Ykkrosh
7c2e9027c2
Giant merge from http://svn.wildfiregames.com/hg-source/file/5fb522019d5e Infrastructure is largely complete, gameplay is largely missing Disabled by default; use command-line flag "-sim2" (Second attempt at commit...) This was SVN commit r7259.
35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "CmpPtr.h"
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#include "simulation2/system/ComponentManager.h"
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#include "simulation2/system/SimContext.h"
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#include "simulation2/Simulation2.h"
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IComponent* QueryInterface(const CSimContext& context, entity_id_t ent, int iid)
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{
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return context.GetComponentManager().QueryInterface(ent, iid);
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}
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IComponent* QueryInterface(const CSimulation2& simulation, entity_id_t ent, int iid)
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{
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return simulation.GetSimContext().GetComponentManager().QueryInterface(ent, iid);
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}
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