New iberian helmets

Threa:
https://wildfiregames.com/forum/index.php?/topic/24988-task-iberian-units-update/page/4/&tab=comments#comment-372800

Including updated versions of:

* iber_helmet_05
* iber_helmet_06
* iber_helmet_07
* iber_helmet_08
* iber_helmet_09

Updated actors:

*iberians/cavalry_javelinist_a_r.xml
*iberians/cavalry_javelinist_e_r.xml
*iberians/cavalry_javelinist_c_r.xml
*iberians/infantry_spearman_a.xml
*iberians/infantry_swordsman_a.xml
*iberians/infantry_swordsman_c.xml
*iberians/infantry_swordsman_e.xml
*carthaginians/infantry_spearman_e.xml

This was SVN commit r22235.
This commit is contained in:
Alexandermb 2019-04-28 15:51:21 +00:00
parent 839f281c98
commit e084b5239b
54 changed files with 385 additions and 25 deletions

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@ -0,0 +1,40 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base-2">
<mesh>props/helmet/iber_helmet_b_2.dae</mesh>
<textures>
<texture file="props/helmet/iber_helmet_b_2.png" name="baseTex"/>
<texture file="props/helmet/iber_helmet_b_2_norm.png" name="normTex"/>
<texture file="props/helmet/iber_helmet_b_2_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Base-3">
<mesh>props/helmet/iber_helmet_b_3.dae</mesh>
<textures>
<texture file="props/helmet/iber_helmet_b_3.png" name="baseTex"/>
<texture file="props/helmet/iber_helmet_b_3_norm.png" name="normTex"/>
<texture file="props/helmet/iber_helmet_b_3_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Base-4">
<mesh>props/helmet/iber_helmet_b_4.dae</mesh>
<textures>
<texture file="props/helmet/iber_helmet_b_4.png" name="baseTex"/>
<texture file="props/helmet/iber_helmet_b_4_norm.png" name="normTex"/>
<texture file="props/helmet/iber_helmet_b_4_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="iber_helmet_Elite">
<mesh>props/helmet/iber_helmet_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="no crest">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Base-1">
<textures>
<texture file="props/helmet/iber_helmet_e_1.png" name="baseTex"/>
<texture file="props/helmet/iber_helmet_e_1_norm.png" name="normTex"/>
<texture file="props/helmet/iber_helmet_e_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Base-2">
<textures>
<texture file="props/helmet/iber_helmet_e_2.png" name="baseTex"/>
<texture file="props/helmet/iber_helmet_e_2_norm.png" name="normTex"/>
<texture file="props/helmet/iber_helmet_e_2_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="iber_helmet_Champion">
<mesh>props/helmet/iber_helmet_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Crest">
<props>
<prop actor="props/units/helmets/props/iber_crest_c.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="props/helmet/iber_helmet_c.png" name="baseTex"/>
<texture file="props/helmet/iber_helmet_c_norm.png" name="normTex"/>
<texture file="props/helmet/iber_helmet_c_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="iber_helmet_D">
<mesh>props/helmet/iber_helmet_d.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Base-1">
<textures>
<texture file="props/helmet/iber_helmet_d.png" name="baseTex"/>
<texture file="props/helmet/iber_helmet_d_norm.png" name="normTex"/>
<texture file="props/helmet/iber_helmet_d_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="iber_helmet_Elite">
<mesh>props/helmet/iber_helmet_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Crest">
<props>
<prop actor="props/units/helmets/props/iber_crest_a.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Base-1">
<textures>
<texture file="props/helmet/iber_helmet_e_1.png" name="baseTex"/>
<texture file="props/helmet/iber_helmet_e_1_norm.png" name="normTex"/>
<texture file="props/helmet/iber_helmet_e_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Base-2">
<textures>
<texture file="props/helmet/iber_helmet_e_2.png" name="baseTex"/>
<texture file="props/helmet/iber_helmet_e_2_norm.png" name="normTex"/>
<texture file="props/helmet/iber_helmet_e_2_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="iber_crest_a.dae">
<mesh>props/helmet/props/iber_crest_a.dae.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="props/helmet/iber_helmet_e_1.png" name="baseTex"/>
<texture file="props/helmet/iber_helmet_e_1_norm.png" name="normTex"/>
<texture file="props/helmet/iber_helmet_e_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="iber_crest_b.dae">
<mesh>props/helmet/props/iber_crest_b.dae.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="props/helmet/iber_crest_c.png" name="baseTex"/>
<texture file="props/helmet/iber_crest_c_norm.png" name="normTex"/>
<texture file="props/helmet/iber_crest_c_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Crest-1">
<mesh>props/helmet/props/iber_crest_c.dae.dae</mesh>
<textures>
<texture file="props/helmet/iber_crest_c.png" name="baseTex"/>
<texture file="props/helmet/iber_crest_c_norm.png" name="normTex"/>
<texture file="props/helmet/iber_crest_c_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Crest-2">
<mesh>props/helmet/props/iber_crest_d.dae.dae</mesh>
<textures>
<texture file="props/helmet/iber_crest_d.png" name="baseTex"/>
<texture file="props/helmet/iber_crest_d_norm.png" name="normTex"/>
<texture file="props/helmet/iber_crest_d_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/iber_crest_c_hair.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/helmet/props/iber_crest_d_hair.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="props/helmet/sele_cataphract_helmet.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -7,7 +7,7 @@
<props>
<prop actor="props/units/shields/kart_round_isp_e.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/kart_isp_e.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/iber_helmet_d.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
</props>
</variant>

