64 lines
1.6 KiB
C++
Executable File
64 lines
1.6 KiB
C++
Executable File
#include "precompiled.h"
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#include "Player.h"
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#include "Network/NetMessage.h"
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#include "Entity.h"
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#include "EntityManager.h"
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#include "scripting/JSCollection.h"
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CPlayer::CPlayer(uint playerID):
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m_PlayerID(playerID),
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m_Name(CStrW(L"Player #")+CStrW(playerID)),
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m_Colour(0.7f, 0.7f, 0.7f),
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m_UpdateCB(0)
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{
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AddReadOnlyProperty( L"id", &m_PlayerID );
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AddProperty( L"controlled", (IJSObject::GetFn)&CPlayer::GetControlledEntities_JS );
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AddSynchedProperty( L"name", &m_Name );
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AddSynchedProperty( L"colour", &m_Colour );
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}
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void CPlayer::Update(CStrW name, ISynchedJSProperty *prop)
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{
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if (m_UpdateCB)
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m_UpdateCB(name, prop->ToString(), this, m_UpdateCBData);
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}
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bool CPlayer::ValidateCommand(CNetMessage *pMsg)
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{
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return true;
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}
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static bool ControllerPredicate( CEntity* entity, void* userdata )
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{
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return( entity->GetPlayer() == userdata );
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}
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std::vector<HEntity>* CPlayer::GetControlledEntities()
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{
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return( g_EntityManager.matches( ControllerPredicate, this ) );
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}
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jsval CPlayer::ToString( JSContext* cx, uintN argc, jsval* argv )
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{
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wchar_t buffer[256];
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swprintf( buffer, 256, L"[object Player: %ls]", m_Name.c_str() );
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buffer[255] = 0;
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utf16string str16(buffer, buffer+wcslen(buffer));
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return( STRING_TO_JSVAL( JS_NewUCStringCopyZ( cx, str16.c_str() ) ) );
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}
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jsval CPlayer::GetControlledEntities_JS()
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{
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std::vector<HEntity>* controlledSet = GetControlledEntities();
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jsval vp = OBJECT_TO_JSVAL( EntityCollection::Create( *controlledSet ) );
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delete( controlledSet );
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return( vp );
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}
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void CPlayer::ScriptingInit()
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{
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AddMethod<jsval, &CPlayer::ToString>( "toString", 0 );
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CJSObject<CPlayer>::ScriptingInit( "Player" );
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}
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