forked from 0ad/0ad
This was SVN commit r5464.
This commit is contained in:
parent
207d1367ec
commit
d0273ea2b9
@ -23,7 +23,7 @@
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shield"/>
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</props>
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<texture>skeletal/test-legionnaire-wip.dds</texture>
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<texture>skeletal/rome_su3_legion.dds</texture>
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</variant>
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</group>
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@ -8,19 +8,17 @@
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="biped/inf_2sword_attack_a.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_2sword_attack_b.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_2sword_attack_c.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_2sword_attack_d.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_2sword_attack_e.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_e.psa" name="Attack" speed="120"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_f.psa" name="Attack" speed="120"/>
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<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
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<animation event="0.5" file="biped/not used/inf_2sword_attack_a.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/not used/inf_2sword_attack_b.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/not used/inf_2sword_attack_c.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/not used/inf_2sword_attack_d.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/not used/inf_2sword_attack_e.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="120"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="120"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="10"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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@ -4,26 +4,34 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="20"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
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<animation file="cavalry/rider_gallop.psa" name="run" speed="8"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/temp/kart_sign_cavalry_spearman_b.xml" attachpoint="head_extra"/>
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<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
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<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/heads/samnite_test.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/plac_kart_b.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="tunic-1">
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<texture>skeletal/kart_csp_b_1.dds</texture>
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</variant>
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<variant frequency="1" name="tunic-2">
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<texture>skeletal/kart_csp_b_2.dds</texture>
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</variant>
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<variant frequency="1" name="tunic-3">
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<texture>skeletal/kart_csp_b_3.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -35,6 +35,14 @@
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<texture>skeletal/kart_su1_sacredband_4.dds</texture>
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</variant>
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<variant frequency="2" name="Carth-Sacred Band-Brown">
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<texture>skeletal/kart_su1_sacredband_3.dds</texture>
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</variant>
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<variant frequency="2" name="Carth-Sacred Band-Yellow">
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<texture>skeletal/kart_su1_sacredband_5.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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@ -44,6 +44,9 @@
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<variant frequency="1" name="horse-color-gray">
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<colour>210 210 210</colour>
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</variant>
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<variant frequency="1" name="horse-color-beige">
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<colour>209 203 131</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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@ -38,8 +38,11 @@
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<variant frequency="1" name="horse-color-black">
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<colour>42 42 42</colour>
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</variant>
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<variant frequency="1" name="horse-color-gray">
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<colour>210 210 210</colour>
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<variant frequency="5" name="horse-color-gray">
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<colour>255 255 255</colour>
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</variant>
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<variant frequency="2" name="horse-color-beige">
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<colour>251 254 146</colour>
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</variant>
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</group>
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@ -50,7 +50,7 @@
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<texture>skeletal/hele_isp_e.dds</texture>
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</variant>
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<variant frequency="1" name="armour-var-a">
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<variant frequency="2" name="armour-var-a">
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<texture>skeletal/hele_isp_e_a.dds</texture>
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</variant>
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@ -66,10 +66,14 @@
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<texture>skeletal/hele_isp_e_d.dds</texture>
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</variant>
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<variant frequency="1" name="armour-var-e">
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<variant frequency="2" name="armour-var-e">
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<texture>skeletal/hele_isp_e_e.dds</texture>
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</variant>
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<variant frequency="4" name="armour-var-f">
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<texture>skeletal/hele_isp_e_f.dds</texture>
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</variant>
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</group>
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<group>
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binaries/data/mods/official/art/textures/skins/props/cape_a.dds
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binaries/data/mods/official/art/textures/skins/skeletal/hele_hetairoi_a.dds
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binaries/data/mods/official/art/textures/skins/skeletal/hele_hetairoi_b.dds
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binaries/data/mods/official/art/textures/skins/skeletal/hele_hetairoi_c.dds
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binaries/data/mods/official/art/textures/skins/skeletal/kart_csp_b_1.dds
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binaries/data/mods/official/art/textures/skins/skeletal/kart_csp_b_2.dds
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binaries/data/mods/official/art/textures/skins/skeletal/kart_csp_b_3.dds
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binaries/data/mods/official/art/textures/skins/skeletal/kart_su1_sacredband_3.dds
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binaries/data/mods/official/art/textures/skins/skeletal/kart_su1_sacredband_5.dds
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binaries/data/mods/official/art/textures/skins/skeletal/mace_hypaspist_2.dds
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binaries/data/mods/official/maps/scenarios/macedonians-patch1-5.xml
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binaries/data/mods/official/maps/scenarios/temperate-cliffs.pmp
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binaries/data/mods/official/maps/scenarios/temperate-cliffs.xml
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binaries/data/mods/official/maps/scenarios/temperate-cliffs.xml
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