78 lines
2.3 KiB
C
78 lines
2.3 KiB
C
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Windows definitions required for GL/gl.h
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*/
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// RAGE! Win32 OpenGL headers are full of crap we have to emulate
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// (must not include windows.h)
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#ifndef WGL_HEADER_NEEDED
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#error "wgl.h: why is this included from anywhere but ogl.h?"
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#endif
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#ifndef WINGDIAPI
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#define WINGDIAPI __declspec(dllimport)
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#endif
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#ifndef CALLBACK
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#define CALLBACK __stdcall
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#endif
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#ifndef APIENTRY
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#define APIENTRY __stdcall
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#endif
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#ifndef WINAPI
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#define WINAPI __stdcall
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#endif
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#ifndef DECLARE_HANDLE
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typedef void VOID;
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typedef void* LPVOID;
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typedef int BOOL;
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typedef unsigned short USHORT;
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typedef unsigned int UINT;
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typedef unsigned long DWORD;
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typedef int INT32;
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typedef __int64 INT64;
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typedef float FLOAT;
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typedef const char* LPCSTR;
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typedef void* HANDLE;
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typedef int (*PROC)(void);
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#define DECLARE_HANDLE(name) typedef HANDLE name
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DECLARE_HANDLE(HDC);
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DECLARE_HANDLE(HGLRC);
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#endif
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// VC6 doesn't define wchar_t as built-in type
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#ifndef _WCHAR_T_DEFINED
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typedef unsigned short wchar_t; // for glu.h
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#define _WCHAR_T_DEFINED
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#endif
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WINGDIAPI BOOL WINAPI wglCopyContext(HGLRC, HGLRC, UINT);
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WINGDIAPI HGLRC WINAPI wglCreateContext(HDC);
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WINGDIAPI HGLRC WINAPI wglCreateLayerContext(HDC, int);
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WINGDIAPI BOOL WINAPI wglDeleteContext(HGLRC);
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WINGDIAPI HGLRC WINAPI wglGetCurrentContext(void);
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WINGDIAPI HDC WINAPI wglGetCurrentDC(void);
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WINGDIAPI PROC WINAPI wglGetProcAddress(LPCSTR);
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WINGDIAPI BOOL WINAPI wglMakeCurrent(HDC, HGLRC);
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WINGDIAPI BOOL WINAPI wglShareLists(HGLRC, HGLRC);
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WINGDIAPI BOOL WINAPI wglUseFontBitmapsA(HDC, DWORD, DWORD, DWORD);
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WINGDIAPI BOOL WINAPI wglUseFontBitmapsW(HDC, DWORD, DWORD, DWORD);
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