forked from 0ad/0ad
Don't send TerrainChanged messages when painting the terrain, as terrain texture doesn't influence passability.
This was SVN commit r16914.
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@ -281,9 +281,6 @@ BEGIN_COMMAND(PaintTerrain)
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void MakeDirty()
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{
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g_Game->GetWorld()->GetTerrain()->MakeDirty(m_i0, m_j0, m_i1, m_j1, RENDERDATA_UPDATE_INDICES);
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CmpPtr<ICmpTerrain> cmpTerrain(*g_Game->GetSimulation2(), SYSTEM_ENTITY);
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if (cmpTerrain)
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cmpTerrain->MakeDirty(m_i0, m_j0, m_i1, m_j1);
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}
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void Do()
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