forked from 0ad/0ad
Add a very basic readme file, to give links and some context. Fix a typo in LICENSE.txt.
This was SVN commit r7395.
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@ -42,7 +42,7 @@ in particular, let us know and we can try to clarify it.
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Various (unspecified)
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/binaries/system/dbghelp.dll
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Proprietary - see eula_dbghelp.txt for restrictions you must agree to
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Proprietary - see license_dbghelp.txt for restrictions you must agree to
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before distributing this particular file
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/libraries
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57
README.txt
Normal file
57
README.txt
Normal file
@ -0,0 +1,57 @@
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0 A.D. Introductory Information
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=================================
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0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
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real-time strategy game of ancient warfare.
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This is currently an incomplete, under-development version of the game.
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We're always interested in getting more people involved, to help bring the game
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towards completion and to share the interesting experience of developing a
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project of this scope.
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There are several ways to contact us and find more information:
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Web site: http://wildfiregames.com/0ad/
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Forums: http://www.wildfiregames.com/forum/
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Trac (development info, bug tracker): http://trac.wildfiregames.com/
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IRC: #0ad on irc.quakenet.org
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---------------------------------------
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Running precompiled binaries on Windows
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---------------------------------------
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Open the "binaries\system" folder.
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To launch the game: Run pyrogenesis.exe
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To launch the map editor: Run Atlas.bat
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-----------------------------------
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Compiling the game from source code
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-----------------------------------
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The instructions for compiling the game on Windows, Linux and OS X are at
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http://trac.wildfiregames.com/wiki/BuildInstructions
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------------------
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Reporting problems
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------------------
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Bugs should be reported on Trac: http://trac.wildfiregames.com/
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On Windows: If the game crashes, it should generate 'crashlog' files that will
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help us debug the problem. Run OpenLogsFolder.bat to find the files
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("%appdata%\0ad\logs\"), and attach crashlog.txt and crashlog.dmp to the bug
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report.
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On Linux / OS X: If the game detects an error, it should generate crashlog.txt
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in ~/.config/0ad/logs/ . If it doesn't, it should at least print some
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information on stdout. Attach crashlog.txt or the other information to the
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bug report. It might also help to run the game in gdb and copy the output of
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the "bt full" command, if possible.
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