forked from 0ad/0ad
Fix build without precompiled headers following the Atlas UTF8 fix in 800bf0da24
and ThreadUtil include removal in ba736916fc
.
Differential Revision: https://code.wildfiregames.com/D2043 Reviewed By: Vladislav, wraitii This was SVN commit r22437.
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@ -1,4 +1,4 @@
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/* Copyright (C) 2015 Wildfire Games.
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/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -21,6 +21,7 @@
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#include "lib/fnv_hash.h"
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#include "ps/CLogger.h"
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#include "ps/ThreadUtil.h"
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#include <boost/unordered_map.hpp>
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@ -18,13 +18,13 @@
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#ifndef INCLUDED_ACTORVIEWER
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#define INCLUDED_ACTORVIEWER
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#include "simulation2/system/Entity.h"
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#include "ps/CStr.h"
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#include "simulation2/helpers/Player.h"
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#include "simulation2/system/Entity.h"
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struct ActorViewerImpl;
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struct SColor4ub;
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class CSimulation2;
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class CStrW;
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class ActorViewer
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{
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