Don't send TerrainChanged messages when painting the terrain, as terrain texture doesn't influence passability.

This was SVN commit r16914.
This commit is contained in:
Nicolas Auvray 2015-08-10 11:55:43 +00:00
parent e263c8f1de
commit f7a7b687fc

View File

@ -281,9 +281,6 @@ BEGIN_COMMAND(PaintTerrain)
void MakeDirty()
{
g_Game->GetWorld()->GetTerrain()->MakeDirty(m_i0, m_j0, m_i1, m_j1, RENDERDATA_UPDATE_INDICES);
CmpPtr<ICmpTerrain> cmpTerrain(*g_Game->GetSimulation2(), SYSTEM_ENTITY);
if (cmpTerrain)
cmpTerrain->MakeDirty(m_i0, m_j0, m_i1, m_j1);
}
void Do()