forked from 0ad/0ad
Update my "Template Analyzer" script to have output about civ too. Try to guess if they are balanced against each other.
This was SVN commit r15515.
This commit is contained in:
parent
319cf16b5a
commit
7a1b92bffc
@ -2,19 +2,60 @@ html
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{
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font-family: arial;
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}
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body
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{
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padding: 25px;
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padding-top: 0px;
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margin:0px;
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}
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h1
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{
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font-size: 48px;
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text-align: center;
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}
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h2
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{
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margin-left: -25px;
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padding-left: 60px;
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padding-bottom: 3px;
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border-bottom: 2px #F88 solid;
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width: 500px;
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font-size: 30px;
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font-style: italic;
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}
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h3
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{
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border-bottom: 1px #33AAFF solid;
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text-align: center;
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font-size: 25px;
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font-weight: normal;
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}
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.UnitList td
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{
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white-space:nowrap;
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}
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.ComparisonTable
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{
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margin-top: 400px;
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margin-top: 200px;
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border-collapse: collapse;
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border:1px black;
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font-size: 18px;
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margin-bottom: 40px;
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}
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.ComparisonTable td
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{
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width:20px;
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height: 20px;
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text-align: center;
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}
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.ComparisonTable .Separator
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{
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min-width:50px;
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}
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.ComparisonTable th
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{
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text-align: right;
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@ -30,14 +71,13 @@ html
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max-width: 20px;
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height: 25px;
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padding-right:0px;
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font-size: 9px;
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}
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.WorthList p
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.desc
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{
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display:block;
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width: 400px;
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text-align: right;
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font-size: 14px;
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font-style: italic;
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font-size: 13px;
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margin-top: -15px;
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}
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.WorthList th
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{
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@ -53,4 +93,23 @@ html
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.WorthList td span
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{
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display:inline-block;
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}
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.AverageComp
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{
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border-collapse: collapse;
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font-size: 16px;
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margin-left: auto;
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margin-right: auto;
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}
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.AverageComp tr
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{
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border-bottom: 1px #DDD solid;
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height:28px;
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text-align: right;
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}
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.AverageComp td
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{
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text-align: center;
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width: 150px;
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}
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@ -1,23 +1,41 @@
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import xml.etree.ElementTree as ET
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import os
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import glob
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# What data to use
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AttackTypes = ["Hack","Pierce","Crush"]
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Resources = ["food", "wood", "stone", "metal"]
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# Todo: support siege.
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Class = ["_champion",""]#["_hero","_champion",""]
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#Generic templates to load
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Class = ["_champion",""]
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Types = ["infantry","cavalry"];
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Subtypes = ["spearman","pikeman","swordsman", "archer","javelinist","slinger"];
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Fix = ["melee_","ranged_",""]
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AddedTemplates = ["template_unit_support_female_citizen.xml", "template_unit_champion_elephant_melee.xml"]
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# Those describe Civs to analyze and buildings to consider.
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# That way you can restrict to some buildings specifically.
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Civs = ["spart", "athen", "mace", "rome", "cart", "pers", "maur", "gaul", "brit", "iber"]
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#Civs = ["spart","mace", "gaul"]
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CivBuildings = ["civil_centre", "barracks","gymnasion", "stables", "elephant_stables", "fortress", "embassy_celtic", "embassy_italiote", "embassy_iberian"]
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#CivBuildings = ["civil_centre", "barracks"]
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# Remote Civ templates with those strings in their name.
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FilterOut = ["hero", "mecha", "support"]
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# Graphic parameters: affects only how the data is shown
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ComparativeSortByCav = True
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ComparativeSortByChamp = True
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SortTypes = ["Support","Pike","Spear","Sword", "Archer","Javelin","Sling","Elephant"]; # Classes
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ShowCivLists = False
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# Parameters: affects the data
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paramFactorSpeed = True;
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paramIncludePopCost = False
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paramFactorCounters = True; # False means attack bonuses are not counted.
