Hele Phrygian Helmet commit

Updated sele_hero_seleucus_nikator helmet texture.

Thread:
https://wildfiregames.com/forum/index.php?/topic/25179-task-phrygian-helmet/

Reviewed by Stan

This was SVN commit r22062.
This commit is contained in:
Alexandermb 2019-01-19 20:39:24 +00:00
parent 0d00866c8f
commit 74be5f03c8
57 changed files with 355 additions and 12 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" file="helmets/hele_phrygian_bronze_base.xml" name="bronze-a"/>
<variant frequency="100" file="helmets/hele_phrygian_masked_bronze_base.xml" name="bronze-b"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" file="helmets/hele_phrygian_bronze_base.xml" name="bronze-a"/>
<variant frequency="100" file="helmets/hele_phrygian_masked_bronze_01.xml" name="bronze-b"/>
<variant frequency="100" file="helmets/hele_phrygian_masked_bronze_02.xml" name="bronze-c"/>
<variant frequency="100" file="helmets/hele_phrygian_masked_bronze_03.xml" name="bronze-d"/>
<variant frequency="100" file="helmets/hele_phrygian_masked_bronze_04.xml" name="bronze-e"/>
<variant frequency="100" file="helmets/hele_phrygian_masked_bronze_05.xml" name="bronze-f"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" file="helmets/hele_phrygian_silver_base.xml" name="silver-a"/>
<variant frequency="100" file="helmets/hele_phrygian_masked_silver_01.xml" name="silver-b"/>
<variant frequency="100" file="helmets/hele_phrygian_masked_silver_02.xml" name="silver-c"/>
<variant frequency="100" file="helmets/hele_phrygian_masked_silver_03.xml" name="silver-d"/>
<variant frequency="100" file="helmets/hele_phrygian_masked_silver_04.xml" name="silver-e"/>
<variant frequency="100" file="helmets/hele_phrygian_masked_silver_05.xml" name="silver-ef"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Phrygian Crest-A">
<mesh>props/helmet/props/hele_phrygian_crest_a.dae</mesh>
<textures>
<texture file="props/helmet/hele_phrygian_crest_bronze.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Phrygian Crest-B">
<mesh>props/helmet/props/hele_phrygian_crest_b.dae</mesh>
<textures>
<texture file="props/helmet/sele_hero_seleucus_nikator_diffuse.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Helmet Feathers">
<mesh>props/helmet/props//hele_phrygian_feathers.dae</mesh>
<textures>
<texture file="props/helmet/sele_hero_seleucus_nikator_diffuse.png" name="baseTex"/>
<texture file="props/helmet/sele_hero_seleucus_nikator_spec.png" name="specTex"/>
<texture file="props/helmet/sele_hero_seleucus_nikator_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Mask Cheeck">
<mesh>props/helmet/props//hele_phrygian_mask_c.dae</mesh>
<textures>
<texture file="props/helmet/hele_phrygian_mask_b_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_mask_b_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_mask_b_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Mask Full Face">
<mesh>props/helmet/props//hele_phrygian_mask_b.dae</mesh>
<textures>
<texture file="props/helmet/hele_phrygian_mask_a_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_mask_a_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_mask_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Mask Partial">
<mesh>props/helmet/props//hele_phrygian_mask_a.dae</mesh>
<textures>
<texture file="props/helmet/hele_phrygian_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Mask Cheeck">
<mesh>props/helmet/props//hele_phrygian_mask_c.dae</mesh>
<textures>
<texture file="props/helmet/hele_phrygian_mask_b_silver.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_mask_b_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_mask_b_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Mask Full Face">
<mesh>props/helmet/props//hele_phrygian_mask_b.dae</mesh>
<textures>
<texture file="props/helmet/hele_phrygian_mask_a_silver.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_mask_a_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_mask_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Mask Partial">
<mesh>props/helmet/props//hele_phrygian_mask_a.dae</mesh>
<textures>
<texture file="props/helmet/hele_phrygian_silver.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="laurel">
<mesh>props/helmet/props/laurel.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="props/helmet/laurel_golden.png" name="baseTex"/>
<texture file="props/helmet/laurel_norm.png" name="normTex"/>
<texture file="props/helmet/laurel_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -17,6 +17,18 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Old">
<props>
<prop actor="props/units/helmets/hele_su3.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="New">
<props>
<prop actor="props/units/helmets/hele_phrygian_c.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/carry_food.xml"/>

