Remove a misleading unit_fauna_decorative from the bird template

Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1787
This was SVN commit r22118.
This commit is contained in:
bb 2019-03-16 21:18:01 +00:00
parent 7e2b318a1e
commit edc1b14ba4
2 changed files with 20 additions and 40 deletions

View File

@ -1,30 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_decorative">
<Position>
<Altitude>0</Altitude>
<Anchor>upright</Anchor>
<Floating>false</Floating>
<FloatDepth>0.0</FloatDepth>
<TurnRate>1.0</TurnRate>
</Position>
<UnitAI>
<RoamDistance>1000.0</RoamDistance>
</UnitAI>
<UnitMotion disable=""/>
<UnitMotionFlying>
<MaxSpeed>15.0</MaxSpeed>
<TakeoffSpeed>1.0</TakeoffSpeed>
<LandingSpeed>5.0</LandingSpeed>
<AccelRate>5.0</AccelRate>
<SlowingRate>5.0</SlowingRate>
<BrakingRate>5.0</BrakingRate>
<TurnRate>0.5</TurnRate>
<OvershootTime>2.0</OvershootTime>
<FlyingHeight>40.0</FlyingHeight>
<ClimbRate>4.0</ClimbRate>
<DiesInWater>false</DiesInWater>
<PassabilityClass>unrestricted</PassabilityClass>
</UnitMotionFlying>
<Entity parent="template_bird">
<VisualActor>
<Actor>fauna/hawk.xml</Actor>
</VisualActor>

View File

@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- This entity file is meant to make animals move
on the map instead of just staying there,
but not affect the gameplay in any way.
They have a minimum number of components. -->
<!-- This entity file is meant to make birds move
on the map instead of just staying there,
but not affect the gameplay in any way.
They have a minimum number of components. -->
<Entity>
<Position>
<Altitude>0</Altitude>
<Anchor>upright</Anchor>
<Floating>false</Floating>
<FloatDepth>0.0</FloatDepth>
<TurnRate>6.0</TurnRate>
<TurnRate>1.0</TurnRate>
</Position>
<Selectable>
<EditorOnly/>
@ -26,22 +26,27 @@
<FormationController>false</FormationController>
<CanGuard>false</CanGuard>
<CanPatrol>false</CanPatrol>
<RoamDistance>20</RoamDistance>
<RoamDistance>1000.0</RoamDistance>
<FleeDistance>10.0</FleeDistance>
<RoamTimeMin>10000</RoamTimeMin>
<RoamTimeMax>100000</RoamTimeMax>
<FeedTimeMin>1</FeedTimeMin>
<FeedTimeMax>2</FeedTimeMax>
</UnitAI>
<UnitMotion>
<FormationController>false</FormationController>
<WalkSpeed op="mul">1.2</WalkSpeed>
<Run>
<Speed op="mul">1.2</Speed>
</Run>
<UnitMotionFlying>
<MaxSpeed>15.0</MaxSpeed>
<TakeoffSpeed>1.0</TakeoffSpeed>
<LandingSpeed>5.0</LandingSpeed>
<AccelRate>5.0</AccelRate>
<SlowingRate>5.0</SlowingRate>
<BrakingRate>5.0</BrakingRate>
<TurnRate>0.5</TurnRate>
<OvershootTime>2.0</OvershootTime>
<FlyingHeight>40.0</FlyingHeight>
<ClimbRate>4.0</ClimbRate>
<DiesInWater>false</DiesInWater>
<PassabilityClass>unrestricted</PassabilityClass>
<CostClass>default</CostClass>
</UnitMotion>
</UnitMotionFlying>
<Visibility>
<RetainInFog>true</RetainInFog>
<AlwaysVisible>false</AlwaysVisible>