forked from 0ad/0ad
New iberian helmets
Threa: https://wildfiregames.com/forum/index.php?/topic/24988-task-iberian-units-update/page/4/&tab=comments#comment-372800 Including updated versions of: * iber_helmet_05 * iber_helmet_06 * iber_helmet_07 * iber_helmet_08 * iber_helmet_09 Updated actors: *iberians/cavalry_javelinist_a_r.xml *iberians/cavalry_javelinist_e_r.xml *iberians/cavalry_javelinist_c_r.xml *iberians/infantry_spearman_a.xml *iberians/infantry_swordsman_a.xml *iberians/infantry_swordsman_c.xml *iberians/infantry_swordsman_e.xml *carthaginians/infantry_spearman_e.xml This was SVN commit r22235.
This commit is contained in:
parent
839f281c98
commit
e084b5239b
@ -0,0 +1,40 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="1" name="Base-2">
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||||
<mesh>props/helmet/iber_helmet_b_2.dae</mesh>
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||||
<textures>
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||||
<texture file="props/helmet/iber_helmet_b_2.png" name="baseTex"/>
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||||
<texture file="props/helmet/iber_helmet_b_2_norm.png" name="normTex"/>
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||||
<texture file="props/helmet/iber_helmet_b_2_spec.png" name="specTex"/>
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</textures>
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||||
<props>
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<prop actor="" attachpoint="root"/>
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</props>
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||||
</variant>
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||||
<variant frequency="1" name="Base-3">
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||||
<mesh>props/helmet/iber_helmet_b_3.dae</mesh>
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||||
<textures>
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||||
<texture file="props/helmet/iber_helmet_b_3.png" name="baseTex"/>
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<texture file="props/helmet/iber_helmet_b_3_norm.png" name="normTex"/>
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<texture file="props/helmet/iber_helmet_b_3_spec.png" name="specTex"/>
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</textures>
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<props>
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<prop actor="" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="1" name="Base-4">
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<mesh>props/helmet/iber_helmet_b_4.dae</mesh>
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<textures>
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||||
<texture file="props/helmet/iber_helmet_b_4.png" name="baseTex"/>
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<texture file="props/helmet/iber_helmet_b_4_norm.png" name="normTex"/>
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<texture file="props/helmet/iber_helmet_b_4_spec.png" name="specTex"/>
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||||
</textures>
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||||
<props>
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||||
<prop actor="" attachpoint="root"/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,33 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="iber_helmet_Elite">
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<mesh>props/helmet/iber_helmet_a.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="no crest">
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<props>
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||||
<prop actor="" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Base-1">
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<textures>
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<texture file="props/helmet/iber_helmet_e_1.png" name="baseTex"/>
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<texture file="props/helmet/iber_helmet_e_1_norm.png" name="normTex"/>
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<texture file="props/helmet/iber_helmet_e_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Base-2">
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<textures>
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<texture file="props/helmet/iber_helmet_e_2.png" name="baseTex"/>
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<texture file="props/helmet/iber_helmet_e_2_norm.png" name="normTex"/>
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<texture file="props/helmet/iber_helmet_e_2_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,26 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="iber_helmet_Champion">
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<mesh>props/helmet/iber_helmet_a.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Crest">
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<props>
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<prop actor="props/units/helmets/props/iber_crest_c.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant>
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<textures>
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<texture file="props/helmet/iber_helmet_c.png" name="baseTex"/>
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<texture file="props/helmet/iber_helmet_c_norm.png" name="normTex"/>
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<texture file="props/helmet/iber_helmet_c_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="iber_helmet_D">
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<mesh>props/helmet/iber_helmet_d.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Base-1">
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<textures>
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<texture file="props/helmet/iber_helmet_d.png" name="baseTex"/>
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<texture file="props/helmet/iber_helmet_d_norm.png" name="normTex"/>
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<texture file="props/helmet/iber_helmet_d_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,33 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="iber_helmet_Elite">
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<mesh>props/helmet/iber_helmet_a.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Crest">
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<props>
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<prop actor="props/units/helmets/props/iber_crest_a.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Base-1">
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<textures>
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<texture file="props/helmet/iber_helmet_e_1.png" name="baseTex"/>
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<texture file="props/helmet/iber_helmet_e_1_norm.png" name="normTex"/>
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<texture file="props/helmet/iber_helmet_e_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Base-2">
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<textures>
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<texture file="props/helmet/iber_helmet_e_2.png" name="baseTex"/>
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<texture file="props/helmet/iber_helmet_e_2_norm.png" name="normTex"/>
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<texture file="props/helmet/iber_helmet_e_2_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="iber_crest_a.dae">
