..
tests
refactor path interface:
2011-03-23 13:36:20 +00:00
fsm.cpp
Handle disconnections better.
2010-07-06 19:54:17 +00:00
fsm.h
Handle disconnections better.
2010-07-06 19:54:17 +00:00
NetClient.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
NetClient.h
Handle disconnections better.
2010-07-06 19:54:17 +00:00
NetHost.cpp
Complain more informatively about incorrect ENet versions
2010-08-10 21:49:33 +00:00
NetHost.h
Fix non-PCH builds
2010-07-07 10:39:41 +00:00
NetMessage.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
NetMessage.h
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
NetMessages.h
Made chat messages send a GUID rather than a user name
2010-08-14 15:34:36 +00:00
NetMessageSim.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
NetServer.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
NetServer.h
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
NetSession.cpp
Fix some more warnings
2010-12-11 12:35:50 +00:00
NetSession.h
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
NetStats.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
NetStats.h
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
NetTurnManager.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
NetTurnManager.h
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
NMTCreator.h
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
Serialization.h
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00
StringConverters.h
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00