forked from 0ad/0ad
Don't rely on default args in placePlayerBase
rather be explicit Differential revision: https://code.wildfiregames.com/D5193 This was SVN commit r27942.
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@ -156,7 +156,12 @@ function placePlayerBase(playerBaseArgs)
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if (isNomad())
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return;
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placeCivDefaultStartingEntities(playerBaseArgs.playerPosition, playerBaseArgs.playerID, playerBaseArgs.Walls !== undefined ? playerBaseArgs.Walls : true);
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placeCivDefaultStartingEntities(
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playerBaseArgs.playerPosition,
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playerBaseArgs.playerID,
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playerBaseArgs.Walls !== undefined ? playerBaseArgs.Walls : true,
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6,
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BUILDING_ORIENTATION);
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if (playerBaseArgs.PlayerTileClass)
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addCivicCenterAreaToClass(playerBaseArgs.playerPosition, playerBaseArgs.PlayerTileClass);
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