Remove some unused component setters

This was SVN commit r11602.
This commit is contained in:
Ykkrosh 2012-04-21 13:12:36 +00:00
parent 58eb0c97bb
commit 4c372aa6d8
2 changed files with 0 additions and 19 deletions

View File

@ -33,21 +33,6 @@ class CCmpPlayerScripted : public ICmpPlayer
public:
DEFAULT_SCRIPT_WRAPPER(PlayerScripted)
virtual void SetName(const std::wstring& name)
{
m_Script.CallVoid("SetName", name);
}
virtual void SetCiv(const std::wstring& civcode)
{
m_Script.CallVoid("SetCiv", civcode);
}
virtual void SetColour(u8 r, u8 g, u8 b)
{
m_Script.CallVoid("SetColour", (u32)r, (u32)g, (u32)b);
}
virtual CColor GetColour()
{
return m_Script.Call<CColor>("GetColour");

View File

@ -31,10 +31,6 @@ class CFixedVector3D;
class ICmpPlayer : public IComponent
{
public:
virtual void SetName(const std::wstring& name) = 0;
virtual void SetCiv(const std::wstring& civcode) = 0;
virtual void SetColour(u8 r, u8 g, u8 b) = 0;
virtual CColor GetColour() = 0;
virtual std::wstring GetCiv() = 0;
virtual CFixedVector3D GetStartingCameraPos() = 0;