1
0
forked from 0ad/0ad
0ad/source/lib/sysdep/os/win/wgl.h
2009-04-18 17:51:05 +00:00

78 lines
2.3 KiB
C

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Windows definitions required for GL/gl.h
*/
// RAGE! Win32 OpenGL headers are full of crap we have to emulate
// (must not include windows.h)
#ifndef WGL_HEADER_NEEDED
#error "wgl.h: why is this included from anywhere but ogl.h?"
#endif
#ifndef WINGDIAPI
#define WINGDIAPI __declspec(dllimport)
#endif
#ifndef CALLBACK
#define CALLBACK __stdcall
#endif
#ifndef APIENTRY
#define APIENTRY __stdcall
#endif
#ifndef WINAPI
#define WINAPI __stdcall
#endif
#ifndef DECLARE_HANDLE
typedef void VOID;
typedef void* LPVOID;
typedef int BOOL;
typedef unsigned short USHORT;
typedef unsigned int UINT;
typedef unsigned long DWORD;
typedef int INT32;
typedef __int64 INT64;
typedef float FLOAT;
typedef const char* LPCSTR;
typedef void* HANDLE;
typedef int (*PROC)(void);
#define DECLARE_HANDLE(name) typedef HANDLE name
DECLARE_HANDLE(HDC);
DECLARE_HANDLE(HGLRC);
#endif
// VC6 doesn't define wchar_t as built-in type
#ifndef _WCHAR_T_DEFINED
typedef unsigned short wchar_t; // for glu.h
#define _WCHAR_T_DEFINED
#endif
WINGDIAPI BOOL WINAPI wglCopyContext(HGLRC, HGLRC, UINT);
WINGDIAPI HGLRC WINAPI wglCreateContext(HDC);
WINGDIAPI HGLRC WINAPI wglCreateLayerContext(HDC, int);
WINGDIAPI BOOL WINAPI wglDeleteContext(HGLRC);
WINGDIAPI HGLRC WINAPI wglGetCurrentContext(void);
WINGDIAPI HDC WINAPI wglGetCurrentDC(void);
WINGDIAPI PROC WINAPI wglGetProcAddress(LPCSTR);
WINGDIAPI BOOL WINAPI wglMakeCurrent(HDC, HGLRC);
WINGDIAPI BOOL WINAPI wglShareLists(HGLRC, HGLRC);
WINGDIAPI BOOL WINAPI wglUseFontBitmapsA(HDC, DWORD, DWORD, DWORD);
WINGDIAPI BOOL WINAPI wglUseFontBitmapsW(HDC, DWORD, DWORD, DWORD);