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<mesh>props/helmet/props/iber_crest_a.dae.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<textures>
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<texture file="props/helmet/iber_helmet_e_1.png" name="baseTex"/>
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<texture file="props/helmet/iber_helmet_e_1_norm.png" name="normTex"/>
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||||
<texture file="props/helmet/iber_helmet_e_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="iber_crest_b.dae">
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<mesh>props/helmet/props/iber_crest_b.dae.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<textures>
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<texture file="props/helmet/iber_crest_c.png" name="baseTex"/>
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||||
<texture file="props/helmet/iber_crest_c_norm.png" name="normTex"/>
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<texture file="props/helmet/iber_crest_c_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,26 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Crest-1">
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<mesh>props/helmet/props/iber_crest_c.dae.dae</mesh>
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<textures>
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<texture file="props/helmet/iber_crest_c.png" name="baseTex"/>
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<texture file="props/helmet/iber_crest_c_norm.png" name="normTex"/>
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<texture file="props/helmet/iber_crest_c_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Crest-2">
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<mesh>props/helmet/props/iber_crest_d.dae.dae</mesh>
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<textures>
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<texture file="props/helmet/iber_crest_d.png" name="baseTex"/>
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<texture file="props/helmet/iber_crest_d_norm.png" name="normTex"/>
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<texture file="props/helmet/iber_crest_d_spec.png" name="specTex"/>
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</textures>
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<props>
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<prop actor="props/units/helmets/props/iber_crest_c_hair.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="base">
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<mesh>props/helmet/props/iber_crest_d_hair.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<textures>
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<texture file="props/helmet/sele_cataphract_helmet.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -7,7 +7,7 @@
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<props>
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<prop actor="props/units/shields/kart_round_isp_e.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/heads/kart_isp_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/helmets/iber_helmet_d.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
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</props>
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</variant>
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@ -6,12 +6,23 @@
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_iber_adv.xml" attachpoint="head"/>
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<prop actor="props/units/heads/iber_helmet_isp_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
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<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Helmet_1">
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<props>
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<prop actor="props/units/helmets/iber_helmet_b.xml" attachpoint="helmet"/>
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</props>
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</variant>
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<variant frequency="1" name="Helmet_3">
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<props>
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<prop actor="props/units/helmets/iber_helmet_a.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="3" name="cardiopylax-javelinist-1a">
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<textures>
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@ -7,7 +7,7 @@
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<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
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<prop actor="props/units/shields/iber_round_su1.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/iber_helmet_su1.xml" attachpoint="helmet"/>
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<prop actor="props/units/helmets/iber_helmet_c.xml" attachpoint="helmet"/>
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<prop actor="props/units/capes/rider/javelinist.xml" attachpoint="root"/>
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</props>
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</variant>
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@ -6,7 +6,7 @@
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_iber_adv.xml" attachpoint="head"/>
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<prop actor="props/units/heads/iber_helmet_isw_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/helmets/iber_helmet_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
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<prop actor="props/units/shields/iberian_buckler_elite.xml" attachpoint="shield"/>
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</props>
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@ -1,12 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/heads/iber_helmet_04.xml" attachpoint="helmet"/>
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<prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
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</props>
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@ -14,12 +12,15 @@
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</group>
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<group>
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<variant frequency="1" name="Scutarius-Body-Texture-1">
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<props>
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<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/helmets/iber_helmet_b.xml" attachpoint="helmet"/>
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</props>
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<textures>
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<texture file="skeletal/iber_isp_a_1.dds" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="3" name="Scutarius-Body-Texture-2">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<variant frequency="1" name="Scutarius-Body-Texture-2">
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<props>
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<prop actor="props/units/heads/new/head_iber_adv_hood_1.xml" attachpoint="head"/>
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<prop actor="props/units/heads/iber_helmet_yellow_ridges.xml" attachpoint="helmet"/>
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@ -28,19 +29,13 @@
