forked from 0ad/0ad
Improving corral tooltips/info.
Reduces unnecessary text. The corral defines the interval and the animal auras define the amount. Patch by: @Grapjas Differential revision: https://code.wildfiregames.com/D4896 Comments by: @Langbart, @Stan Fixes #6687 This was SVN commit r27487.
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1078277c59
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@ -1,9 +0,0 @@
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{
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"type": "garrisonedUnits",
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"affects": ["Domestic"],
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"modifications": [
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{ "value": "ResourceTrickle/Rates/food", "add": 1 }
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],
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"auraDescription" : "Garrison domesticated animals within the Corral to enable a slow trickle of food per animal. Pigs, Sheep, and Goats: 1 food/4 seconds. Cattle: 1 food/2 seconds.",
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"auraName": "Ranching and Corralling"
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}
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@ -0,0 +1,10 @@
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{
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"type": "garrison",
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"affects": ["Corral"],
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"modifications": [
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{ "value": "ResourceTrickle/Rates/food", "add": 3 }
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],
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"auraDescription" : "Garrison within the Corral to gain a slow trickle of +3 food.",
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"auraName": "Ranching and Corralling",
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"stackable": true
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}
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@ -0,0 +1,10 @@
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{
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"type": "garrison",
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"affects": ["Corral"],
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"modifications": [
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{ "value": "ResourceTrickle/Rates/food", "add": 2 }
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],
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"auraDescription" : "Garrison within the Corral to gain a slow trickle of +2 food.",
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"auraName": "Ranching and Corralling",
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"stackable": true
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}
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@ -0,0 +1,10 @@
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{
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"type": "garrison",
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"affects": ["Corral"],
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"modifications": [
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{ "value": "ResourceTrickle/Rates/food", "add": 1 }
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],
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"auraDescription" : "Garrison within the Corral to gain a slow trickle of +1 food.",
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"auraName": "Ranching and Corralling",
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"stackable": true
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}
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@ -1,5 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_fauna_hunt_skittish">
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<Auras datatype="tokens">
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structures/corral_garrison_medium
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</Auras>
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<Footprint>
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<Square width="2.5" depth="5.0"/>
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<Height>5.5</Height>
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@ -1,5 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_fauna_herd_domestic_cattle">
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<Auras datatype="tokens">
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structures/corral_garrison_large
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</Auras>
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<Cost>
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<BuildTime>60</BuildTime>
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<Resources>
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@ -1,5 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_fauna_herd_domestic_cattle">
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<Auras datatype="tokens">
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structures/corral_garrison_large
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</Auras>
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<Cost>
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<BuildTime>60</BuildTime>
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<Resources>
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@ -1,5 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_fauna_herd_domestic_cattle">
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<Auras datatype="tokens">
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structures/corral_garrison_large
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</Auras>
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<Cost>
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<BuildTime>60</BuildTime>
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<Resources>
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@ -1,5 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_fauna_herd_domestic">
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<Auras datatype="tokens">
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structures/corral_garrison_small
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</Auras>
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<Cost>
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<BuildTime>30</BuildTime>
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<Resources>
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@ -25,9 +28,6 @@
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<Max>70</Max>
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<MaxGatherers>2</MaxGatherers>
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</ResourceSupply>
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<ResourceTrickle>
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<Interval>5000</Interval>
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</ResourceTrickle>
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<Sound>
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<SoundGroups>
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<select>actor/fauna/animal/goat_select.xml</select>
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@ -1,5 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_fauna_hunt_skittish">
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<Auras datatype="tokens">
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structures/corral_garrison_medium
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</Auras>
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<Footprint>
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<Square width="3.0" depth="6.0"/>
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<Height>4.0</Height>
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@ -1,5 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_fauna_herd_domestic">
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<Auras datatype="tokens">
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structures/corral_garrison_medium
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</Auras>
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<Cost>
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<BuildTime>50</BuildTime>
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<Resources>
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@ -25,9 +28,6 @@
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<Max>150</Max>
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<MaxGatherers>4</MaxGatherers>
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</ResourceSupply>
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<ResourceTrickle>
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<Interval>3000</Interval>
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</ResourceTrickle>
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<Sound>
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<SoundGroups>
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<select>actor/fauna/animal/pig_select.xml</select>
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@ -1,5 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_fauna_herd_domestic">
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<Auras datatype="tokens">
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structures/corral_garrison_small
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</Auras>
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<Cost>
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<BuildTime>40</BuildTime>
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<Resources>
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@ -1,8 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_resource">
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<Auras datatype="tokens">
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structures/corral_garrison
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</Auras>
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<Cost>
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<BuildTime>50</BuildTime>
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<Resources>
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@ -28,13 +25,19 @@
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<Identity>
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<GenericName>Corral</GenericName>
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<SelectionGroupName>template_structure_resource_corral</SelectionGroupName>
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<Tooltip>Raise Domestic Animals for food.</Tooltip>
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<Tooltip>Raise Domestic Animals for food. Garrison animals to gain a trickle of food.</Tooltip>
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<VisibleClasses datatype="tokens">Economic Village Corral</VisibleClasses>
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<Icon>structures/corral.png</Icon>
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<Requirements>
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<Techs>phase_village</Techs>
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</Requirements>
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</Identity>
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<ResourceTrickle>
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<Rates>
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<food>0</food>
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</Rates>
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<Interval>5000</Interval>
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</ResourceTrickle>
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<Loot>
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<wood>20</wood>
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</Loot>
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@ -2,14 +2,8 @@
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<Entity parent="template_unit_fauna_herd">
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<Identity>
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<Classes datatype="tokens">Domestic</Classes>
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<Tooltip>Kill to gather meat for quick food or garrison in a Corral for a slow food trickle.</Tooltip>
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<Tooltip>Kill to gather meat for quick food.</Tooltip>
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</Identity>
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<ResourceTrickle>
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<Rates>
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<food>0</food>
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</Rates>
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<Interval>4000</Interval>
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</ResourceTrickle>
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<Vision>
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<Range>6</Range>
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</Vision>
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<Techs>phase_city</Techs>
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</Requirements>
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</Identity>
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<ResourceTrickle>
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<Interval>2000</Interval>
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</ResourceTrickle>
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<Sound>
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<SoundGroups>
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<select>actor/fauna/animal/cattle_select.xml</select>
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