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paramDPSImp = 5
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paramHPImp = 4 # Decrease to make more important
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paramRessImp = { "food" : 1.0, "wood" : 1.0, "stone" : 1.5, "metal" : 2.0 }
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paramHPImp = 3 # Decrease to make more important
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paramRessImp = { "food" : 1.0, "wood" : 1.0, "stone" : 2.0, "metal" : 1.5 }
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def htbout(file, balise, value):
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file.write("<" + balise + ">" + value + "</" + balise + ">\n" )
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@ -26,8 +44,10 @@ def htout(file, value):
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def CalcUnit(UnitName, existingUnit = None):
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unit = { 'HP' : "0", "BuildTime" : "0", "Cost" : { 'food' : "0", "wood" : "0", "stone" : "0", "metal" : "0", "population" : "0"},
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'Attack' : { "Melee" : {}, "Ranged" : {} }, 'RepeatRate' : {"Melee" : "0", "Ranged" : "0"},'PrepRate' : {"Melee" : "0", "Ranged" : "0"}, "Armour" : {},
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"Ranged" : "false" };
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'Attack' : { "Melee" : { "Hack" : 0, "Pierce" : 0, "Crush" : 0 }, "Ranged" : { "Hack" : 0, "Pierce" : 0, "Crush" : 0 } },
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'RepeatRate' : {"Melee" : "0", "Ranged" : "0"},'PrepRate' : {"Melee" : "0", "Ranged" : "0"}, "Armour" : {},
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"Ranged" : "false", "Classes" : [], "AttackBonuses" : {}, "Restricted" : [],
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"Civ" : None };
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if (existingUnit != None):
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unit = existingUnit
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@ -37,6 +57,10 @@ def CalcUnit(UnitName, existingUnit = None):
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# Recursively get data from our parent which we'll override.
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if (Template.getroot().get("parent") != None):
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unit = CalcUnit(Template.getroot().get("parent") + ".xml", unit)
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unit["Parent"] = Template.getroot().get("parent") + ".xml"
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if (Template.find("./Identity/Civ") != None):
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unit['Civ'] = Template.find("./Identity/Civ").text
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if (Template.find("./Health/Max") != None):
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unit['HP'] = Template.find("./Health/Max").text
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@ -56,6 +80,25 @@ def CalcUnit(UnitName, existingUnit = None):
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for atttype in AttackTypes:
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if (Template.find("./Attack/Melee/"+atttype) != None):
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unit['Attack']['Melee'][atttype] = Template.find("./Attack/Melee/"+atttype).text
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if (Template.find("./Attack/Melee/Bonuses") != None):
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for Bonus in Template.find("./Attack/Melee/Bonuses"):
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Against = []
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CivAg = []
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if (Bonus.find("Classes") != None and Bonus.find("Classes").text != None):
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Against = Bonus.find("Classes").text.split(" ")
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if (Bonus.find("Civ") != None and Bonus.find("Civ").text != None):
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CivAg = Bonus.find("Civ").text.split(" ")
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Val = float(Bonus.find("Multiplier").text)
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unit["AttackBonuses"][Bonus.tag] = {"Classes" : Against, "Civs" : CivAg, "Multiplier" : Val}
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if (Template.find("./Attack/Melee/RestrictedClasses") != None):
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newClasses = Template.find("./Attack/Melee/RestrictedClasses").text.split(" ")
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for elem in newClasses:
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if (elem.find("-") != -1):
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newClasses.pop(newClasses.index(elem))
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if elem in unit["Restricted"]:
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unit["Restricted"].pop(newClasses.index(elem))
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unit["Restricted"] += newClasses
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if (Template.find("./Attack/Ranged") != None):
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unit['Ranged'] = "true"
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@ -68,6 +111,24 @@ def CalcUnit(UnitName, existingUnit = None):
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for atttype in AttackTypes:
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if (Template.find("./Attack/Ranged/"+atttype) != None):
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unit['Attack']['Ranged'][atttype] = Template.find("./Attack/Ranged/"+atttype).text
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if (Template.find("./Attack/Ranged/Bonuses") != None):
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for Bonus in Template.find("./Attack/Ranged/Bonuses"):
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Against = []
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CivAg = []
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if (Bonus.find("Classes") != None and Bonus.find("Classes").text != None):
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Against = Bonus.find("Classes").text.split(" ")
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if (Bonus.find("Civ") != None and Bonus.find("Civ").text != None):
