Commit Graph

4 Commits

Author SHA1 Message Date
53100974d9 Fix blurry textures in Bundle by bundling with mod mod in CI
The "public" archive needs to be built with the mod mod active, to load
textures.xml files. This saves a few MBs as a side effect.

Fixes #6000

Differential Revision: https://code.wildfiregames.com/D3534
This was SVN commit r24847.
2021-02-07 11:36:34 +00:00
3becf25fac Update bundle dist tools
- The MacOs script was not exporting the SVN revision properly.
- Rename the DMG to match the other's conventions.
- Clean up windows installer files ( Fixes #5955 )

Differential Revision: https://code.wildfiregames.com/D3370
This was SVN commit r24763.
2021-01-22 12:53:54 +00:00
69f31a67a4 More improvements to the release scripts.
- Add a 'dev' option to the mac bundle that's much faster, intended to
quickly test bundle-like behaviour.
- Add an option to only archive the 'mod' folder, intended to speed up
the CI weekly builds and avoid taking too much disk
space.
- Tweak the windows installer, add an option to create a shortcut to the
desktop (Fixes #1637). This uses the readme 'hack'
 which appears to be a relatively standard way of doing that.
- Make the scripts executable.
- Update jenkinsfile.

Follows d95550248b

Differential Revision: https://code.wildfiregames.com/D3191
This was SVN commit r24353.
2020-12-09 15:22:24 +00:00
d95550248b Rework bundle creation scripts.
This reworks the OSX bundle script, to run it easily on CI and to
further also build the unix tarballs and the windows installer.

Clean up the MacOS bundle detection, by not forcing a compilation-time
switch.
Clean up shared library compilation: changing the installation name
isn't necessary for 0 A.D.

Differential Revision: https://code.wildfiregames.com/D3161
This was SVN commit r24343.
2020-12-07 13:44:42 +00:00