr. 2010-07-29 15:55:41 +00:00
Overlay.h # Restructured GUI implementation 2009-12-03 20:17:22 +00:00
Parser.cpp Fix #251 (Config parser doesn't ignore comments), based on patch from Cygal 2009-08-12 15:17:35 +00:00
Parser.h Add GPL header 2009-04-18 17:00:33 +00:00
Profile.cpp Add per-turn counts to profiler, as well as per-frame. 2011-02-20 20:50:26 +00:00
Profile.h Add per-turn counts to profiler, as well as per-frame. 2011-02-20 20:50:26 +00:00
ProfileViewer.cpp Add per-turn counts to profiler, as well as per-frame. 2011-02-20 20:50:26 +00:00
ProfileViewer.h Add some rough performance reporting. 2011-02-19 03:14:37 +00:00
Pyrogenesis.cpp Delete obsolete non-working i18n code 2010-11-03 17:52:07 +00:00
Pyrogenesis.h remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting 2010-11-06 19:11:40 +00:00
Replay.cpp Save replay log's commands.txt in new locations when playing multiple games in a single session 2011-02-10 23:57:19 +00:00
Replay.h Fix warnings 2010-08-09 09:49:24 +00:00
Singleton.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
ThreadUtil.cpp Windows fixes 2010-10-31 22:26:41 +00:00
ThreadUtil.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
UniDoubler.h Add GPL header 2009-04-18 17:00:33 +00:00
UserReport.cpp wdll_ver: avoid errors while reading DLL version due to (lack of) FS redirection 2011-02-19 19:15:00 +00:00
UserReport.h # Add opt-in automatic feedback system. 2011-02-16 20:40:15 +00:00
utf16string.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Util.cpp # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
Util.h # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
VideoMode.cpp Restrict the initial window size to the screen size (hopefully fixes #532). 2011-02-12 21:21:07 +00:00
VideoMode.h Fix launching Atlas from the main menu 2010-10-29 21:04:59 +00:00
World.cpp Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
World.h Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions. 2010-10-21 19:54:59 +00:00