This was SVN commit r5464.

This commit is contained in:
Michael D. Hafer 2007-11-19 08:04:48 +00:00
parent 207d1367ec
commit d0273ea2b9
21 changed files with 78 additions and 42 deletions

View File

@ -23,7 +23,7 @@
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shield"/>
</props>
<texture>skeletal/test-legionnaire-wip.dds</texture>
<texture>skeletal/rome_su3_legion.dds</texture>
</variant>
</group>

View File

@ -8,19 +8,17 @@
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_2sword_attack_a.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_2sword_attack_b.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_2sword_attack_c.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_2sword_attack_d.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_2sword_attack_e.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_sword_shield_atk_e.psa" name="Attack" speed="120"/>
<animation event="0.5" file="biped/inf_sword_shield_atk_f.psa" name="Attack" speed="120"/>
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_a.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_b.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_c.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_d.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_e.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="10"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -4,26 +4,34 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="20"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
<animation file="cavalry/rider_gallop.psa" name="run" speed="8"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_cavalry_spearman_b.xml" attachpoint="head_extra"/>
<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/samnite_test.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_b.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="tunic-1">
<texture>skeletal/kart_csp_b_1.dds</texture>
</variant>
<variant frequency="1" name="tunic-2">
<texture>skeletal/kart_csp_b_2.dds</texture>
</variant>
<variant frequency="1" name="tunic-3">
<texture>skeletal/kart_csp_b_3.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -35,6 +35,14 @@
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/kart_su1_sacredband_4.dds</texture>
</variant>
<variant frequency="2" name="Carth-Sacred Band-Brown">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/kart_su1_sacredband_3.dds</texture>
</variant>
<variant frequency="2" name="Carth-Sacred Band-Yellow">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/kart_su1_sacredband_5.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -44,6 +44,9 @@
<variant frequency="1" name="horse-color-gray">
<colour>210 210 210</colour>
</variant>
<variant frequency="1" name="horse-color-beige">
<colour>209 203 131</colour>
</variant>
</group>
<material>objectcolor.xml</material>

View File

@ -38,8 +38,11 @@
<variant frequency="1" name="horse-color-black">
<colour>42 42 42</colour>
</variant>
<variant frequency="1" name="horse-color-gray">
<colour>210 210 210</colour>
<variant frequency="5" name="horse-color-gray">
<colour>255 255 255</colour>
</variant>
<variant frequency="2" name="horse-color-beige">
<colour>251 254 146</colour>
</variant>
</group>

View File

@ -50,7 +50,7 @@
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/hele_isp_e.dds</texture>
</variant>
<variant frequency="1" name="armour-var-a">
<variant frequency="2" name="armour-var-a">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/hele_isp_e_a.dds</texture>
</variant>
@ -66,10 +66,14 @@
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/hele_isp_e_d.dds</texture>
</variant>
<variant frequency="1" name="armour-var-e">
<variant frequency="2" name="armour-var-e">
<mesh>skeletal/m_tunic_b.pmd</mesh>
<texture>skeletal/hele_isp_e_e.dds</texture>
</variant>
<variant frequency="4" name="armour-var-f">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/hele_isp_e_f.dds</texture>
</variant>
</group>
<group>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.