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CivAg = Bonus.find("Civ").text.split(" ")
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Val = float(Bonus.find("Multiplier").text)
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unit["AttackBonuses"][Bonus.tag] = {"Classes" : Against, "Civs" : CivAg, "Multiplier" : Val}
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if (Template.find("./Attack/Melee/RestrictedClasses") != None):
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newClasses = Template.find("./Attack/Melee/RestrictedClasses").text.split(" ")
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for elem in newClasses:
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if (elem.find("-") != -1):
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newClasses.pop(newClasses.index(elem))
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if elem in unit["Restricted"]:
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unit["Restricted"].pop(newClasses.index(elem))
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unit["Restricted"] += newClasses
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if (Template.find("./Armour") != None):
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for atttype in AttackTypes:
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@ -78,28 +139,65 @@ def CalcUnit(UnitName, existingUnit = None):
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if (Template.find("./UnitMotion/WalkSpeed") != None):
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unit['WalkSpeed'] = Template.find("./UnitMotion/WalkSpeed").text
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if (Template.find("./Identity/VisibleClasses") != None):
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newClasses = Template.find("./Identity/VisibleClasses").text.split(" ")
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for elem in newClasses:
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if (elem.find("-") != -1):
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newClasses.pop(newClasses.index(elem))
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if elem in unit["Classes"]:
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unit["Classes"].pop(newClasses.index(elem))
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unit["Classes"] += newClasses
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if (Template.find("./Identity/Classes") != None):
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newClasses = Template.find("./Identity/Classes").text.split(" ")
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for elem in newClasses:
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if (elem.find("-") != -1):
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newClasses.pop(newClasses.index(elem))
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if elem in unit["Classes"]:
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unit["Classes"].pop(newClasses.index(elem))
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unit["Classes"] += newClasses
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return unit
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def WriteUnit(Name, UnitDict):
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str = "<tr>"
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rstr = "<tr>"
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str += "<td>" + Name + "</td>\n"
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rstr += "<td>" + Name + "</td>\n"
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str += "<td>HP: " + UnitDict["HP"] + "</td>\n"
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rstr += "<td>HP: " + UnitDict["HP"] + "</td>\n"
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str += "<td>BuildTime: " + UnitDict["BuildTime"] + "</td>\n"
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rstr += "<td>BuildTime: " + UnitDict["BuildTime"] + "</td>\n"
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str += "<td>Costs: " + UnitDict["Cost"]["food"] + "F / " + UnitDict["Cost"]["wood"] + "W / " + UnitDict["Cost"]["stone"] + "S / " + UnitDict["Cost"]["metal"] + "M</td>\n"
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rstr += "<td>Costs: " + UnitDict["Cost"]["food"] + "F / " + UnitDict["Cost"]["wood"] + "W / " + UnitDict["Cost"]["stone"] + "S / " + UnitDict["Cost"]["metal"] + "M</td>\n"
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return "</tr>" + str
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rstr += "<td>Classes: "
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for classe in UnitDict["Classes"]:
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rstr += classe + " "
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rstr += "</td>"
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rstr += "<td>Efficient against:"
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for Bonus in UnitDict["AttackBonuses"]:
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rstr += "["
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for classe in UnitDict["AttackBonuses"][Bonus]["Classes"]:
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rstr += classe + " "
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rstr += ': ' + str(UnitDict["AttackBonuses"][Bonus]["Multiplier"]) + "] "
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rstr += "</td>"
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rstr += "<td>Cannot Attack: "
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for classe in UnitDict["Restricted"]:
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rstr += classe + " "
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rstr += "</td>"
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return "</tr>" + rstr
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def CalcValue(UnitDict):
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Worth = {};
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# Try to estimate how "worth it" a unit is.
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# We can't really differentiate between attack types and armor types and counters here, so values might fluctuate
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# But this can be used to quickly estimate if some units are too costly.
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# Get some DPS up in here. Use only melee or Ranged if available.
