Ykkrosh
fa45d214b3
Moved COLLADA-loading code into separate class, since it now handles both PMD and PSA. Desingletonised CSkeletonAnimManager, moved into CGameView. Made Atlas load its icons with buffered IO, for possible efficiency. This was SVN commit r4934.
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
// Got to be consistent with what the rest of the source files do before
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// including precompiled.h, so that the PCH works correctly
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#ifndef CXXTEST_RUNNING
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#define CXXTEST_RUNNING
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#endif
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#define _CXXTEST_HAVE_STD
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#include "precompiled.h"
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#include <cxxtest/GlobalFixture.h>
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class LeakReporter : public CxxTest::GlobalFixture
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{
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virtual bool tearDownWorld()
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{
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// Enable leak reporting on exit.
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// (This is done in tearDownWorld so that it doesn't report 'leaks'
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// if the program is aborted before finishing cleanly.)
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#ifdef _MSC_VER
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int flags = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
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flags |= _CRTDBG_LEAK_CHECK_DF; // check for memory leaks
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flags |= _CRTDBG_ALLOC_MEM_DF; // also check allocs using the non-debug version of new
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_CrtSetDbgFlag(flags);
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// Send output to stdout as well as the debug window, so it works during
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// the normal build process as well as when debugging the test .exe
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_CrtSetReportMode(_CRT_WARN, _CRTDBG_MODE_FILE | _CRTDBG_MODE_DEBUG);
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_CrtSetReportFile(_CRT_WARN, _CRTDBG_FILE_STDOUT);
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#endif
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return true;
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}
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virtual bool setUpWorld()
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{
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#ifdef _MSC_VER
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// (Warning: the allocation numbers seem to differ by 3 when you
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// run in the build process vs the debugger)
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// _CrtSetBreakAlloc(1952);
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#endif
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return true;
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}
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};
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static LeakReporter leakReporter;
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