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forked from 0ad/0ad
0ad/source/renderer
2022-01-14 18:18:28 +00:00
..
backend Removes redundant layer check added in f715b73f4f. 2022-01-08 13:44:40 +00:00
scripting Adds render debug modes. 2021-11-12 11:22:18 +00:00
AlphaMapCalculator.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
AlphaMapCalculator.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DebugRenderer.cpp Fix OpenGL ES 2.0 Warnings. 2022-01-04 20:54:37 +00:00
DebugRenderer.h Removes glColor* calls from scene rendering, colors are set explicitly by uniforms. 2021-04-27 19:35:36 +00:00
DecalRData.cpp Removes SkipSubmit and unused friends from Renderer. 2022-01-03 12:16:16 +00:00
DecalRData.h Removes unused and outdated includes, replaces some includes by forward declarations. 2021-05-15 17:27:01 +00:00
HWLightingModelRenderer.cpp Removes SkipSubmit and unused friends from Renderer. 2022-01-03 12:16:16 +00:00
HWLightingModelRenderer.h Removes CPU lighting after no FFP 2021-01-13 21:03:55 +00:00
InstancingModelRenderer.cpp Removes SkipSubmit and unused friends from Renderer. 2022-01-03 12:16:16 +00:00
InstancingModelRenderer.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MikktspaceWrap.cpp Reduces the number of possible allocations for models with multiple UV sets during loading. 2021-09-03 20:11:52 +00:00
MikktspaceWrap.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
ModelRenderer.cpp Splits CRenderer part about scene to CSceneRenderer. 2022-01-04 13:29:01 +00:00
ModelRenderer.h Adds std namespace to shared_ptr usages in network and engine. 2021-05-22 19:28:40 +00:00
ModelVertexRenderer.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
OverlayRenderer.cpp Removes direct shader binding, uses BeginPass always following e1374252b7. 2022-01-11 05:56:44 +00:00
OverlayRenderer.h Removes unused and outdated includes, replaces some includes by forward declarations. 2021-05-15 17:27:01 +00:00
ParticleRenderer.cpp Moves hardcoded blend state in ParticleRenderer to the transparent particles technique. 2022-01-14 18:18:28 +00:00
ParticleRenderer.h Removes ShaderProgramPtr argument from DebugRenderer methods. 2021-04-27 19:23:37 +00:00
PatchRData.cpp Splits water surface and shore drawing functions and fixes their switch. 2022-01-14 17:34:58 +00:00
PatchRData.h Splits water surface and shore drawing functions and fixes their switch. 2022-01-14 17:34:58 +00:00
PostprocManager.cpp Removes direct shader binding, uses BeginPass always following e1374252b7. 2022-01-11 05:56:44 +00:00
PostprocManager.h Removes binding native GLuint textures from public ShaderProgram API. 2021-12-30 16:37:51 +00:00
Renderer.cpp Moves default GL state setup to GL device. 2022-01-07 22:21:22 +00:00
Renderer.h Fixes rendering big screenshot pieces onto screen, refs 52a8793450. 2022-01-07 20:15:48 +00:00
RenderingOptions.cpp Removes deprecated GL alpha test. 2022-01-13 17:50:28 +00:00
RenderingOptions.h Removes deprecated GL alpha test. 2022-01-13 17:50:28 +00:00
RenderModifiers.cpp Splits CRenderer part about scene to CSceneRenderer. 2022-01-04 13:29:01 +00:00
RenderModifiers.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
Scene.cpp Moves partially MiniMap texture rendering into a separate object. 2021-06-01 18:55:35 +00:00
Scene.h Moves partially MiniMap texture rendering into a separate object. 2021-06-01 18:55:35 +00:00
SceneRenderer.cpp Uploads cube textures in SkyManager via DeviceCommandContext. 2022-01-07 20:00:41 +00:00
SceneRenderer.h Performs texture uploads via DeviceCommandContext interface. 2022-01-05 14:49:54 +00:00
ShadowMap.cpp Removes asking GL of current bind framebuffer to avoid syncs. 2022-01-09 07:36:56 +00:00
ShadowMap.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
SilhouetteRenderer.cpp Removes gui_solid material shader usages from scene rendering. 2021-05-27 20:13:47 +00:00
SilhouetteRenderer.h Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h. 2015-03-15 18:06:32 +00:00
SkyManager.cpp Uploads cube textures in SkyManager via DeviceCommandContext. 2022-01-07 20:00:41 +00:00
SkyManager.h Uploads cube textures in SkyManager via DeviceCommandContext. 2022-01-07 20:00:41 +00:00
TerrainOverlay.cpp Removes direct shader binding, uses BeginPass always following e1374252b7. 2022-01-11 05:56:44 +00:00
TerrainOverlay.h Performs texture uploads via DeviceCommandContext interface. 2022-01-05 14:49:54 +00:00
TerrainRenderer.cpp Splits water surface and shore drawing functions and fixes their switch. 2022-01-14 17:34:58 +00:00
TerrainRenderer.h Optimizes FBO usages for LOSTexture and water shore foam. 2022-01-06 22:44:54 +00:00
TexturedLineRData.cpp Uses CVertexBufferManager handle instead of raw VBChunk pointer management. 2022-01-10 16:51:43 +00:00
TexturedLineRData.h Uses CVertexBufferManager handle instead of raw VBChunk pointer management. 2022-01-10 16:51:43 +00:00
TimeManager.cpp Removes unused header dependencies from CTimeManager. 2021-04-14 22:14:37 +00:00
TimeManager.h Removes unused header dependencies from CTimeManager. 2021-04-14 22:14:37 +00:00
VertexArray.cpp Uses CVertexBufferManager handle instead of raw VBChunk pointer management. 2022-01-10 16:51:43 +00:00
VertexArray.h Uses CVertexBufferManager handle instead of raw VBChunk pointer management. 2022-01-10 16:51:43 +00:00
VertexBuffer.cpp Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator. 2021-12-21 22:03:31 +00:00
VertexBuffer.h Removes unused ogl/ogl_tex includes. 2021-12-27 10:11:26 +00:00
VertexBufferManager.cpp Uses CVertexBufferManager handle instead of raw VBChunk pointer management. 2022-01-10 16:51:43 +00:00
VertexBufferManager.h Uses CVertexBufferManager handle instead of raw VBChunk pointer management. 2022-01-10 16:51:43 +00:00
WaterManager.cpp Uses CVertexBufferManager handle instead of raw VBChunk pointer management. 2022-01-10 16:51:43 +00:00
WaterManager.h Splits water surface and shore drawing functions and fixes their switch. 2022-01-14 17:34:58 +00:00