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Attack = "Melee"
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if (UnitDict["Ranged"] == "true"):
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Attack = "Ranged"
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@ -109,11 +207,16 @@ def CalcValue(UnitDict):
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DPS += float(UnitDict['Attack'][Attack][att])
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if (Attack == "Ranged"):
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DPS += float(UnitDict["Range"]) / 10
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DPS /= (float(UnitDict['RepeatRate'][Attack])+float(UnitDict['PrepRate'][Attack]))/1000
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DPS /= (float(UnitDict['RepeatRate'][Attack])+float(UnitDict['PrepRate'][Attack])+1)/1000
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Worth["Attack"] = DPS * paramDPSImp;
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armorTotal = int(UnitDict['Armour']["Hack"]) + int(UnitDict['Armour']["Pierce"]) + int(UnitDict['Armour']["Crush"])/2.0
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if "Infantry" in UnitDict["Restricted"]:
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Worth["Attack"] /= 5.0;
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if "Cavalry" in UnitDict["Restricted"]:
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Worth["Attack"] /= 5.0;
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armorTotal = float(UnitDict['Armour']["Hack"]) + float(UnitDict['Armour']["Pierce"]) + float(UnitDict['Armour']["Crush"])/2.0
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Worth["Defence"] = int(UnitDict['HP']) / (0.9**armorTotal)/paramHPImp;
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@ -135,7 +238,37 @@ def CalcValue(UnitDict):
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return Worth
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# Returns How many of "B" a "A" could kill. Theoretically. With some error.
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def canAttack(Attacker, Defender):
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ARestrictions = Attacker["Restricted"]
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BClasses = Defender["Classes"]
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for Classes in ARestrictions:
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if Classes in BClasses:
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return False
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return True
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def GetAttackBonus(Attacker, Defender):
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if not canAttack(Attacker, Defender):
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return 0.0
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Abonuses = Attacker["AttackBonuses"]
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BClasses = Defender["Classes"]
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Bonus = 1.0;
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for BonusTypes in Abonuses:
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found = True
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for classe in Abonuses[BonusTypes]["Classes"]:
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if classe not in BClasses:
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found = False;
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for civi in Abonuses[BonusTypes]["Civs"]:
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if Defender["Civ"] not in civi:
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found = False;
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if found:
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Bonus *= Abonuses[BonusTypes]["Multiplier"]
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return Bonus;
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# Returns how much stronger unit A is compared to unit B in a direct fight. Uses counters, speed. Not perfect, but not widely inaccurate either.
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def Compare2(UnitDictA,UnitDictB):
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AWorth = 1.0;
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BWorth = 1.0;
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@ -150,23 +283,27 @@ def Compare2(UnitDictA,UnitDictB):
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if (UnitDictB["Ranged"] == "true"):
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BAttack = "Ranged"
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ADPS = 0
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BDPS = 0
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ADPS = 0.0
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BDPS = 0.0
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# Exponential armor
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for att in AttackTypes:
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ADPS += float(UnitDictA['Attack'][AAttack][att]) * 0.9**float(UnitDictB['Armour'][att])
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BDPS += float(UnitDictB['Attack'][BAttack][att]) * 0.9**float(UnitDictA['Armour'][att])
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#Check if A is bonused against B and vice versa
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if (paramFactorCounters == True):
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ADPS *= GetAttackBonus(UnitDictA,UnitDictB)
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BDPS *= GetAttackBonus(UnitDictB,UnitDictA)
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if (AAttack == "Ranged"):
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ADPS += float(UnitDictA["Range"]) / 10
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if (BAttack == "Ranged"):
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BDPS += float(UnitDictB["Range"]) / 10
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ADPS /= (float(UnitDictA['RepeatRate'][AAttack])+float(UnitDictA['PrepRate'][AAttack]))/1000
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BDPS /= (float(UnitDictB['RepeatRate'][BAttack])+float(UnitDictB['PrepRate'][BAttack]))/1000
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ADPS /= (float(UnitDictA['RepeatRate'][AAttack])+float(UnitDictA['PrepRate'][AAttack])+1)/1000
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BDPS /= (float(UnitDictB['RepeatRate'][BAttack])+float(UnitDictB['PrepRate'][BAttack])+1)/1000
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AWorth += int(UnitDictA['HP']) / BDPS;
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BWorth += int(UnitDictB['HP']) / ADPS;
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AWorth += int(UnitDictA['HP']) / (BDPS+1);
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BWorth += int(UnitDictB['HP']) / (ADPS+1);
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if (paramFactorSpeed):
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SpeedRatio = float(UnitDictA["WalkSpeed"]) / float(UnitDictB["WalkSpeed"])
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@ -176,31 +313,45 @@ def Compare2(UnitDictA,UnitDictB):
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# Output a matrix of each units against one another, where the square is greener if the unit is stronger, redder if weaker.
