forked from 0ad/0ad
Add an AO map to the propylaea building. Enable special maps for all versions of the building. Add EOL Native to the actors.
This was SVN commit r22243.
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55b3086c03
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@ -8,8 +8,9 @@
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<texture file="props/hele_props_a.dds" name="baseTex"/>
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<texture file="props/hele_props_a_norm.png" name="normTex"/>
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<texture file="props/hele_props_a_spec.png" name="specTex"/>
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<texture file="structural/ao/athen_propylaea.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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<material>basic_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -8,8 +8,9 @@
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<texture file="props/hele_wonder_rooftile.png" name="baseTex"/>
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<texture file="props/hele_wonder_rooftile_norm.png" name="normTex"/>
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<texture file="props/hele_wonder_rooftile_spec.png" name="specTex"/>
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<texture file="structural/ao/athen_propylaea.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -8,8 +8,9 @@
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<texture file="structural/hele_blocks.png" name="baseTex"/>
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<texture file="structural/hele_blocks_norm.png" name="normTex"/>
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<texture file="structural/hele_blocks_spec.png" name="specTex"/>
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<texture file="structural/ao/athen_propylaea.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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<material>basic_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -10,7 +10,12 @@
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<prop actor="props/structures/hellenes/propylaea_roof.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/propylaea_walls.xml" attachpoint="root"/>
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</props>
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<textures><texture file="structural/hele_struct.dds" name="baseTex"/></textures>
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<textures>
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<texture file="structural/hele_struct.dds" name="baseTex"/>
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<texture file="structural/hele_struct_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/athen_propylaea.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@ -27,5 +32,5 @@
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -14,6 +14,7 @@
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<texture file="structural/hele_struct.dds" name="baseTex"/>
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<texture file="structural/hele_struct_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/athen_propylaea.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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@ -31,5 +32,5 @@
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</props>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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binaries/data/mods/public/art/meshes/props/propylaea_floortiles.dae
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binaries/data/mods/public/art/meshes/props/propylaea_floortiles.dae
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binaries/data/mods/public/art/meshes/props/propylaea_props.dae
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binaries/data/mods/public/art/meshes/props/propylaea_props.dae
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binaries/data/mods/public/art/meshes/props/propylaea_rooftiles.dae
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binaries/data/mods/public/art/meshes/props/propylaea_rooftiles.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/propylaea_walls.dae
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binaries/data/mods/public/art/meshes/props/propylaea_walls.dae
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binaries/data/mods/public/art/meshes/structural/propylaea.dae
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binaries/data/mods/public/art/meshes/structural/propylaea.dae
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binaries/data/mods/public/art/textures/skins/structural/ao/athen_propylaea.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/ao/athen_propylaea.png
(Stored with Git LFS)
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