forked from 0ad/0ad
Remove a misleading unit_fauna_decorative from the bird template
Patch By: Nescio Differential Revision: https://code.wildfiregames.com/D1787 This was SVN commit r22118.
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@ -1,30 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_fauna_decorative">
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<Position>
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<Altitude>0</Altitude>
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<Anchor>upright</Anchor>
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<Floating>false</Floating>
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<FloatDepth>0.0</FloatDepth>
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<TurnRate>1.0</TurnRate>
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</Position>
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<UnitAI>
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<RoamDistance>1000.0</RoamDistance>
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</UnitAI>
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<UnitMotion disable=""/>
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<UnitMotionFlying>
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<MaxSpeed>15.0</MaxSpeed>
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<TakeoffSpeed>1.0</TakeoffSpeed>
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<LandingSpeed>5.0</LandingSpeed>
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<AccelRate>5.0</AccelRate>
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<SlowingRate>5.0</SlowingRate>
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<BrakingRate>5.0</BrakingRate>
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<TurnRate>0.5</TurnRate>
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<OvershootTime>2.0</OvershootTime>
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<FlyingHeight>40.0</FlyingHeight>
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<ClimbRate>4.0</ClimbRate>
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<DiesInWater>false</DiesInWater>
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<PassabilityClass>unrestricted</PassabilityClass>
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</UnitMotionFlying>
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<Entity parent="template_bird">
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<VisualActor>
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<Actor>fauna/hawk.xml</Actor>
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</VisualActor>
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@ -1,15 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!-- This entity file is meant to make animals move
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on the map instead of just staying there,
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but not affect the gameplay in any way.
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They have a minimum number of components. -->
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<!-- This entity file is meant to make birds move
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on the map instead of just staying there,
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but not affect the gameplay in any way.
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They have a minimum number of components. -->
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<Entity>
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<Position>
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<Altitude>0</Altitude>
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<Anchor>upright</Anchor>
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<Floating>false</Floating>
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<FloatDepth>0.0</FloatDepth>
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<TurnRate>6.0</TurnRate>
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<TurnRate>1.0</TurnRate>
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</Position>
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<Selectable>
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<EditorOnly/>
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@ -26,22 +26,27 @@
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<FormationController>false</FormationController>
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<CanGuard>false</CanGuard>
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<CanPatrol>false</CanPatrol>
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<RoamDistance>20</RoamDistance>
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<RoamDistance>1000.0</RoamDistance>
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<FleeDistance>10.0</FleeDistance>
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<RoamTimeMin>10000</RoamTimeMin>
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<RoamTimeMax>100000</RoamTimeMax>
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<FeedTimeMin>1</FeedTimeMin>
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<FeedTimeMax>2</FeedTimeMax>
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</UnitAI>
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<UnitMotion>
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<FormationController>false</FormationController>
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<WalkSpeed op="mul">1.2</WalkSpeed>
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<Run>
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<Speed op="mul">1.2</Speed>
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</Run>
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<UnitMotionFlying>
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<MaxSpeed>15.0</MaxSpeed>
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<TakeoffSpeed>1.0</TakeoffSpeed>
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<LandingSpeed>5.0</LandingSpeed>
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<AccelRate>5.0</AccelRate>
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<SlowingRate>5.0</SlowingRate>
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<BrakingRate>5.0</BrakingRate>
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<TurnRate>0.5</TurnRate>
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<OvershootTime>2.0</OvershootTime>
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<FlyingHeight>40.0</FlyingHeight>
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<ClimbRate>4.0</ClimbRate>
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<DiesInWater>false</DiesInWater>
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<PassabilityClass>unrestricted</PassabilityClass>
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<CostClass>default</CostClass>
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</UnitMotion>
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</UnitMotionFlying>
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<Visibility>
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<RetainInFog>true</RetainInFog>
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<AlwaysVisible>false</AlwaysVisible>
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