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def WriteComparisonTable(Units):
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def WriteComparisonTable(Units, OtherUnits = None):
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f.write("<table class=\"ComparisonTable\">")
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# Sort the templates dictionary.
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def SortFn(A):
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sortVal = Subtypes.index( A[0].rsplit("_",1)[1].rsplit(".",1)[0] ) + 1
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sortVal = 0
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for classe in SortTypes:
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sortVal += 1
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if classe in A[1]["Classes"]:
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break
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if (ComparativeSortByChamp == True and A[0].find("champion") == -1):
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sortVal -= 20
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if (ComparativeSortByCav == True and A[0].find("cavalry") == -1):
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sortVal -= 10
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if (A[1]["Civ"] != None):
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sortVal += 100 * Civs.index(A[1]["Civ"])
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return sortVal
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if OtherUnits == None:
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OtherUnits = Units
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sortedDict = sorted(Units.items(), key=SortFn)
|
||||
sortedOtherDict = sorted(OtherUnits.items(), key=SortFn)
|
||||
|
||||
# First column: write them all
|
||||
f.write ("<tr class=\"vertical-text\">")
|
||||
f.write("<td></td>")
|
||||
for unitName in sortedDict:
|
||||
for unitName in sortedOtherDict:
|
||||
f.write("<th>" + unitName[0] + "</th>")
|
||||
f.write("<td class=\"Separator\"></td>")
|
||||
for unitName in sortedOtherDict:
|
||||
f.write("<th>" + unitName[0] + "</th>")
|
||||
f.write("</tr>")
|
||||
|
||||
# Write the comparisons
|
||||
for unitName in sortedDict:
|
||||
f.write("<tr>\n<th>" + unitName[0] + "</th>")
|
||||
for otherUnitName in sortedDict:
|
||||
|
||||
for otherUnitName in sortedOtherDict:
|
||||
outcome = Compare2(unitName[1],otherUnitName[1])
|
||||
green = max(0.0, min(4.0,outcome))
|
||||
if (green > 1.0):
|
||||
@ -208,11 +359,21 @@ def WriteComparisonTable(Units):
|
||||
else:
|
||||
f.write("<td style=\"background-color: rgb(255," + str(int(255*green)) + ",0" + ")\"></td>")
|
||||
|
||||
f.write("<td class=\"Separator\"></td>")
|
||||
|
||||
for otherUnitName in sortedOtherDict:
|
||||
outcome = GetAttackBonus(unitName[1],otherUnitName[1])
|
||||
green = max(0.0, min(3.0,outcome))
|
||||
if (green > 1.0):
|
||||
f.write("<td style=\"background-color: rgb(" + str(int(126*(3.0-green))) + ",255," + str(int(126*(3.0-green))) + ")\"></td>")
|
||||
else:
|
||||
f.write("<td style=\"background-color: rgb(255," + str(int(255*green)) + "," + str(int(255*green)) + ")\"></td>")
|
||||
f.write("</tr>")
|
||||
|
||||
f.write("</table>")
|
||||
|
||||
|
||||
def WriteWorthList(Units):
|
||||
f.write("<h2>Worthiness</h2>")
|
||||
|
||||
def SortFn(A):
|
||||
return CalcValue(A[1])["Total"]
|
||||
@ -243,25 +404,154 @@ os.chdir(basePath)
|
||||
|
||||
#Load values up.
|
||||
templates = {}; # Values
|
||||
templatesBySubtype = {};
|
||||
for sbt in Subtypes:
|
||||
templatesBySubtype[sbt] = [];
|
||||
|
||||
#Whilst loading I also write them.