View File

@ -6,12 +6,23 @@
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_adv.xml" attachpoint="head"/>
<prop actor="props/units/heads/iber_helmet_isp_b.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Helmet_1">
<props>
<prop actor="props/units/helmets/iber_helmet_b.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmet_3">
<props>
<prop actor="props/units/helmets/iber_helmet_a.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="3" name="cardiopylax-javelinist-1a">
<textures>

View File

@ -7,7 +7,7 @@
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/shields/iber_round_su1.xml" attachpoint="shield"/>
<prop actor="props/units/heads/iber_helmet_su1.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/iber_helmet_c.xml" attachpoint="helmet"/>
<prop actor="props/units/capes/rider/javelinist.xml" attachpoint="root"/>
</props>
</variant>

View File

@ -6,7 +6,7 @@
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_adv.xml" attachpoint="head"/>
<prop actor="props/units/heads/iber_helmet_isw_e.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/iber_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/shields/iberian_buckler_elite.xml" attachpoint="shield"/>
</props>

View File

@ -1,12 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/heads/iber_helmet_04.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
</props>
@ -14,12 +12,15 @@
</group>
<group>
<variant frequency="1" name="Scutarius-Body-Texture-1">
<props>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/helmets/iber_helmet_b.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/iber_isp_a_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="3" name="Scutarius-Body-Texture-2">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<variant frequency="1" name="Scutarius-Body-Texture-2">
<props>
<prop actor="props/units/heads/new/head_iber_adv_hood_1.xml" attachpoint="head"/>
<prop actor="props/units/heads/iber_helmet_yellow_ridges.xml" attachpoint="helmet"/>
@ -28,19 +29,13 @@
<texture file="skeletal/iber_isp_a_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Padded-cardiopylax-1a">
<variant frequency="1" name="Scutarius-Body-Texture-3">
<props>
<prop actor="props/units/heads/new/head_iber_adv_hood_1.xml" attachpoint="head"/>
<prop actor="props/units/helmets/iber_helmet_a.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/iber_padded_cardiopylax_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Padded-cardiopylax-1b">
<textures>
<texture file="skeletal/iber_padded_cardiopylax_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Padded-cardiopylax-1c">
<textures>
<texture file="skeletal/iber_padded_cardiopylax_1_c.png" name="baseTex"/>
<texture file="skeletal/iber_isp_a_2.dds" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -8,7 +8,18 @@
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/iber_helmet_04.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Helmet_1">
<props>
<prop actor="props/units/helmets/iber_helmet_b.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmet_3">
<props>
<prop actor="props/units/helmets/iber_helmet_a.xml" attachpoint="helmet"/>
</props>
</variant>
</group>

View File

@ -7,7 +7,7 @@
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/iber_round_su1.xml" attachpoint="shield"/>
<prop actor="props/units/heads/iber_helmet_su1.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/iber_helmet_c.xml" attachpoint="helmet"/>
</props>
</variant>
</group>

View File

@ -8,7 +8,7 @@
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/shields/iberian_buckler_elite.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/iber_helmet_isw_e.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/iber_helmet_e.xml" attachpoint="helmet"/>
</props>
</variant>
</group>

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