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<texture file="skeletal/iber_isp_a_2.dds" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Padded-cardiopylax-1a">
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<variant frequency="1" name="Scutarius-Body-Texture-3">
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<props>
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<prop actor="props/units/heads/new/head_iber_adv_hood_1.xml" attachpoint="head"/>
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<prop actor="props/units/helmets/iber_helmet_a.xml" attachpoint="helmet"/>
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</props>
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<textures>
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<texture file="skeletal/iber_padded_cardiopylax_1_a.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Padded-cardiopylax-1b">
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<textures>
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<texture file="skeletal/iber_padded_cardiopylax_1_b.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Padded-cardiopylax-1c">
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<textures>
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<texture file="skeletal/iber_padded_cardiopylax_1_c.png" name="baseTex"/>
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<texture file="skeletal/iber_isp_a_2.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/heads/iber_helmet_04.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Helmet_1">
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<props>
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<prop actor="props/units/helmets/iber_helmet_b.xml" attachpoint="helmet"/>
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</props>
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</variant>
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<variant frequency="1" name="Helmet_3">
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<props>
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<prop actor="props/units/helmets/iber_helmet_a.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/shields/iber_round_su1.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/iber_helmet_su1.xml" attachpoint="helmet"/>
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<prop actor="props/units/helmets/iber_helmet_c.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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@ -8,7 +8,7 @@
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<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/shields/iberian_buckler_elite.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/heads/iber_helmet_isw_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/helmets/iber_helmet_e.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
BIN
binaries/data/mods/public/art/meshes/props/helmet/iber_helmet_a.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/iber_helmet_a.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/helmet/iber_helmet_b_2.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/iber_helmet_b_2.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/helmet/iber_helmet_b_3.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/iber_helmet_b_3.dae
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/meshes/props/helmet/iber_helmet_b_4.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/iber_helmet_b_4.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/helmet/iber_helmet_d.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/iber_helmet_d.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/helmet/props/iber_crest_a.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/props/iber_crest_a.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/helmet/props/iber_crest_b.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/props/iber_crest_b.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/helmet/props/iber_crest_c.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/props/iber_crest_c.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/helmet/props/iber_crest_d.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/props/iber_crest_d.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/helmet/props/iber_crest_d_hair.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/props/iber_crest_d_hair.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_crest_c.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_crest_c.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_crest_c_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_crest_c_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_crest_c_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_crest_c_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_crest_d.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_crest_d.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_crest_d_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_crest_d_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_crest_d_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_crest_d_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_b_2.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_b_2.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_b_2_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_b_2_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_b_2_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_b_2_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_b_3.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_b_3.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_b_3_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_b_3_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_b_3_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_b_3_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_b_4.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_b_4.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_b_4_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_b_4_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_b_4_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_b_4_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_c.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_c.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_c_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_c_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_c_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_c_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_d.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_d.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_d_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_d_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_d_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_d_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_e_1.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_e_1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_e_1_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_e_1_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_e_1_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_e_1_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_e_2.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_e_2.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_e_2_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_e_2_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_e_2_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/iber_helmet_e_2_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user