forked from 0ad/0ad
Rename the Viking longboat into longship, and fix the form of the specific name of the Roman bireme.
Based on patch by: Phormio Differential Revision: https://code.wildfiregames.com/D507 This was SVN commit r22011.
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@ -3,7 +3,7 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="sail">
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<mesh>props/viking_lb_sail.dae</mesh>
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<mesh>props/viking_longship_sail.dae</mesh>
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<textures><texture file="props/kart_merchant_sail_a.png" name="baseTex"/></textures>
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</variant>
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</group>
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@ -3,13 +3,13 @@
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="Longboat">
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<mesh>structural/viking_longboat.dae</mesh>
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<variant frequency="1" name="Longship">
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<mesh>structural/viking_longship.dae</mesh>
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/structures/viking/longboat_sail.xml" attachpoint="root"/>
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<prop actor="props/structures/viking/longship_sail.xml" attachpoint="root"/>
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</props>
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<textures><texture file="structural/viking_longboat.png" name="baseTex"/></textures>
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<textures><texture file="structural/viking_longship.png" name="baseTex"/></textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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@ -2,7 +2,7 @@
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<Entity parent="template_unit_mechanical_ship_bireme">
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<Identity>
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<Civ>rome</Civ>
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<SpecificName>Liburnus</SpecificName>
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<SpecificName>Liburna</SpecificName>
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<Icon>units/rome_ship_bireme.png</Icon>
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</Identity>
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<VisualActor>
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@ -1,10 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_mechanical_ship_bireme">
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<Identity>
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<SpecificName>Longboat</SpecificName>
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<Icon>units/viking_longboat.png</Icon>
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<SpecificName>Longship</SpecificName>
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<Icon>units/viking_longship.png</Icon>
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</Identity>
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<VisualActor>
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<Actor>structures/viking/longboat.xml</Actor>
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<Actor>structures/viking/longship.xml</Actor>
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</VisualActor>
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</Entity>
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