Fix a typo in variants that caused broken animation in the actor viewer with the champion iberian cavalry (The unit would not fallback to idle)

Introduced by 61b8a32ad5

Thread:
https://wildfiregames.com/forum/index.php?/topic/27969-iberian-champion-cavalry-actor-viewer-atlas/&tab=comments#comment-394522

This was SVN commit r23591.
This commit is contained in:
Stan 2020-04-21 12:42:13 +00:00
parent ff7ab2fa8f
commit 2c1f1ebe31
2 changed files with 4 additions and 4 deletions

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="attack_slaughter">
<animations>
<animation file="biped/rider/cavalry/generic/attack_melee_01.dae" name="attack_melee" event="0.5" id="attack1" speed="60"/>
<animation file="biped/rider/cavalry/generic/attack_melee_02.dae" name="attack_melee" event="0.5" id="attack2" speed="60"/>
<animation file="biped/rider/cavalry/generic/attack_melee_01.dae" name="attack_slaughter" event="0.5" id="attack1" speed="60"/>
<animation file="biped/rider/cavalry/generic/attack_melee_02.dae" name="attack_slaughter" event="0.5" id="attack2" speed="60"/>
</animations>
</variant>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="attack_slaughter">
<animations>
<animation file="biped/rider/cavalry/generic/attack_melee_shield_01.dae" name="attack_melee" event="0.5" id="attack1" speed="60"/>
<animation file="biped/rider/cavalry/generic/attack_melee_shield_02.dae" name="attack_melee" event="0.5" id="attack2" speed="60"/>
<animation file="biped/rider/cavalry/generic/attack_melee_shield_01.dae" name="attack_slaughter" event="0.5" id="attack1" speed="60"/>
<animation file="biped/rider/cavalry/generic/attack_melee_shield_02.dae" name="attack_slaughter" event="0.5" id="attack2" speed="60"/>
</animations>
</variant>