1
0
forked from 0ad/0ad
0ad/binaries/data/mods/official/gui/test
2005-04-22 07:12:55 +00:00
..
1_init.xml Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP. 2005-01-27 11:33:27 +00:00
2_mainmenu.xml Update to create pine tree and rock entities to match Jason's revised actors. 2005-04-29 13:27:16 +00:00
3_loading.xml Fixed command button alignment (functionality still pending). Minor improvement to tip text in loading screen. 2005-04-09 16:07:46 +00:00
4_session.xml Train lists now support a basic progress bar and unit counters. Still to come ... Removing entries from the queue by right-clicking buttons, prerequisites and resource costs. 2005-04-19 02:06:18 +00:00
5_manual.xml Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP. 2005-01-27 11:33:27 +00:00
6_subwindows.xml First crack at loading screen (though need to figure out a way to move session loading to next frame to get it to actually stay on the screen). Some preliminary work on sub-windows. 2004-12-12 19:34:38 +00:00
7_atlas.xml Fixed some Atlas coordinates to fit in with improved input box, and some optimisations. 2005-02-08 19:11:02 +00:00
9_global.xml Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP. 2005-01-27 11:33:27 +00:00
functions_atlas_map_creator.js Fixed the Atlas coords so it all works. It's not finding the tooltip object (which must be a script bug, since other pages have working tooltips), but here's what I've got so far. 2005-01-29 16:11:55 +00:00
functions_atlas_object_editor.js Fixed some Atlas coordinates to fit in with improved input box, and some optimisations. 2005-02-08 19:11:02 +00:00
functions_atlas_terrain_editor.js Fixed some Atlas coordinates to fit in with improved input box, and some optimisations. 2005-02-08 19:11:02 +00:00
functions_atlas.js Fixed the Atlas coords so it all works. It's not finding the tooltip object (which must be a script bug, since other pages have working tooltips), but here's what I've got so far. 2005-01-29 16:11:55 +00:00
functions_global.js Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP. 2005-01-27 11:33:27 +00:00
functions_manual.js Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP. 2005-01-27 11:33:27 +00:00
functions_pregame_cpn.js Reorganised GUI scripts a bit. 2005-01-18 19:29:03 +00:00
functions_pregame_history.js Reorganised GUI scripts a bit. 2005-01-18 19:29:03 +00:00
functions_pregame_load.js Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes. 2005-04-22 07:12:55 +00:00
functions_pregame_mp.js First drafts of new MP GUI, commiting to stay in sync with the repository 2005-03-17 19:30:37 +00:00
functions_pregame_options.js Reorganised GUI scripts a bit. 2005-01-18 19:29:03 +00:00
functions_pregame_sp.js Reorganised GUI scripts a bit. 2005-01-18 19:29:03 +00:00
functions_pregame.js Reorganised GUI scripts a bit. 2005-01-18 19:29:03 +00:00
functions_session_group_pane.js Made a start on making the team tray and group pane buttons functional. Removed the silly text from the loading screen now that we do indeed have a functioning progress bar. Refined structure for resource pool functions. Fixed up little things here and there. 2005-03-30 02:01:22 +00:00
functions_session_map_orb.js Committing revised "game session" GUI coordinates (sorry, doesn't make much cosmetic difference, but it's an improvement on the code side). The command buttons and build lists still need to be revised (hence they're upside down -- the coordinate system has flipped), so please note that's a known problem. 2005-03-07 18:25:13 +00:00
functions_session_resource_pool.js Gathering and unit training (engine-side); also other minor improvements 2005-04-15 04:23:33 +00:00
functions_session_status_orb.js Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes. 2005-04-22 07:12:55 +00:00
functions_session_subwindows.js Committing revised "game session" GUI coordinates (sorry, doesn't make much cosmetic difference, but it's an improvement on the code side). The command buttons and build lists still need to be revised (hence they're upside down -- the coordinate system has flipped), so please note that's a known problem. 2005-03-07 18:25:13 +00:00
functions_session_team_tray.js Made a start on making the team tray and group pane buttons functional. Removed the silly text from the loading screen now that we do indeed have a functioning progress bar. Refined structure for resource pool functions. Fixed up little things here and there. 2005-03-30 02:01:22 +00:00
functions_session.js Committing revised "game session" GUI coordinates (sorry, doesn't make much cosmetic difference, but it's an improvement on the code side). The command buttons and build lists still need to be revised (hence they're upside down -- the coordinate system has flipped), so please note that's a known problem. 2005-03-07 18:25:13 +00:00
functions_utility_animation.js Updated GUI. 2004-10-15 22:15:31 +00:00
functions_utility_coord.js Committing revised "game session" GUI coordinates (sorry, doesn't make much cosmetic difference, but it's an improvement on the code side). The command buttons and build lists still need to be revised (hence they're upside down -- the coordinate system has flipped), so please note that's a known problem. 2005-03-07 18:25:13 +00:00
functions_utility_debug.js Commiting Stuart's GUI updates (Mouse position shown right to FPS counter). 2004-11-08 00:40:10 +00:00
functions_utility_entity.js GUI updates to finish off Mark's big combat demo. 2004-11-11 23:54:41 +00:00
functions_utility_music.js Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
functions_utility_object.js Finished first draft of Edit Elevation controls. 2005-01-10 22:39:53 +00:00
functions_utility_test.js Reorganised GUI scripts a bit. 2005-01-18 19:29:03 +00:00
functions_utility.js Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP. 2005-01-27 11:33:27 +00:00
hello.xml Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
setup.xml Fixed Atlas tooltips that weren't working before. 2005-01-29 23:52:22 +00:00
sprite1.xml Update to create pine tree and rock entities to match Jason's revised actors. 2005-04-29 13:27:16 +00:00
styles.xml Train lists now support a basic progress bar and unit counters. Still to come ... Removing entries from the queue by right-clicking buttons, prerequisites and resource costs. 2005-04-19 02:06:18 +00:00