forked from 0ad/0ad
Custom context for specific names
Make it clear that strings for specific names usually don't have to be translated. Patch by: @Dunedan Accepted by: @Stan Fixes #5563 Differential Revision: https://code.wildfiregames.com/D5310 This was SVN commit r28160.
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@ -491,7 +491,9 @@
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"customContext": "status effect"
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},
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"GenericName": {},
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"SpecificName": {},
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"SpecificName": {
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"customContext": "Meant to be the closest name in the ancient native language of the civilization. Most translations don't need to modify this string."
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},
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"History": {},
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"VisibleClasses": {
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"splitOnWhitespace": true
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@ -534,7 +536,9 @@
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"customContext": "status effect"
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},
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"GenericName": {},
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"SpecificName": {},
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"SpecificName": {
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"customContext": "Meant to be the closest name in the ancient native language of the civilization. Most translations don't need to modify this string."
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},
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"History": {},
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"VisibleClasses": {
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"splitOnWhitespace": true
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@ -575,7 +579,9 @@
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"customContext": "Name of an attack, usually the weapon."
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},
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"GenericName": {},
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"SpecificName": {},
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"SpecificName": {
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"customContext": "Meant to be the closest name in the ancient native language of the civilization. Most translations don't need to modify this string."
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},
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"History": {},
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"VisibleClasses": {
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"splitOnWhitespace": true
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@ -665,6 +671,7 @@
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"options": {
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"keywords": {
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"specificName": {
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"customContext": "Meant to be the closest name in the ancient native language of the civilization. Most translations don't need to modify this string.",
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"extractFromInnerKeys": true
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},
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"genericName": {},
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