[art][fix][actors][Alpha 26] Fix the projectiles for a handful of siege engines.

This was SVN commit r26787.
This commit is contained in:
wowgetoffyourcellphone 2022-04-14 06:52:43 +00:00
parent 0e9bbd10c6
commit 458f4fca1e
5 changed files with 10 additions and 10 deletions

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@ -8,8 +8,8 @@
</animations>
<mesh>props/special/rome_scorpio.dae</mesh>
<props>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/siege_artillery/bolt_front_med.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>

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@ -9,8 +9,8 @@
</animations>
<mesh>structural/hele_lithobolos.dae</mesh>
<props>
<prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/rock.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/siege_artillery/stone_projectile_med.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/siege_artillery/stone_projectile_med_flaming.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>

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@ -8,8 +8,8 @@
</animations>
<mesh>structural/hele_oxybeles.dae</mesh>
<props>
<prop actor="props/units/weapons/bolt.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/bolt.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/siege_artillery/bolt_front_med.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>

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@ -13,8 +13,8 @@
<texture file="structural/rome_siege_onager_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/weapons/rock.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/stone_projectile_large_flaming.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/stone_projectile_large.xml" attachpoint="loaded-projectile"/>
</props>
</variant>
</group>

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@ -10,8 +10,8 @@
<mesh>structural/rome_ballista.dae</mesh>
<textures><texture file="structural/rome_ballista.png" name="baseTex"/></textures>
<props>
<prop actor="props/units/weapons/rock.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/stone_projectile_med.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/siege_artillery/stone_projectile_med_flaming.xml" attachpoint="projectile"/>
</props>
</variant>
</group>