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This was SVN commit r12.
This commit is contained in:
janwas 2003-11-03 17:07:06 +00:00
parent 5c560a7a69
commit 649c9e230e

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@ -1,7 +1,29 @@
- download http://oss.sgi.com/projects/ogl-sample/ABI/glext.h , put in compiler's include\gl dir
- leave out debug* for now (requires dbghelp, included with vc7)
- leave out memcpy.cpp, unless processor pack installed (not currently used anyway)
- don't define D3D8 unless the SDK is installed (=> less accurate graphics card info)
- dito for DDRAW7 (=> video card memory size not available)
- set code generation to multithreaded
- set entry point to entry (=>
Workspace settings:
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Compiler settings:
- set code generation to multithreaded (+debug if desired)
- set entry point to entry
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Includes:
- download http://oss.sgi.com/projects/ogl-sample/ABI/glext.h ;
put it in GL subdir of compiler's include dir
- add dir containing tex.h etc. to the compiler's include path
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Xerces (required for the GUI, which can be omitted ATM)
download Xerces binary from http://xml.apache.org/xerces-c/download.cgi ;
put the DLL in bin in your system dir, or in the game's dir;
add its include dir to the compiler's include path
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Files to leave out, as they aren't necessary ATM, and require compiler support:
- debug* (requires dbghelp, included with vc7)
- memcpy.cpp (requires VC6 processor pack)
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NB: earlier steps that are now unnecessary:
- adding .lib files - now taken care of by the code, via #pragma comment(lib
- installing DX7 SDK - detect code now uses stock Win32 and DX3 calls