Commit Graph

947 Commits

Author SHA1 Message Date
020645d583 Hacked up ScEd a bit, to disable its actor editor and to let users place entities (rather than actors) on the map.
This was SVN commit r2039.
2005-03-22 23:31:30 +00:00
5460b8982e Various small fixes and minimal improvements
This was SVN commit r2035.
2005-03-22 13:54:37 +00:00
06d6cd17f5 Actor Editor: pretty colours
This was SVN commit r2026.
2005-03-20 00:46:39 +00:00
d0146135c4 Initial Actor Editor code
This was SVN commit r2025.
2005-03-19 22:29:32 +00:00
c2d8daa135 Updated archive builder a little bit more
This was SVN commit r2002.
2005-03-17 19:17:41 +00:00
1e52b32f6b Updated archive builder, to avoid compressing things which probably don't benefit from it
This was SVN commit r2001.
2005-03-17 17:52:53 +00:00
c2450ac266 Negligibly improved PMDExp's chances of compiling
This was SVN commit r1979.
2005-03-09 18:13:35 +00:00
75ee00792a Removed unnecessary crashlog exception-catching from ScEd, to let non-Debug versions compile
This was SVN commit r1922.
2005-02-11 15:03:10 +00:00
03a6b6e804 Stopped ScEd crashing when loading maps. Avoided crashes from invalid animations. Moved game-specific code out of XMLWriter.
This was SVN commit r1920.
2005-02-11 12:57:19 +00:00
880634b598 Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
This was SVN commit r1899.
2005-02-04 23:16:42 +00:00
f093b53459 Fixed problems in texture converter's DDS output, and in the game's DDS input.
This was SVN commit r1862.
2005-01-29 17:18:14 +00:00
10e1ce7511 Texture converter executable (plus some others to launch it with specific settings)
This was SVN commit r1854.
2005-01-28 22:16:50 +00:00
60dbb779eb Texture converter source, plus modified DevIL.
This was SVN commit r1851.
2005-01-28 19:05:33 +00:00
a410c2852c Updated ScEd's handling of players (though in a rather nasty way, since it doesn't actually have a CGame, and so it has no CPlayers, and so there are loads of HACK comments everywhere)
This was SVN commit r1740.
2005-01-18 12:45:56 +00:00
1c044ac229 Primitive entity player-selection in ScEd
This was SVN commit r1727.
2005-01-16 23:09:41 +00:00
4720a00f98 Made ScEd output entities into an XML file.
Added CStrW::utf8() (used by XMLWriter).

This was SVN commit r1716.
2005-01-12 14:31:47 +00:00
15fcf8f054 Neatened some debug messages. Changed main.cpp so ScEd can use it. Fixed minor inconsistencies and warnings.
This was SVN commit r1708.
2005-01-11 16:58:16 +00:00
a571688b1d Minor auto-builder fix
This was SVN commit r1702.
2005-01-10 22:21:56 +00:00
75c714b8df Made ScEd compile more pleasantly
This was SVN commit r1700.
2005-01-10 22:13:18 +00:00
d56ae48aa1 Made the archive builder guess its location more correctly
This was SVN commit r1674.
2005-01-08 18:32:21 +00:00
dbfc576458 Fixed a bug in the autobuilder that occurs when tools (such as the autobuilder) are updated.
This was SVN commit r1642.
2005-01-05 19:46:31 +00:00
ff34bf40b1 Automated build system code (mainly for backup purposes - it won't work on anyone else's machine without a few bits of reconfiguration)
This was SVN commit r1641.
2005-01-05 19:38:45 +00:00
855e1a7f81 Small ScEd updates
This was SVN commit r1601.
2004-12-30 23:01:09 +00:00
e533f5c7fc Executable version of archive-builder
This was SVN commit r1600.
2004-12-30 18:08:09 +00:00
170c511c58 Mostly complete archive-builder
This was SVN commit r1599.
2004-12-30 17:42:22 +00:00
ed55ad4d82 Put crashlog into ScEd.
This was SVN commit r1590.
2004-12-28 20:53:54 +00:00
05c4ec0365 Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
This was SVN commit r1580.
2004-12-27 23:27:26 +00:00
bfd7d10383 Incomplete (but hopefully working) archive builder. And some festive snow: * * *
This was SVN commit r1579.
2004-12-25 15:38:05 +00:00
ec3452679c Restructuring
This was SVN commit r1453.
2004-12-05 17:59:29 +00:00
caf8471132 Testing svk (and fixing tab usage)
This was SVN commit r1404.
2004-11-26 21:34:35 +00:00
2fe43a46fc Other changes to incomplete systems
This was SVN commit r1381.
2004-11-23 18:21:43 +00:00
033666c2de Various ancient changes that were never committed (since they don't quite work yet)
This was SVN commit r1380.
2004-11-23 18:19:27 +00:00
8760a86c13 Unfinished utility for extracting to-be-translated strings from all the game's data files
This was SVN commit r1142.
2004-09-10 13:42:02 +00:00
b359da4095 Altered point size to match Windows. Fixed bug with alignment of bold text.
This was SVN commit r1071.
2004-08-27 20:24:15 +00:00
68aa9a81f3 Removed the single-pixel borders between glyphs; most font textures are now half their former size
This was SVN commit r1045.
2004-08-24 14:58:50 +00:00
bd5690def7 Run-time selection of FreeType DLL, to let the user decide whether to enable glyph hinting
This was SVN commit r960.
2004-08-10 16:01:18 +00:00
982b0ffc25 Run-time selection of FreeType DLL, to let the user decide whether to enable glyph hinting
This was SVN commit r953.
2004-08-10 15:51:06 +00:00
5960ab2599 Slightly nicer font renderer and some other minor changes
This was SVN commit r764.
2004-07-16 15:33:15 +00:00
fcf320caa8 Handle fonts without an 0xFFFD glyph
This was SVN commit r744.
2004-07-13 22:48:17 +00:00
0e664237b6 Finally, a mostly-working font builder on Linux
This was SVN commit r549.
2004-06-19 13:46:11 +00:00
9bc8559c49 Even more Linuxness
This was SVN commit r547.
2004-06-19 12:56:09 +00:00
384c6891a1 Put the whole save/load feature back in
This was SVN commit r545.
2004-06-18 22:52:34 +00:00
033b6e70c2 Sort-of-working Linuxness
This was SVN commit r544.
2004-06-18 22:50:34 +00:00
09a56c1dfc Attempted Linuxness
This was SVN commit r543.
2004-06-18 22:05:58 +00:00
b65d35ea2e Font builder code
This was SVN commit r527.
2004-06-17 19:32:04 +00:00
1eaadd38aa ran everything though mark's newline stomper.
This was SVN commit r322.
2004-05-30 00:46:58 +00:00
notpete
210d77c9b3 Initial revision of 3DS MAX exporter for PMD and PSA files.
This was SVN commit r314.
2004-05-29 21:10:50 +00:00