forked from 0ad/0ad
Replaces boost string general includes by more precise ones.
Differential Revision: https://code.wildfiregames.com/D5066 This was SVN commit r27746.
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -19,8 +19,6 @@
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#include "ColladaManager.h"
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#include <boost/algorithm/string.hpp>
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#include "graphics/ModelDef.h"
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#include "maths/MD5.h"
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#include "ps/CacheLoader.h"
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@ -29,6 +27,8 @@
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#include "ps/DllLoader.h"
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#include "ps/Filesystem.h"
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#include <boost/algorithm/string/predicate.hpp>
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namespace Collada
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{
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#include "collada/DLL.h"
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#include "renderer/Renderer.h"
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#include <algorithm>
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#include <boost/algorithm/string.hpp>
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#include <vector>
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CTerrainTextureManager::CTerrainTextureManager(Renderer::Backend::IDevice* device)
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#include "ps/Filesystem.h"
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#include "ps/GameSetup/GameSetup.h"
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#include <boost/algorithm/string.hpp>
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#include <boost/concept_check.hpp>
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#include <boost/algorithm/string/predicate.hpp>
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#include <sstream>
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#include <string>
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/* Copyright (C) 2022 Wildfire Games.
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/* Copyright (C) 2023 Wildfire Games.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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@ -40,7 +40,8 @@
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#include "lib/sysdep/os/win/wutil.h"
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#if CONFIG_ENABLE_BOOST
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# include <boost/algorithm/string.hpp>
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# include <boost/algorithm/string/classification.hpp>
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# include <boost/algorithm/string/split.hpp>
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#endif
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#include <string_view>
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/* Copyright (C) 2022 Wildfire Games.
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/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -27,7 +27,7 @@
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#include "ps/XML/Xeromyces.h"
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#include "renderer/backend/dummy/Device.h"
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/predicate.hpp>
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CArchiveBuilder::CArchiveBuilder(const OsPath& mod, const OsPath& tempdir) :
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m_TempDir(tempdir), m_NumBaseMods(0)
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/* Copyright (C) 2022 Wildfire Games.
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/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -25,7 +25,7 @@
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#include "ps/CStr.h"
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#include "ps/Filesystem.h"
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/predicate.hpp>
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#include <mutex>
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#include <unordered_set>
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2023 Wildfire Games.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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@ -41,7 +41,9 @@
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#include "scriptinterface/ScriptRequest.h"
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#include "scriptinterface/JSON.h"
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/classification.hpp>
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#include <boost/algorithm/string/predicate.hpp>
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#include <boost/algorithm/string/split.hpp>
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#include <iomanip>
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ModIo* g_ModIo = nullptr;
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/* Copyright (C) 2022 Wildfire Games.
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/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -33,8 +33,6 @@
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#include "renderer/SceneRenderer.h"
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#include "renderer/ShadowMap.h"
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#include <boost/algorithm/string.hpp>
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///////////////////////////////////////////////////////////////////////////////////////////////
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// LitRenderModifier implementation
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/* Copyright (C) 2022 Wildfire Games.
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/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -27,11 +27,12 @@
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#include "ps/XML/Xeromyces.h"
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#include "scriptinterface/ScriptRequest.h"
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#include <boost/algorithm/string/classification.hpp>
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#include <boost/algorithm/string/join.hpp>
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#include <boost/algorithm/string/split.hpp>
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#include <sstream>
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#include <string_view>
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#include <boost/algorithm/string.hpp>
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static CParamNode g_NullNode(false);
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CParamNode::CParamNode(bool isOk) :
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -17,7 +17,7 @@
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#include "precompiled.h"
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/predicate.hpp>
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#include "ActorEditor.h"
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