WhiteTreePaladin
fa1dc05de2
Delete confirmation dialog Resource bar replaces resource quantity/icon Selected units are grouped by type regardless of rank Ranked units use the same icon "Basic" units are now considered to have the rank of "Basic" for grouping purposes This was SVN commit r8180.
73 lines
1.6 KiB
XML
73 lines
1.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit">
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<Identity>
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<GenericName>Cavalry</GenericName>
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<Classes datatype="tokens">Mounted Organic</Classes>
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<Rank>Basic</Rank>
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</Identity>
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<Promotion>
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<Req>900</Req>
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</Promotion>
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<Position>
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<Anchor>pitch</Anchor>
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</Position>
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<Cost>
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<Population>2</Population>
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<BuildTime>22</BuildTime>
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<Resources>
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<food>100</food>
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</Resources>
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</Cost>
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<Loot>
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<xp>200</xp>
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<food>10</food>
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<wood>4</wood>
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<stone>1</stone>
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<metal>1</metal>
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</Loot>
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<ResourceGatherer>
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<MaxDistance>2.0</MaxDistance>
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<BaseSpeed>1.0</BaseSpeed>
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<Rates>
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<food.meat>40</food.meat>
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<metal.treasure>10000</metal.treasure>
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</Rates>
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</ResourceGatherer>
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<Health>
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<Max>150</Max>
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<RegenRate>0.2</RegenRate>
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</Health>
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<Stamina>
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<Max>1000</Max>
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</Stamina>
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<Armour>
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<Hack>0.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>12.0</Crush>
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</Armour>
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<UnitMotion>
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<WalkSpeed>8.5</WalkSpeed>
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<Run>
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<Speed>21.25</Speed>
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<Range>600.0</Range>
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<RangeMin>5.0</RangeMin>
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</Run>
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</UnitMotion>
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<Footprint>
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<Circle radius="2.0"/>
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<Height>7.5</Height>
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</Footprint>
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<Vision>
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<Range>60</Range>
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</Vision>
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<Sound>
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<SoundGroups>
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<walk>actor/mounted/movement/walk.xml</walk>
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<run>actor/mounted/movement/walk.xml</run>
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<attack>attack/weapon/sword.xml</attack>
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<death>actor/fauna/death/death_horse.xml</death>
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<trained>interface/alarm/alarm_create_cav.xml</trained>
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</SoundGroups>
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</Sound>
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</Entity>
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