forked from 0ad/0ad
fix AI error
This was SVN commit r14776.
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43377fdc5e
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3eaa9ac4d3
@ -165,9 +165,19 @@ m.BaseManager.prototype.initGatheringFunctions = function(HQ, gameState, specTyp
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}
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m.BaseManager.prototype.checkEvents = function (gameState, events, queues) {
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var renameEvents = events["EntityRenamed"];
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var destEvents = events["Destroy"];
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var createEvents = events["Create"];
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var cFinishedEvents = events["ConstructionFinished"];
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for (var i in renameEvents)
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{
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var ent = gameState.getEntityById(renameEvents[i].newentity);
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var workerObject = ent.getMetadata(PlayerID, "worker-object");
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if (workerObject)
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workerObject.ent = ent;
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}
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for (var i in destEvents)
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{
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var evt = destEvents[i];
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