Missing files

This was SVN commit r9451.
This commit is contained in:
historic_bruno 2011-05-05 20:07:51 +00:00
parent 45426ac21c
commit a8c087d46b
2 changed files with 75 additions and 0 deletions

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/* Copyright (C) 2011 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpIdentity.h"
#include "simulation2/system/InterfaceScripted.h"
#include "simulation2/scripting/ScriptComponent.h"
BEGIN_INTERFACE_WRAPPER(Identity)
END_INTERFACE_WRAPPER(Identity)
class CCmpIdentityScripted : public ICmpIdentity
{
public:
DEFAULT_SCRIPT_WRAPPER(IdentityScripted)
virtual std::string GetSelectionGroupName()
{
return m_Script.Call<std::string>("GetSelectionGroupName");
}
};
REGISTER_COMPONENT_SCRIPT_WRAPPER(IdentityScripted)

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/* Copyright (C) 2011 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICMPIDENTITY
#define INCLUDED_ICMPIDENTITY
#include "simulation2/system/Interface.h"
/**
* Identity data.
* (This interface only includes the functions needed by native code for entity selection)
*/
class ICmpIdentity : public IComponent
{
public:
virtual std::string GetSelectionGroupName() = 0;
DECLARE_INTERFACE_TYPE(Identity)
};
#endif // INCLUDED_ICMPIDENTITY