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forked from 0ad/0ad
0ad/source/renderer
2011-03-22 23:09:38 +00:00
..
AlphaMapCalculator.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DecalRData.cpp # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
DecalRData.h # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
FixedFunctionModelRenderer.cpp Support storing index data in VBOs. 2011-03-13 18:58:09 +00:00
FixedFunctionModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
HWLightingModelRenderer.cpp Support storing index data in VBOs. 2011-03-13 18:58:09 +00:00
HWLightingModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
InstancingModelRenderer.cpp Support storing index data in VBOs. 2011-03-13 18:58:09 +00:00
InstancingModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
ModelRenderer.cpp # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
ModelRenderer.h Support storing index data in VBOs. 2011-03-13 18:58:09 +00:00
ModelVertexRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
OverlayRenderer.cpp # Add on-screen health bars 2010-10-02 12:41:29 +00:00
OverlayRenderer.h # Add on-screen health bars 2010-10-02 12:41:29 +00:00
PatchRData.cpp Stop using glMultiDrawElements since it's too buggy 2011-03-14 21:57:09 +00:00
PatchRData.h # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
PlayerRenderer.cpp # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
PlayerRenderer.h # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
Renderer.cpp path improvements/fixes: 2011-03-21 19:54:08 +00:00
Renderer.h # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
RenderModifiers.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
RenderModifiers.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
RenderPathVertexShader.cpp Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247 2010-12-05 08:41:55 +00:00
RenderPathVertexShader.h Add GPL header 2009-04-18 17:00:33 +00:00
Scene.cpp # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
Scene.h # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
ShadowMap.cpp Fix use of uninitialised variable 2011-03-14 21:54:44 +00:00
ShadowMap.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
SkyManager.cpp Use path types and conversions more consistently. 2011-03-21 22:59:00 +00:00
SkyManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TerrainOverlay.cpp # Explicitly triangulate terrain tiles. 2011-03-13 19:10:38 +00:00
TerrainOverlay.h # Fix terrain blending logic. 2011-01-29 16:31:48 +00:00
TerrainRenderer.cpp # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
TerrainRenderer.h # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
TransparencyRenderer.cpp Fix flag filtering of transparent models 2011-03-22 23:09:38 +00:00
TransparencyRenderer.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
VertexArray.cpp Support storing index data in VBOs. 2011-03-13 18:58:09 +00:00
VertexArray.h Support storing index data in VBOs. 2011-03-13 18:58:09 +00:00
VertexBuffer.cpp # Optimise terrain renderer. 2011-03-13 19:06:33 +00:00
VertexBuffer.h # Optimise terrain renderer. 2011-03-13 19:06:33 +00:00
VertexBufferManager.cpp Support storing index data in VBOs. 2011-03-13 18:58:09 +00:00
VertexBufferManager.h Support storing index data in VBOs. 2011-03-13 18:58:09 +00:00
WaterManager.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
WaterManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00