historic_bruno
b4503bb61e
Changes random maps to XZ coordinates, matching the engine. More documentation for rmgen library. This was SVN commit r9271.
34 lines
934 B
C++
34 lines
934 B
C++
/* Copyright (C) 2011 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_ENTITY
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#define INCLUDED_ENTITY
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// Struct for parsing random map data
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struct Entity
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{
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std::wstring templateName;
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u16 entityID;
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u16 playerID;
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float positionX;
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float positionZ;
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float orientationY;
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};
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#endif
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