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forked from 0ad/0ad
0ad/source/simulation2/system
Ykkrosh f39f279132 Add AI script code to provide a cleaner API around the engine interface.
Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.

This was SVN commit r8866.
2011-01-15 23:35:20 +00:00
..
CmpPtr.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
CmpPtr.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Component.h # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
ComponentManager.cpp Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00
ComponentManager.h Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00
ComponentManagerSerialization.cpp Fix serialize/deserialize API asymmetry. 2010-09-17 17:53:26 +00:00
Components.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ComponentTest.h Fix compile error 2010-07-25 17:03:07 +00:00
Entity.h # Object creation in Atlas with new simulation system 2010-01-14 20:36:29 +00:00
IComponent.cpp Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
IComponent.h Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
Interface.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
InterfaceScripted.h Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
Message.h Fix serialize/deserialize API asymmetry. 2010-09-17 17:53:26 +00:00
ParamNode.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ParamNode.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
SimContext.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
SimContext.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00