forked from 0ad/0ad
Resize celtic/hellenic helmet textures from 512 to 256.
Tweaks to some celtic helmets actors. Invert battersea shield Mesh for proper AO as mentioned by Wow Approved by Stan This was SVN commit r22058.
This commit is contained in:
parent
79a41098c3
commit
3e66aa093b
@ -3,25 +3,25 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="Iron">
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<mesh>props/helmet/celt_helmet_agris.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_agris_iron.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_agris_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_agris_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Brass">
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<mesh>props/helmet/celt_helmet_agris.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_agris_brass.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_agris_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_agris_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Bronze">
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<mesh>props/helmet/celt_helmet_agris.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_agris_bronze.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant>
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<mesh>props/helmet/celt_helmet_agris.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_agris_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_agris_spec.png" name="specTex"/>
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</textures>
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@ -3,25 +3,25 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="Iron">
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<mesh>props/helmet/celt_helmet_c_1.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_c_iron.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_c_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_c_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Brass">
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<mesh>props/helmet/celt_helmet_c_1.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_c_brass.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_c_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_c_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Bronze">
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<mesh>props/helmet/celt_helmet_c_1.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_c_bronze.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant>
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<mesh>props/helmet/celt_helmet_c_1.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_c_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_c_spec.png" name="specTex"/>
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</textures>
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@ -3,24 +3,27 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="Iron">
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<mesh>props/helmet/celt_helmet_a_5.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_a5_iron.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_a5_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_a5_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Iron Boar">
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<mesh>props/helmet/celt_helmet_a_5.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_a5_iron.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_a5_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_a5_spec.png" name="specTex"/>
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</textures>
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<props>
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<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
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</props>
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</variant>
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</group>
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<group>
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<variant>
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<mesh>props/helmet/celt_helmet_a_5.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_a5_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_a5_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -3,33 +3,30 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="Iron A">
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<mesh>props/helmet/celt_helmet_b_2.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_b2_iron.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_b2_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_b2_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Brass A">
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<mesh>props/helmet/celt_helmet_b_2.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_b2_brass.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_b2_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_b2_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Bronze A">
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<mesh>props/helmet/celt_helmet_b_2.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_b2_bronze.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_b2_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_b2_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Silver A">
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<mesh>props/helmet/celt_helmet_b_2.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_b2_silver.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant>
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<mesh>props/helmet/celt_helmet_b_2.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_b2_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_b2_spec.png" name="specTex"/>
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</textures>
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@ -3,25 +3,25 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="Iron">
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<mesh>props/helmet/celt_helmet_a_7.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_a7_iron.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_a7_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_a7_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Brass">
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<mesh>props/helmet/celt_helmet_a_7.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_a7_brass.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_a7_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_a7_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Bronze">
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<mesh>props/helmet/celt_helmet_a_7.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_a7_bronze.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant>
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<mesh>props/helmet/celt_helmet_a_7.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_a7_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_a7_spec.png" name="specTex"/>
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</textures>
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@ -3,25 +3,25 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="Iron">
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<mesh>props/helmet/celt_helmet_waterloo.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_waterloo_iron.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_waterloo_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_waterloo_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Brass">
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<mesh>props/helmet/celt_helmet_waterloo.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_waterloo_brass.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_waterloo_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_waterloo_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Bronze">
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<mesh>props/helmet/celt_helmet_waterloo.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_waterloo_bronze.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant name="Base">
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<mesh>props/helmet/celt_helmet_waterloo.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_waterloo_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_waterloo_spec.png" name="specTex"/>
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</textures>
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@ -3,25 +3,25 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="Iron Boar">
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<mesh>props/helmet/props/celt_helmet_boar.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_boar_iron.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_boar_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_boar_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Brass Boar">
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<mesh>props/helmet/props/celt_helmet_boar.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_boar_brass.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_boar_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_boar_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Bronze Boar">
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<mesh>props/helmet/props/celt_helmet_boar.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_boar_bronze.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant>
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<mesh>props/helmet/props/celt_helmet_boar.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_boar_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_boar_spec.png" name="specTex"/>
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</textures>
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@ -4,12 +4,12 @@
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<group>
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<variant frequency="1" name="Celt helmet hair">
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<mesh>props/helmet/props/celt_helmet_hair.dae</mesh>
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<textures>
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<texture file="props/helmet/ptol_romanized_brass.png" name="baseTex"/>
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<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
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<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
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</textures>
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</variant>
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<textures>
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<texture file="props/helmet/ptol_romanized_brass.png" name="baseTex"/>
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<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
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<texture file="props/helmet/ptol_romanized_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -2,26 +2,26 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Iron">
