forked from 0ad/0ad
Fixing the weird line bug in gulf variation of unknown maps.
This was SVN commit r13147.
This commit is contained in:
parent
abd98ad581
commit
b96009dafc
@ -1147,8 +1147,8 @@ else if (md == 7) //gulf
|
||||
createArea(placer, paintClass(clPlayer), null);
|
||||
}
|
||||
|
||||
var fx = fractionToTiles(0.5);
|
||||
var fz = fractionToTiles(0.5);
|
||||
fx = fractionToTiles(0.5);
|
||||
fz = fractionToTiles(0.5);
|
||||
ix = round(fx);
|
||||
iz = round(fz);
|
||||
|
||||
@ -1165,10 +1165,10 @@ else if (md == 7) //gulf
|
||||
-3, // elevation
|
||||
4 // blend radius
|
||||
);
|
||||
createArea(placer, [terrainPainter, elevationPainter, paintClass(clWater)], avoidClasses(clPlayer,scaleByMapSize(15,25)));
|
||||
createArea(placer, [terrainPainter, elevationPainter, paintClass(clWater)], avoidClasses(clPlayer,floor(scaleByMapSize(15,25))));
|
||||
|
||||
var fx = fractionToTiles(0.5 - 0.2*cos(mdd1*PI/2));
|
||||
var fz = fractionToTiles(0.5 - 0.2*sin(mdd1*PI/2));
|
||||
fx = fractionToTiles(0.5 - 0.2*cos(mdd1*PI/2));
|
||||
fz = fractionToTiles(0.5 - 0.2*sin(mdd1*PI/2));
|
||||
ix = round(fx);
|
||||
iz = round(fz);
|
||||
|
||||
@ -1184,10 +1184,10 @@ else if (md == 7) //gulf
|
||||
-3, // elevation
|
||||
4 // blend radius
|
||||
);
|
||||
createArea(placer, [terrainPainter, elevationPainter, paintClass(clWater)], avoidClasses(clPlayer,scaleByMapSize(15,25)));
|
||||
createArea(placer, [terrainPainter, elevationPainter, paintClass(clWater)], avoidClasses(clPlayer,floor(scaleByMapSize(15,25))));
|
||||
|
||||
var fx = fractionToTiles(0.5 - 0.49*cos(mdd1*PI/2));
|
||||
var fz = fractionToTiles(0.5 - 0.49*sin(mdd1*PI/2));
|
||||
fx = fractionToTiles(0.5 - 0.49*cos(mdd1*PI/2));
|
||||
fz = fractionToTiles(0.5 - 0.49*sin(mdd1*PI/2));
|
||||
ix = round(fx);
|
||||
iz = round(fz);
|
||||
|
||||
@ -1203,7 +1203,7 @@ else if (md == 7) //gulf
|
||||
-3, // elevation
|
||||
4 // blend radius
|
||||
);
|
||||
createArea(placer, [terrainPainter, elevationPainter, paintClass(clWater)], avoidClasses(clPlayer,scaleByMapSize(15,25)));
|
||||
createArea(placer, [terrainPainter, elevationPainter, paintClass(clWater)], avoidClasses(clPlayer,floor(scaleByMapSize(15,25))));
|
||||
}
|
||||
//********************************************************************************************************
|
||||
else if (md == 8) //lakes
|
||||
|
@ -1013,7 +1013,7 @@ else if (md == 7) //gulf
|
||||
-3, // elevation
|
||||
4 // blend radius
|
||||
);
|
||||
createArea(placer, [terrainPainter, elevationPainter, paintClass(clWater)], avoidClasses(clPlayer,scaleByMapSize(15,25)));
|
||||
createArea(placer, [terrainPainter, elevationPainter, paintClass(clWater)], avoidClasses(clPlayer,floor(scaleByMapSize(15,25))));
|
||||
|
||||
var fx = fractionToTiles(0.5 - 0.2*cos(mdd1*PI/2));
|
||||
var fz = fractionToTiles(0.5 - 0.2*sin(mdd1*PI/2));
|
||||
@ -1032,7 +1032,7 @@ else if (md == 7) //gulf
|
||||
-3, // elevation
|
||||
4 // blend radius
|
||||
);
|
||||
createArea(placer, [terrainPainter, elevationPainter, paintClass(clWater)], avoidClasses(clPlayer,scaleByMapSize(15,25)));
|
||||
createArea(placer, [terrainPainter, elevationPainter, paintClass(clWater)], avoidClasses(clPlayer,floor(scaleByMapSize(15,25))));
|
||||
|
||||
var fx = fractionToTiles(0.5 - 0.49*cos(mdd1*PI/2));
|
||||
var fz = fractionToTiles(0.5 - 0.49*sin(mdd1*PI/2));
|
||||
@ -1051,7 +1051,7 @@ else if (md == 7) //gulf
|
||||
-3, // elevation
|
||||
4 // blend radius
|
||||
);
|
||||
createArea(placer, [terrainPainter, elevationPainter, paintClass(clWater)], avoidClasses(clPlayer,scaleByMapSize(15,25)));
|
||||
createArea(placer, [terrainPainter, elevationPainter, paintClass(clWater)], avoidClasses(clPlayer,floor(scaleByMapSize(15,25))));
|
||||
}
|
||||
//********************************************************************************************************
|
||||
else if (md == 8) //lakes
|
||||
|
Loading…
Reference in New Issue
Block a user