|
||||
htbout(f,"h2", "Units")
|
||||
f.write("<table>")
|
||||
f.write("<table class=\"UnitList\">")
|
||||
for clss in Class:
|
||||
for tp in Types:
|
||||
for sbt in Subtypes:
|
||||
for x in Fix:
|
||||
template = "template_unit" + clss + "_" + tp + "_" + x + sbt + ".xml"
|
||||
if (os.path.isfile(template)):
|
||||
templatesBySubtype[sbt].append(template)
|
||||
templates[template] = CalcUnit(template)
|
||||
f.write(WriteUnit(template, templates[template]))
|
||||
for Tmp in AddedTemplates:
|
||||
if (os.path.isfile(Tmp)):
|
||||
templates[Tmp] = CalcUnit(Tmp)
|
||||
f.write(WriteUnit(Tmp, templates[Tmp]))
|
||||
f.write("</table>")
|
||||
|
||||
f.write("<h2>Unit Comparison Table</h2>\n")
|
||||
f.write("<p class=\"desc\">The first table shows how strong a unit is against another one. Full green means 4 times as strong, Yellow means equal, Full red means infinitely worse.<br/>The second table shows hardcoded attack counters. Full Green is 3.0. White is 1.0. Red is 0.0.</p>")
|
||||
if (not paramFactorCounters):
|
||||
f.write("<p class=\"desc\">The left graph does not account for hardcoded counters here.</p>")
|
||||
WriteComparisonTable(templates)
|
||||
|
||||
f.write("<h2>Worthiness</h2>\n")
|
||||
f.write("<p class=\"desc\">This gives a representation of how efficient a unit is cost-wise.<br/>Red bars are offensive capabilities, blue bars defensive capabilites.</p>")
|
||||
f.write("<p class=\"desc\">Costs are estimated as the sum of Food*" + str(paramRessImp["food"]) + " / Wood*" + str(paramRessImp["wood"]) + " / Stone*" + str(paramRessImp["stone"]) + " / Metal*" + str(paramRessImp["metal"]) + "<br/>")
|
||||
f.write("Population cost is " + ("counted" if paramIncludePopCost else "not counted") + " in the costs.<br/>")
|
||||
WriteWorthList(templates)
|
||||
|
||||
#Load Civ specific templates
|
||||
# Will be loaded by loading buildings, and templates will be set the Civ building, the Civ and in general.
|
||||
# Allows to avoid special units.
|
||||
CivTemplatesByBuilding = {};
|
||||
CivTemplatesByCiv = {};
|
||||
CivTemplates = {};
|
||||
|
||||
for Civ in Civs:
|
||||
if ShowCivLists:
|
||||
htbout(f,"h2", Civ)
|
||||
f.write("<table class=\"UnitList\">")
|
||||
CivTemplatesByCiv[Civ] = {}
|
||||
CivTemplatesByBuilding[Civ] = {}
|
||||
for building in CivBuildings:
|
||||
CivTemplatesByBuilding[Civ][building] = {}
|
||||
bdTemplate = "./structures/" + Civ + "_" + building + ".xml"
|
||||
TrainableUnits = []
|
||||
if (os.path.isfile(bdTemplate)):
|
||||
Template = ET.parse(bdTemplate)
|
||||
if (Template.find("./ProductionQueue/Entities") != None):
|
||||
TrainableUnits = Template.find("./ProductionQueue/Entities").text.replace(" ","").replace("\t","").split("\n")
|
||||
for UnitFile in TrainableUnits:
|
||||
breakIt = False
|
||||
for filter in FilterOut:
|
||||
if UnitFile.find(filter) != -1: breakIt = True
|
||||
if breakIt: continue
|
||||
if (os.path.isfile(UnitFile + ".xml")):
|
||||
templates[UnitFile + ".xml"] = CalcUnit(UnitFile + ".xml")
|
||||
CivTemplatesByBuilding[Civ][building][UnitFile + ".xml"] = templates[UnitFile + ".xml"]
|
||||
if UnitFile + ".xml" not in CivTemplatesByCiv[Civ]:
|
||||
CivTemplates[UnitFile + ".xml"] = templates[UnitFile + ".xml"]
|
||||
CivTemplatesByCiv[Civ][UnitFile + ".xml"] = templates[UnitFile + ".xml"]
|
||||
if ShowCivLists:
|
||||
f.write(WriteUnit(UnitFile + ".xml", templates[UnitFile + ".xml"]))
|
||||
f.write("</table>")
