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forked from 0ad/0ad
0ad/source/renderer
2021-12-15 10:50:31 +00:00
..
backend/gl Uses forward declaration for SDL in GL device. 2021-12-15 10:50:31 +00:00
scripting Adds render debug modes. 2021-11-12 11:22:18 +00:00
AlphaMapCalculator.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
AlphaMapCalculator.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DebugRenderer.cpp Removes gui_solid material shader usages from scene rendering. 2021-05-27 20:13:47 +00:00
DebugRenderer.h Removes glColor* calls from scene rendering, colors are set explicitly by uniforms. 2021-04-27 19:35:36 +00:00
DecalRData.cpp Replaces unclear PreferGLSL by direct renderer backend choice. 2021-12-14 06:34:02 +00:00
DecalRData.h Removes unused and outdated includes, replaces some includes by forward declarations. 2021-05-15 17:27:01 +00:00
HWLightingModelRenderer.cpp Removes CPU lighting after no FFP 2021-01-13 21:03:55 +00:00
HWLightingModelRenderer.h Removes CPU lighting after no FFP 2021-01-13 21:03:55 +00:00
InstancingModelRenderer.cpp Forbids using more than 64 bones for GPU skinning. 2021-12-13 19:22:27 +00:00
InstancingModelRenderer.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MikktspaceWrap.cpp Reduces the number of possible allocations for models with multiple UV sets during loading. 2021-09-03 20:11:52 +00:00
MikktspaceWrap.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
ModelRenderer.cpp Replaces unclear PreferGLSL by direct renderer backend choice. 2021-12-14 06:34:02 +00:00
ModelRenderer.h Adds std namespace to shared_ptr usages in network and engine. 2021-05-22 19:28:40 +00:00
ModelVertexRenderer.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
OverlayRenderer.cpp Replaces unclear PreferGLSL by direct renderer backend choice. 2021-12-14 06:34:02 +00:00
OverlayRenderer.h Removes unused and outdated includes, replaces some includes by forward declarations. 2021-05-15 17:27:01 +00:00
ParticleRenderer.cpp Replaces unclear PreferGLSL by direct renderer backend choice. 2021-12-14 06:34:02 +00:00
ParticleRenderer.h Removes ShaderProgramPtr argument from DebugRenderer methods. 2021-04-27 19:23:37 +00:00
PatchRData.cpp Replaces unclear PreferGLSL by direct renderer backend choice. 2021-12-14 06:34:02 +00:00
PatchRData.h Removes unused and outdated includes, replaces some includes by forward declarations. 2021-05-15 17:27:01 +00:00
PostprocManager.cpp Replaces unclear PreferGLSL by direct renderer backend choice. 2021-12-14 06:34:02 +00:00
PostprocManager.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
Renderer.cpp Removes logs of unused GL constants which duplicate video mode settings. 2021-12-15 10:49:46 +00:00
Renderer.h Replaces unclear PreferGLSL by direct renderer backend choice. 2021-12-14 06:34:02 +00:00
RenderingOptions.cpp Replaces unclear PreferGLSL by direct renderer backend choice. 2021-12-14 06:34:02 +00:00
RenderingOptions.h Replaces unclear PreferGLSL by direct renderer backend choice. 2021-12-14 06:34:02 +00:00
RenderModifiers.cpp Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
RenderModifiers.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
Scene.cpp Moves partially MiniMap texture rendering into a separate object. 2021-06-01 18:55:35 +00:00
Scene.h Moves partially MiniMap texture rendering into a separate object. 2021-06-01 18:55:35 +00:00
ShadowMap.cpp Replaces unclear PreferGLSL by direct renderer backend choice. 2021-12-14 06:34:02 +00:00
ShadowMap.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
SilhouetteRenderer.cpp Removes gui_solid material shader usages from scene rendering. 2021-05-27 20:13:47 +00:00
SilhouetteRenderer.h Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h. 2015-03-15 18:06:32 +00:00
SkyManager.cpp Adds std namespace to shared_ptr usages in network and engine. 2021-05-22 19:28:40 +00:00
SkyManager.h Fix no pch build. 2021-01-17 15:40:10 +00:00
TerrainOverlay.cpp Enables GL_TEXTURE_2D always since we don't support FPP anymore. 2021-10-30 14:34:20 +00:00
TerrainOverlay.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
TerrainRenderer.cpp Replaces unclear PreferGLSL by direct renderer backend choice. 2021-12-14 06:34:02 +00:00
TerrainRenderer.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
TexturedLineRData.cpp Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
TexturedLineRData.h Optimise out of frustum rendering of texture overlays. 2019-12-10 23:13:37 +00:00
TimeManager.cpp Removes unused header dependencies from CTimeManager. 2021-04-14 22:14:37 +00:00
TimeManager.h Removes unused header dependencies from CTimeManager. 2021-04-14 22:14:37 +00:00
VertexArray.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
VertexArray.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
VertexBuffer.cpp Disallow hardware without VBO support to simplify vertex buffer usages. 2021-06-03 22:06:59 +00:00
VertexBuffer.h Disallow hardware without VBO support to simplify vertex buffer usages. 2021-06-03 22:06:59 +00:00
VertexBufferManager.cpp Changes CVertexBufferManager container from std::list to std::vector. 2021-02-08 22:37:44 +00:00
VertexBufferManager.h Changes CVertexBufferManager container from std::list to std::vector. 2021-02-08 22:37:44 +00:00
WaterManager.cpp Replaces unclear PreferGLSL by direct renderer backend choice. 2021-12-14 06:34:02 +00:00
WaterManager.h Refactors WaterManager to remove duplication of the current texture index calculation. Removes unused m_WaterCurrentTex from f2cae8cb9b. 2021-12-09 18:01:28 +00:00