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<mesh>props/helmet/props/celt_helmet_raven.dae</mesh>
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<variant frequency="1" name="Iron Raven">
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<textures>
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<texture file="props/helmet/celt_helmet_raven_iron.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_raven_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_raven_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Brass">
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<mesh>props/helmet/props/celt_helmet_raven.dae</mesh>
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<variant frequency="1" name="Brass Raven">
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<textures>
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<texture file="props/helmet/celt_helmet_raven_brass.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_raven_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_raven_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Bronze">
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<mesh>props/helmet/props/celt_helmet_raven.dae</mesh>
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<variant frequency="1" name="Bronze Raven">
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<textures>
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<texture file="props/helmet/celt_helmet_raven_bronze.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant>
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<mesh>props/helmet/props/celt_helmet_raven.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_raven_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_raven_spec.png" name="specTex"/>
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</textures>
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BIN
binaries/data/mods/public/art/meshes/props/shield/brit_battersea.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/shield/brit_battersea.dae
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a1_brass.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a1_brass.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a1_bronze.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a1_bronze.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a1_iron.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a1_iron.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a1_silver.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a1_silver.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a2_brass.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a2_brass.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a2_bronze.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a2_bronze.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a2_iron.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a2_iron.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a2_silver.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a2_silver.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a3_brass.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a3_brass.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a3_bronze.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a3_bronze.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a3_iron.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a3_iron.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a3_silver.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a3_silver.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a4_brass.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a4_brass.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a4_bronze.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a4_bronze.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a4_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a4_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a5_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a5_iron.png
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a6_brass.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a6_brass.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a6_bronze.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a6_bronze.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a6_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a6_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a6_silver.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a6_silver.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a7_brass.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a7_brass.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a7_bronze.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a7_bronze.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a7_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_a7_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_agris_brass.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_agris_brass.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_agris_bronze.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_agris_bronze.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_agris_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_agris_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b1_brass.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b1_brass.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b1_bronze.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b1_bronze.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b1_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b1_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b2_brass.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b2_brass.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b2_bronze.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b2_bronze.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b2_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b2_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b2_silver.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b2_silver.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b3_brass.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b3_brass.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b3_bronze.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b3_bronze.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b3_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b3_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b3_silver.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b3_silver.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b4_brass.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b4_brass.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b4_bronze.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b4_bronze.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b4_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_b4_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_boar_brass.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_boar_brass.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_boar_bronze.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_boar_bronze.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_boar_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_boar_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_c_brass.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_c_brass.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_c_bronze.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_c_bronze.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_c_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_c_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_c_silver.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_c_silver.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_raven_brass.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_raven_brass.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_raven_bronze.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_raven_bronze.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_raven_cooper.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_raven_cooper.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_raven_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_raven_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_waterloo_brass.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_waterloo_brass.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_waterloo_bronze.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_waterloo_bronze.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_waterloo_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_helmet_waterloo_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_port_2_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_port_2_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_port_brass.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_port_brass.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/props/helmet/celt_port_bronze.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/celt_port_bronze.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_port_iron.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/celt_port_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/celt_port_silver.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/celt_port_silver.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/hele_corinthian_a_bronze.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/hele_corinthian_a_bronze.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/hele_corinthian_a_norm.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/hele_corinthian_a_norm.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/hele_corinthian_a_spec.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/hele_corinthian_a_spec.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/hele_corinthian_b_bronze.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/hele_corinthian_b_bronze.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/props/helmet/hele_corinthian_b_norm.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/hele_corinthian_b_norm.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/props/helmet/hele_corinthian_b_spec.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/hele_corinthian_b_spec.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/props/helmet/hele_corinthian_c.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/hele_corinthian_c.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/hele_corinthian_d.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/hele_corinthian_d.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/props/helmet/hele_corinthian_iron.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/hele_corinthian_iron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/hele_corinthian_leonidas.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/hele_corinthian_leonidas.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/hele_corinthian_themistocles.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/hele_corinthian_themistocles.png
(Stored with Git LFS)
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Reference in New Issue
Block a user