Fix build without precompiled headers following the Atlas UTF8 fix in 800bf0da24 and ThreadUtil include removal in ba736916fc.

Differential Revision: https://code.wildfiregames.com/D2043
Reviewed By: Vladislav, wraitii
This was SVN commit r22437.
This commit is contained in:
elexis 2019-07-07 21:52:52 +00:00
parent 61a346e55b
commit 01161e3451
2 changed files with 4 additions and 3 deletions

View File

@ -1,4 +1,4 @@
/* Copyright (C) 2015 Wildfire Games.
/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -21,6 +21,7 @@
#include "lib/fnv_hash.h"
#include "ps/CLogger.h"
#include "ps/ThreadUtil.h"
#include <boost/unordered_map.hpp>

View File

@ -18,13 +18,13 @@
#ifndef INCLUDED_ACTORVIEWER
#define INCLUDED_ACTORVIEWER
#include "simulation2/system/Entity.h"
#include "ps/CStr.h"
#include "simulation2/helpers/Player.h"
#include "simulation2/system/Entity.h"
struct ActorViewerImpl;
struct SColor4ub;
class CSimulation2;
class CStrW;
class ActorViewer
{