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forked from 0ad/0ad
0ad/source/lib/sysdep
2005-11-07 21:52:27 +00:00
..
unix Fix various warnings (both implicit conversions and real bugs). 2005-11-06 17:58:47 +00:00
win Fixed Release-mode crash on middle-mouse up 2005-11-07 21:52:27 +00:00
cpu.h Stab at fixing the VertexArray compile error on VC++. 2005-10-03 03:41:42 +00:00
dir_watch.h 1) removed scaffolding from file 2004-12-09 23:12:02 +00:00
gfx.h sysdep: add restrict keyword (placebo if not supported) 2005-10-12 04:22:44 +00:00
ia32.asm GameView: revise usage of LOS_VISIBLE - must check bit, not equality 2005-11-06 00:07:01 +00:00
ia32.cpp ia32: remove _ceil, mark functions as being sysdep implementations; prefix fpucw constants with IA32 to avoid conflicts 2005-11-07 02:45:25 +00:00
ia32.h ia32: remove _ceil, mark functions as being sysdep implementations; prefix fpucw constants with IA32 to avoid conflicts 2005-11-07 02:45:25 +00:00
os.h stomped various lint warnings: 2005-01-23 17:45:25 +00:00
snd.h add include guards; reflect lockfree.h rename 2005-04-27 16:16:52 +00:00
sysdep.cpp ia32: remove _ceil, mark functions as being sysdep implementations; prefix fpucw constants with IA32 to avoid conflicts 2005-11-07 02:45:25 +00:00
sysdep.h ia32: remove _ceil, mark functions as being sysdep implementations; prefix fpucw constants with IA32 to avoid conflicts 2005-11-07 02:45:25 +00:00