Ykkrosh
1706363bab
Also delete some unused declarations, and rename is_playing to snd_is_playing. This was SVN commit r7813.
118 lines
2.9 KiB
C++
118 lines
2.9 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/*
|
|
GUI Object Base - Text Owner
|
|
|
|
--Overview--
|
|
|
|
Interface class that enhance the IGUIObject with
|
|
cached CGUIStrings. This class is not at all needed,
|
|
and many controls that will use CGUIStrings might
|
|
not use this, but does help for regular usage such
|
|
as a text-box, a button, a radio button etc.
|
|
|
|
--More info--
|
|
|
|
Check GUI.h
|
|
|
|
*/
|
|
|
|
#ifndef INCLUDED_IGUITEXTOWNER
|
|
#define INCLUDED_IGUITEXTOWNER
|
|
|
|
//--------------------------------------------------------
|
|
// Includes / Compiler directives
|
|
//--------------------------------------------------------
|
|
#include "GUI.h"
|
|
|
|
//--------------------------------------------------------
|
|
// Macros
|
|
//--------------------------------------------------------
|
|
|
|
//--------------------------------------------------------
|
|
// Types
|
|
//--------------------------------------------------------
|
|
|
|
//--------------------------------------------------------
|
|
// Declarations
|
|
//--------------------------------------------------------
|
|
|
|
/**
|
|
* Framework for handling Output text.
|
|
*
|
|
* @see IGUIObject
|
|
*/
|
|
class IGUITextOwner : virtual public IGUIObject
|
|
{
|
|
public:
|
|
IGUITextOwner();
|
|
virtual ~IGUITextOwner();
|
|
|
|
/**
|
|
* Adds a text object.
|
|
*/
|
|
void AddText(SGUIText * text);
|
|
|
|
/**
|
|
* @see IGUIObject#HandleMessage()
|
|
*/
|
|
virtual void HandleMessage(const SGUIMessage &Message);
|
|
|
|
/**
|
|
* @see IGUIObject#UpdateCachedSize()
|
|
*/
|
|
virtual void UpdateCachedSize();
|
|
|
|
/**
|
|
* Draws the Text.
|
|
*
|
|
* @param index Index value of text. Mostly this will be 0
|
|
* @param color
|
|
* @param pos Position
|
|
* @param z Z value
|
|
* @param clipping Clipping rectangle, don't even add a parameter
|
|
* to get no clipping.
|
|
*/
|
|
virtual void Draw(const int &index, const CColor &color, const CPos &pos,
|
|
const float &z, const CRect &clipping = CRect());
|
|
|
|
protected:
|
|
|
|
/**
|
|
* Setup texts. Functions that sets up all texts when changes have been made.
|
|
*/
|
|
virtual void SetupText()=0;
|
|
|
|
/**
|
|
* Whether the cached text is currently valid (if not then SetupText will be called by Draw)
|
|
*/
|
|
bool m_GeneratedTextsValid;
|
|
|
|
/**
|
|
* Texts that are generated and ready to be rendered.
|
|
*/
|
|
std::vector<SGUIText*> m_GeneratedTexts;
|
|
|
|
/**
|
|
* Calculate the position for the text, based on the alignment.
|
|
*/
|
|
void CalculateTextPosition(CRect &ObjSize, CPos &TextPos, SGUIText &Text);
|
|
};
|
|
|
|
#endif
|