|
||||
|
||||
# Writing Civ Specific Comparisons.
|
||||
f.write("<h2>Civ Unit Comparisons</h2>\n")
|
||||
f.write("<p class=\"desc\">The following graphs attempt to do some analysis of civilizations against each other. ")
|
||||
f.write("They use the data in the comparison tables below. The averages are not extremely useful but can give some indications.<br/>")
|
||||
f.write("You can deduce some things based on other columns though.<br/><br/>In particular \"Minimal Maximal Efficiency\" is low if there is a unit this civ cannot counter, and \"Maximal Minimal Efficiency\" is high if there is a unit that cannot be countered. If the (minimal) maximal efficiency and the average maximal efficiency are close, this means there are several units for that civ that counter the enemy civ's unit.<br/>The Balance column analyses those two to give some verdict (consider the average effectiveness too though)<br/><br/>Note that \"Counter\" in this data means \"Any unit that is strong against another unit\", so a unit that's simply way stronger than another counts as \"countering it\".<br/>If a civ's average efficiency and average efficiency disregarding costs are very different, this can mean that its costly units are particularly strong (Mauryans fit the bill with elephants).</p>")
|
||||
|
||||
for Civ in Civs:
|
||||
f.write("<h3>" + Civ + "</h3>")
|
||||
f.write("<table class=\"AverageComp\">")
|
||||
f.write("<tr><td></td><td>Average Efficiency<br/><span style=\"font-size:10px\">(disregards costs)</span></td><td>Maximal Minimal Efficiency<br/><span style=\"font-size:10px\">(disregards costs)</span></td><td>Minimal Maximal Efficiency<br/><span style=\"font-size:10px\">(disregards costs)</span></td><td>Average Efficiency</td><td>Maximal Minimal Efficiency</td><td>Minimal Maximal Efficiency</td><td>Balance</td></tr>")
|
||||
for oCiv in Civs:
|
||||
averageEffNoCost = 0
|
||||
MaxMinEffNoCost = 0
|
||||
MinMaxEffNoCost = 999999
|
||||
averageEff = 0
|
||||
MaxMinEff = 0
|
||||
MinMaxEff = 999999
|
||||
if (oCiv == Civ):
|
||||
continue
|
||||
for theirUnit in CivTemplatesByCiv[oCiv]:
|
||||
unitAverageNoCost = 0
|
||||
unitMaxNoCost = 0
|
||||
unitAverage = 0
|
||||
unitMax = 0
|
||||
for myUnit in CivTemplatesByCiv[Civ]:
|
||||
eff = Compare2(CivTemplatesByCiv[Civ][myUnit],CivTemplatesByCiv[oCiv][theirUnit])
|
||||
unitAverageNoCost += eff
|
||||
if (eff > unitMaxNoCost): unitMaxNoCost = eff
|
||||
eff /= CalcValue(CivTemplatesByCiv[Civ][myUnit])["Cost"] / CalcValue(CivTemplatesByCiv[oCiv][theirUnit])["Cost"]
|
||||
unitAverage += eff
|
||||
if (eff > unitMax): unitMax = eff
|
||||
unitAverageNoCost /= len(CivTemplatesByCiv[oCiv])
|
||||
unitAverage /= len(CivTemplatesByCiv[oCiv])
|
||||
averageEffNoCost += unitAverageNoCost
|
||||
averageEff += unitAverage
|
||||
if (unitMax < MinMaxEff): MinMaxEff = unitMax
|
||||
if (unitMaxNoCost < MinMaxEffNoCost): MinMaxEffNoCost = unitMaxNoCost
|
||||
|
||||
for myUnit in CivTemplatesByCiv[Civ]:
|
||||
