..
scripting
Fix some GCC warnings
2009-08-02 19:52:31 +00:00
tests
# Fix use-of-freed-memory bug.
2010-04-18 16:35:06 +00:00
Camera.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Camera.h
# Basic bandbox selection of units in new simulation system
2010-03-11 20:01:16 +00:00
CinemaTrack.cpp
Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
2010-03-26 19:04:40 +00:00
CinemaTrack.h
Add GPL header
2009-04-18 17:00:33 +00:00
ColladaManager.cpp
refactor: move reload functionality into ps/Filesystem to allow reloading non-resource files (e.g. scripts); VFS is now responsible for returning VirtualPath and invalidating the changed file/directory
2009-11-06 11:50:04 +00:00
ColladaManager.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
Color.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
Color.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
DefaultEmitter.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
DefaultEmitter.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Frustum.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Frustum.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
GameView.cpp
Make CUnit::GetModel return a reference so it's clear it can never be NULL.
2010-04-17 11:44:08 +00:00
GameView.h
Add GPL header
2009-04-18 17:00:33 +00:00
HFTracer.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
HFTracer.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
LightEnv.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
LightEnv.h
move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
2010-03-20 20:54:03 +00:00
MapIO.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
MapReader.cpp
Make CUnit::GetModel return a reference so it's clear it can never be NULL.
2010-04-17 11:44:08 +00:00
MapReader.h
Optimised pathfinder, particularly to avoid slow MSVC debug STL.
2010-02-08 22:05:05 +00:00
MapWriter.cpp
Make CUnit::GetModel return a reference so it's clear it can never be NULL.
2010-04-17 11:44:08 +00:00
MapWriter.h
Optimised pathfinder, particularly to avoid slow MSVC debug STL.
2010-02-08 22:05:05 +00:00
Material.cpp
const-correctness
2010-03-17 22:51:47 +00:00
Material.h
const-correctness
2010-03-17 22:51:47 +00:00
MaterialManager.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
MaterialManager.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
MeshManager.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
MeshManager.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
MiniPatch.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
MiniPatch.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Model.cpp
# Fix animation syncing.
2010-04-05 23:09:34 +00:00
Model.h
# Fix animation syncing.
2010-04-05 23:09:34 +00:00
ModelDef.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
ModelDef.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
ObjectBase.cpp
Fix build and tests on Linux
2009-11-06 18:35:32 +00:00
ObjectBase.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
ObjectEntry.cpp
# Use the correct projectile models.
2010-04-17 11:34:40 +00:00
ObjectEntry.h
# Use the correct projectile models.
2010-04-17 11:34:40 +00:00
ObjectManager.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
ObjectManager.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
Overlay.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ParticleEmitter.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
ParticleEmitter.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
ParticleEngine.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
ParticleEngine.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Patch.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Patch.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
RenderableObject.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
SColor.h
Add GPL header
2009-04-18 17:00:33 +00:00
SkeletonAnim.h
# Fix animation syncing.
2010-04-05 23:09:34 +00:00
SkeletonAnimDef.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
SkeletonAnimManager.h
Fix build and tests on Linux
2009-11-06 18:35:32 +00:00
Sprite.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Sprite.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Terrain.cpp
Fix #472 (fixed-point CTerrain::GetExactGroundLevel), based on patch from JubJub
2010-04-06 17:31:38 +00:00
Terrain.h
Fix #472 (fixed-point CTerrain::GetExactGroundLevel), based on patch from JubJub
2010-04-06 17:31:38 +00:00
TerrainProperties.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
TerrainProperties.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
Texture.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
TextureEntry.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
TextureEntry.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
TextureManager.cpp
fix: native and vfs directory paths should end with '/' (more code cares about this now)
2009-11-05 20:46:15 +00:00
TextureManager.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
Unit.cpp
# Use the correct projectile models.
2010-04-17 11:34:40 +00:00
Unit.h
Make CUnit::GetModel return a reference so it's clear it can never be NULL.
2010-04-17 11:44:08 +00:00
UnitAnimation.cpp
Make CUnit::GetModel return a reference so it's clear it can never be NULL.
2010-04-17 11:44:08 +00:00
UnitAnimation.h
# Fix animation syncing.
2010-04-05 23:09:34 +00:00
UnitManager.cpp
Make CUnit::GetModel return a reference so it's clear it can never be NULL.
2010-04-17 11:44:08 +00:00
UnitManager.h
# Use the correct projectile models.
2010-04-17 11:34:40 +00:00