Rename the Viking longboat into longship, and fix the form of the specific name of the Roman bireme.

Based on patch by: Phormio
Differential Revision: https://code.wildfiregames.com/D507
This was SVN commit r22011.
This commit is contained in:
Nicolas Auvray 2019-01-02 23:34:51 +00:00
parent b2669131b5
commit 38da2f88bc
8 changed files with 9 additions and 9 deletions

View File

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant frequency="100" name="sail">
<mesh>props/viking_lb_sail.dae</mesh>
<mesh>props/viking_longship_sail.dae</mesh>
<textures><texture file="props/kart_merchant_sail_a.png" name="baseTex"/></textures>
</variant>
</group>

View File

@ -3,13 +3,13 @@
<castshadow/>
<float/>
<group>
<variant frequency="1" name="Longboat">
<mesh>structural/viking_longboat.dae</mesh>
<variant frequency="1" name="Longship">
<mesh>structural/viking_longship.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/structures/viking/longboat_sail.xml" attachpoint="root"/>
<prop actor="props/structures/viking/longship_sail.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/viking_longboat.png" name="baseTex"/></textures>
<textures><texture file="structural/viking_longship.png" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -2,7 +2,7 @@
<Entity parent="template_unit_mechanical_ship_bireme">
<Identity>
<Civ>rome</Civ>
<SpecificName>Liburnus</SpecificName>
<SpecificName>Liburna</SpecificName>
<Icon>units/rome_ship_bireme.png</Icon>
</Identity>
<VisualActor>

View File

@ -1,10 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship_bireme">
<Identity>
<SpecificName>Longboat</SpecificName>
<Icon>units/viking_longboat.png</Icon>
<SpecificName>Longship</SpecificName>
<Icon>units/viking_longship.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/viking/longboat.xml</Actor>
<Actor>structures/viking/longship.xml</Actor>
</VisualActor>
</Entity>