unitMinNoCost = 9999999
|
||||
unitMin = 9999999
|
||||
for theirUnit in CivTemplatesByCiv[oCiv]:
|
||||
eff = Compare2(CivTemplatesByCiv[Civ][myUnit],CivTemplatesByCiv[oCiv][theirUnit])
|
||||
if (eff < unitMinNoCost): unitMinNoCost = eff
|
||||
eff /= CalcValue(CivTemplatesByCiv[Civ][myUnit])["Cost"] / CalcValue(CivTemplatesByCiv[oCiv][theirUnit])["Cost"]
|
||||
if (eff < unitMin): unitMin = eff
|
||||
if (unitMin > MaxMinEff): MaxMinEff = unitMin
|
||||
if (unitMinNoCost > MaxMinEffNoCost): MaxMinEffNoCost = unitMinNoCost
|
||||
|
||||
f.write("<tr><td>" + oCiv + "</td>")
|
||||
averageEffNoCost /= len(CivTemplatesByCiv[Civ])
|
||||
averageEff /= len(CivTemplatesByCiv[Civ])
|
||||
f.write("<td style=\"background-color:rgba(" + str(int(255 - (averageEffNoCost-1) * 90)) + "," + str(int((averageEffNoCost-1) * 90)) + ",0,0.7);\">" + str("%.2f" % averageEffNoCost) + "</td>")
|
||||
f.write("<td style=\"background-color:rgba(" + str(int(255 - (MaxMinEffNoCost-0.3) * 360)) + "," + str(int((MaxMinEffNoCost-0.3) * 360))+ ",0,0.7);\">" + str("%.2f" % MaxMinEffNoCost) + "</td>")
|
||||
f.write("<td style=\"background-color:rgba(" + str(int(255 - (MinMaxEffNoCost-1) * 130)) + "," + str(int((MinMaxEffNoCost-1) * 130)) + ",0,0.7);\">" + str("%.2f" % MinMaxEffNoCost) + "</td>")
|
||||
f.write("<td style=\"background-color:rgba(" + str(int(255 - (averageEff-0.5) * 110)) + "," + str(int((averageEff-0.5) * 110)) + ",0,0.7);\">" + str("%.2f" % averageEff) + "</td>")
|
||||
f.write("<td style=\"background-color:rgba(" + str(int(255 - (MaxMinEff-0.3) * 360)) + "," + str(int((MaxMinEff-0.3) * 360)) + ",0,0.7);\">" + str("%.2f" % MaxMinEff) + "</td>")
|
||||
f.write("<td style=\"background-color:rgba(" + str(int(255 - (MinMaxEff-1) * 130)) + "," + str(int((MinMaxEff-1) * 130)) + ",0,0.7);\">" + str("%.2f" % MinMaxEff) + "</td>")
|
||||
if MaxMinEff <= MinMaxEff and abs(MaxMinEff * MinMaxEff - 1.0) < 0.1:
|
||||
f.write("<td style=\"background-color:rgb(0,255,0);\">Surely</td></tr>")
|
||||
elif MaxMinEff <= MinMaxEff and abs(MaxMinEff * MinMaxEff - 1.0) < 0.2:
|
||||
f.write("<td style=\"background-color:rgb(255,160,0);\">Probably</td></tr>")
|
||||
elif MaxMinEff >= MinMaxEff or MaxMinEff * MinMaxEff > 1.0:
|
||||
f.write("<td style=\"background-color:rgb(255,0,0);\">No, too strong</td></tr>")
|
||||
else:
|
||||
f.write("<td style=\"background-color:rgb(255,0,0);\">No, too weak</td></tr>")
|
||||
f.write("</table>")
|
||||
|
||||
|
||||
f.write("<h2>Civ Comparison Tables</h2>\n")
|
||||
|
||||
for Civ in Civs:
|
||||
f.write("<h3>" + Civ + "</h3>")
|
||||
z = {}
|
||||
for oCiv in Civs:
|
||||
if (oCiv != Civ):
|
||||
z.update(CivTemplatesByCiv[oCiv])
|
||||
WriteComparisonTable(CivTemplatesByCiv[Civ],z)
|
||||
|
||||
f.write("<h2>Civ Units Worthiness</h2>\n")
|
||||
for Civ in Civs:
|
||||
f.write("<h3>" + Civ + "</h3>")
|
||||
WriteWorthList(CivTemplatesByCiv[Civ])
|
||||
|
||||
f.write("</body>\n</html>")
|
Loading…
Reference in New Issue
Block a user