Resize celtic/hellenic helmet textures from 512 to 256.

Tweaks to some celtic helmets actors.
Invert battersea shield Mesh for proper AO as mentioned by Wow

Approved by Stan

This was SVN commit r22058.
This commit is contained in:
Alexandermb 2019-01-18 18:41:35 +00:00
parent 79a41098c3
commit 3e66aa093b
80 changed files with 209 additions and 209 deletions

View File

@ -3,25 +3,25 @@
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<mesh>props/helmet/celt_helmet_agris.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_agris_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_agris_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_agris_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<mesh>props/helmet/celt_helmet_agris.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_agris_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_agris_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_agris_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<mesh>props/helmet/celt_helmet_agris.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_agris_bronze.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/celt_helmet_agris.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_agris_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_agris_spec.png" name="specTex"/>
</textures>

View File

@ -3,25 +3,25 @@
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<mesh>props/helmet/celt_helmet_c_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_c_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_c_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_c_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<mesh>props/helmet/celt_helmet_c_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_c_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_c_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_c_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<mesh>props/helmet/celt_helmet_c_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_c_bronze.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/celt_helmet_c_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_c_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_c_spec.png" name="specTex"/>
</textures>

View File

@ -3,24 +3,27 @@
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<mesh>props/helmet/celt_helmet_a_5.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a5_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a5_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a5_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Iron Boar">
<mesh>props/helmet/celt_helmet_a_5.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a5_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a5_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a5_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/celt_helmet_a_5.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a5_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a5_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View File

@ -3,33 +3,30 @@
<castshadow/>
<group>
<variant frequency="1" name="Iron A">
<mesh>props/helmet/celt_helmet_b_2.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b2_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass A">
<mesh>props/helmet/celt_helmet_b_2.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b2_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze A">
<mesh>props/helmet/celt_helmet_b_2.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b2_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver A">
<mesh>props/helmet/celt_helmet_b_2.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b2_silver.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/celt_helmet_b_2.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b2_spec.png" name="specTex"/>
</textures>

View File

@ -3,25 +3,25 @@
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<mesh>props/helmet/celt_helmet_a_7.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a7_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a7_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a7_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<mesh>props/helmet/celt_helmet_a_7.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a7_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a7_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a7_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<mesh>props/helmet/celt_helmet_a_7.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a7_bronze.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/celt_helmet_a_7.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a7_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a7_spec.png" name="specTex"/>
</textures>

View File

@ -3,25 +3,25 @@
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<mesh>props/helmet/celt_helmet_waterloo.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_waterloo_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_waterloo_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_waterloo_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<mesh>props/helmet/celt_helmet_waterloo.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_waterloo_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_waterloo_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_waterloo_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<mesh>props/helmet/celt_helmet_waterloo.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_waterloo_bronze.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant name="Base">
<mesh>props/helmet/celt_helmet_waterloo.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_waterloo_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_waterloo_spec.png" name="specTex"/>
</textures>

View File

@ -3,25 +3,25 @@
<castshadow/>
<group>
<variant frequency="1" name="Iron Boar">
<mesh>props/helmet/props/celt_helmet_boar.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_boar_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_boar_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_boar_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass Boar">
<mesh>props/helmet/props/celt_helmet_boar.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_boar_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_boar_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_boar_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze Boar">
<mesh>props/helmet/props/celt_helmet_boar.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_boar_bronze.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/props/celt_helmet_boar.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_boar_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_boar_spec.png" name="specTex"/>
</textures>

View File

@ -4,12 +4,12 @@
<group>
<variant frequency="1" name="Celt helmet hair">
<mesh>props/helmet/props/celt_helmet_hair.dae</mesh>
<textures>
<texture file="props/helmet/ptol_romanized_brass.png" name="baseTex"/>
<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
</textures>
</variant>
<textures>
<texture file="props/helmet/ptol_romanized_brass.png" name="baseTex"/>
<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -2,26 +2,26 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<mesh>props/helmet/props/celt_helmet_raven.dae</mesh>
<variant frequency="1" name="Iron Raven">
<textures>
<texture file="props/helmet/celt_helmet_raven_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_raven_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_raven_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<mesh>props/helmet/props/celt_helmet_raven.dae</mesh>
<variant frequency="1" name="Brass Raven">
<textures>
<texture file="props/helmet/celt_helmet_raven_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_raven_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_raven_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<mesh>props/helmet/props/celt_helmet_raven.dae</mesh>
<variant frequency="1" name="Bronze Raven">
<textures>
<texture file="props/helmet/celt_helmet_raven_bronze.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/props/celt_helmet_raven.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_raven_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_raven_spec.png" name="specTex"/>
</textures>

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