forked from 0ad/0ad
Remove some unused component setters
This was SVN commit r11602.
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parent
58eb0c97bb
commit
4c372aa6d8
@ -33,21 +33,6 @@ class CCmpPlayerScripted : public ICmpPlayer
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public:
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DEFAULT_SCRIPT_WRAPPER(PlayerScripted)
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virtual void SetName(const std::wstring& name)
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{
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m_Script.CallVoid("SetName", name);
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}
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virtual void SetCiv(const std::wstring& civcode)
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{
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m_Script.CallVoid("SetCiv", civcode);
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}
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virtual void SetColour(u8 r, u8 g, u8 b)
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{
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m_Script.CallVoid("SetColour", (u32)r, (u32)g, (u32)b);
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}
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virtual CColor GetColour()
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{
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return m_Script.Call<CColor>("GetColour");
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@ -31,10 +31,6 @@ class CFixedVector3D;
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class ICmpPlayer : public IComponent
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{
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public:
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virtual void SetName(const std::wstring& name) = 0;
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virtual void SetCiv(const std::wstring& civcode) = 0;
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virtual void SetColour(u8 r, u8 g, u8 b) = 0;
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virtual CColor GetColour() = 0;
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virtual std::wstring GetCiv() = 0;
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virtual CFixedVector3D GetStartingCameraPos() = 0;
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