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@ -5,7 +5,7 @@
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/hele_mace_frontranker.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_phrygian_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/mace_pez_elite.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>

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@ -8,9 +8,20 @@
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield_arm"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Helmet Hele_Su3">
<props>
<prop actor="props/units/helmets/hele_su3.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmet Phrygian Bronze">
<props>
<prop actor="props/units/helmets/hele_phrygian_c.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Armour-Linen-Linothorax">

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@ -8,7 +8,7 @@
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/mace_argyraspides.xml" attachpoint="shield_arm"/>
<prop actor="props/units/heads/mace_su1.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_phrygian_s.xml" attachpoint="helmet"/>
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
</props>
</variant>

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@ -7,7 +7,7 @@
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/sele_silvershield.xml" attachpoint="shield_arm"/>
<prop actor="props/units/heads/mace_su1.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_phrygian_s.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/pikeman.xml" attachpoint="root"/>
</props>

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@ -5,7 +5,7 @@
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/helmets/thracian_helmet.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_phrygian_c.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_thrace.xml" attachpoint="head"/>
<prop actor="props/units/weapons/rhomphaia.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>

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<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="Phrygian">
<mesh>props/helmet/hele_phrygian_a.dae</mesh>
<textures>
<texture file="props/helmet/hele_phrygian_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_spec.png" name="specTex"/>
</textures>
</variant>

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<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_base.xml" name="Phrygian-Bronze">
<textures>
<texture file="props/helmet/hele_phrygian_bronze.png" name="baseTex"/>
</textures>
</variant>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_masked_bronze_base.xml" name="Phrygian-bronze-feathers">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_feathers.xml" attachpoint="root"/>
</props>
</variant>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_masked_bronze_base.xml" name="Phrygian-bronze-Crested">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_crest.xml" attachpoint="root"/>
</props>
</variant>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_masked_bronze_base.xml" name="Phrygian-bronze-Laurel">
<props>
<prop actor="props/units/helmets/props/laurel.xml" attachpoint="root"/>
</props>
</variant>

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_masked_bronze_base.xml" name="Phrygian-bronze-Crested-feathers">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_phrygian_feathers.xml" attachpoint="root"/>
</props>
</variant>

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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_masked_bronze_base.xml" name="Phrygian-bronze-Crested-feathers-laurel">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_phrygian_feathers.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/laurel.xml" attachpoint="root"/>
</props>
</variant>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_bronze_base.xml" name="Phrygian-bronze-Masked">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_mask_bronze.xml" attachpoint="root"/>
</props>
</variant>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_masked_silver_base.xml" name="Phrygian-Silver-feathers">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_feathers.xml" attachpoint="root"/>
</props>
</variant>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_masked_silver_base.xml" name="Phrygian-Silver-Crested">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_crest.xml" attachpoint="root"/>
</props>
</variant>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_masked_silver_base.xml" name="Phrygian-Silver-Laurel">
<props>
<prop actor="props/units/helmets/props/laurel.xml" attachpoint="root"/>
</props>
</variant>

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_masked_silver_base.xml" name="Phrygian-Silver-Crested-feathers">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_phrygian_feathers.xml" attachpoint="root"/>
</props>
</variant>

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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_masked_silver_base.xml" name="Phrygian-Silver-Crested-feathers-laurel">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_phrygian_feathers.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/laurel.xml" attachpoint="root"/>
</props>
</variant>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_silver_base.xml" name="Phrygian-Silver-Masked">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_mask_silver.xml" attachpoint="root"/>
</props>
</variant>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_base.xml" name="Phrygian-Silver">
<textures>
<texture file="props/helmet/hele_phrygian_silver.png" name="baseTex"/>
</textures>
</variant>