Ykkrosh
dd501b2a5a
Support direct access to serializer streams, so serializers can be nested. Make component script "this.template" read-only. Stop globally-subscribed component scripts receiving messages posted to local components, to reduce out-of-sync risks. Move pathfinder data out of entity template directory. Fix GuiInterface deserialization. This was SVN commit r8865.
59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
/* Copyright (C) 2011 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_STDDESERIALIZER
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#define INCLUDED_STDDESERIALIZER
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#include "IDeserializer.h"
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#include "ps/utf16string.h"
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#include <map>
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class CStdDeserializer : public IDeserializer
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{
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NONCOPYABLE(CStdDeserializer);
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public:
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CStdDeserializer(ScriptInterface& scriptInterface, std::istream& stream);
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virtual ~CStdDeserializer();
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virtual void ScriptVal(const char* name, jsval& out);
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virtual void ScriptVal(const char* name, CScriptVal& out);
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virtual void ScriptVal(const char* name, CScriptValRooted& out);
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virtual void ScriptObjectAppend(const char* name, jsval& obj);
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virtual void ScriptString(const char* name, JSString*& out);
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virtual std::istream& GetStream();
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protected:
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virtual void Get(u8* data, size_t len);
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private:
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jsval ReadScriptVal(JSObject* appendParent);
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void ReadStringUTF16(utf16string& str);
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virtual void AddScriptBackref(JSObject* obj);
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virtual JSObject* GetScriptBackref(u32 tag);
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void FreeScriptBackrefs();
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std::map<u32, JSObject*> m_ScriptBackrefs; // vector would be nice but maintaining JS roots would be harder
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ScriptInterface& m_ScriptInterface;
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std::istream& m_Stream;
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};
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#endif // INCLUDED_STDDESERIALIZER
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