Commit Graph

787 Commits

Author SHA1 Message Date
cde72788a2 * Add support for fallback fonts in the font builder.
* Replace DejaVu with Biolinium for the existign sans-styles.
* Add additional sans-styles using Biolinum.
* Update the GUI style definitions to use the sans-styles instead of
serif styles.
(Wait with updating custom defined fonts in strings, as it will cause a
mess with the internationalisation that's about to be included)
* Add fonts from the quite complete FreeFont family as fallback fonts.
* Render all glyphs supported by the different fonts to support as many
scripts as possible.
* Fixes #2457.
(Now hope I included all needed files)

This was SVN commit r14853.
2014-03-17 10:13:49 +00:00
a5639631ee Texture system refactoring and cleanup, fixes #2455, patch by IronNerd.
This was SVN commit r14835.
2014-03-13 02:37:05 +00:00
0e7c92e1e6 Fixes behaviour change in Atlas' JSON serialization after the switch to JSON Spirit (#2434).
This caused problems setting the starting camera.

Refs #2434

This was SVN commit r14827.
2014-03-09 17:55:54 +00:00
e290abc40f Should fix the Atlas build issues with the autobuilder.
For some reason the autobuilder does not know uint32_t but my Windows
system with VC2010 and my Linux system both do.

Refs #2434

This was SVN commit r14797.
2014-03-01 14:41:32 +00:00
e2f4379e9a Fix an issue with corruption of water data when the actor editor opened in Atlas.
Potential marginal optimizations to the water data creation code.

This was SVN commit r14784.
2014-02-25 06:27:15 +00:00
17f8f09399 Removes the ScriptInterface and SpiderMonkey dependencies from Atlas.
Replaces the code for JSON parsing and writing with an implementation
using the JSON Spirit library.

Fixes #2434
Refs #1886

This was SVN commit r14783.
2014-02-24 20:22:02 +00:00
2429f1e93c Displays ratings on the gamesetup page and formats ratings less than 1000 correctly.
This was SVN commit r14762.
2014-02-19 00:40:35 +00:00
f92a46330d Anti-disconnect addition to the gamesetup screen. Also fixes typo in the lobby bot README.
This was SVN commit r14753.
2014-02-16 06:22:16 +00:00
be881dc420 Reformat the database to accept the additional summary counters as well as adding a couple summary counters. Also deletes unnecessary welcome message and deletes whitespace. Refs #686.
This was SVN commit r14752.
2014-02-16 06:06:16 +00:00
78ff9a8480 Fix compilation failures with wxWidgets 3.0. Fixes #2375.
This was SVN commit r14691.
2014-01-27 00:02:03 +00:00
69991cd110 Deletes extra whitespace from last commit.
This was SVN commit r14668.
2014-01-25 19:00:22 +00:00
e183e87333 Adds a message that is triggered whenever the bot's name is mentioned when a user doesn't recognize the bot isn't human (which happens quite a lot)
This was SVN commit r14667.
2014-01-25 18:57:28 +00:00
f94a1aeac0 Checks for game end after toggling diplomacy. Also adds a comment for clarification to the lobby bot. Refs #2402.
This was SVN commit r14652.
2014-01-24 00:38:08 +00:00
53900c082b Added some criteria for rated games. Fixes #2402.
This was SVN commit r14651.
2014-01-24 00:22:50 +00:00
e5e634f768 Displays ratings in the userlist. Fixes #2371.
This was SVN commit r14650.
2014-01-23 23:13:13 +00:00
c39b541714 Fixes some typoes in the bot README
This was SVN commit r14590.
2014-01-16 23:22:14 +00:00
ad6ed949ee Fixes unreferenced formal parameter warning in MSVC
This was SVN commit r14538.
2014-01-07 23:10:06 +00:00
15ec863aec Substantial speed-up of the foam generation code.
Remove waves for now as they were unsatisfactory.
Removes "shininess" as a water parameter as it was basically useless.
Add a button in Atlas to recompute water parameters so you can now see
fog in Atlas.

Fixes #1743, #1803 (invalid)
Refs #1875, #2114, #48.

This was SVN commit r14514.
2014-01-05 16:15:20 +00:00
4b1297b328 Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
Each GUI Page gets its own compartment and all ScriptInterfaces in the
same thread should now use the same JS Runtime.
This is required for the SpiderMonkey upgrade.
Check the ticket for details.

Closes #2241
Refs #1886
Refs #1966

This was SVN commit r14496.
2014-01-04 10:14:53 +00:00
1e522f9b2c Fix bug with rating in lobby bot, remove superfluous GUI typedef, and change the lobby chat autocompletion to use tab.
This was SVN commit r14467.
2014-01-01 00:23:18 +00:00
a7cafe75aa "Reveal all player" id back to -1, add some "ensure" to catch invalid player ids and be safer.
This was SVN commit r14465.
2013-12-31 21:30:48 +00:00
fe2a97b0c9 Change some useless std::map into std::vector for LOS. Player "0" now reveals the LOS for all.
This was SVN commit r14463.
2013-12-31 16:38:11 +00:00
2008ebc9d6 Use ACLs in the ipstamp module to support multiple lobby bots.
This was SVN commit r14456.
2013-12-31 00:25:33 +00:00
e21464d960 Try to fix some errors in the bot by checking a player id's validity before using it as an index.
This was SVN commit r14454.
2013-12-30 20:48:15 +00:00
d756e8d70e Add proper licences to lobby bot files. Also remove extranious config file.
This was SVN commit r14434.
2013-12-29 18:46:00 +00:00
bf58f04511 add wonder victory condition. Refs #1649
This was SVN commit r14418.
2013-12-28 13:40:39 +00:00
177a7cd99d Make uninitilized players not show in the lobby leaderboard.
This was SVN commit r14414.
2013-12-28 03:32:31 +00:00
7688e9c93e Properly round rating calculation in the lobby bot to an integer.
This was SVN commit r14398.
2013-12-26 20:16:43 +00:00
4ac5aacc87 Strip some trailing spaces in the lobby bot.
This was SVN commit r14397.
2013-12-26 19:52:07 +00:00
ad0d81cb8a Various lobby changes and some optimizations in the lobby bot by scythetwirler.
This was SVN commit r14396.
2013-12-26 19:45:20 +00:00
f7e68a4d4c Bot optimizations by scythetwirler.
This was SVN commit r14387.
2013-12-25 15:13:58 +00:00
d2e671392b Fix bug in ipstamp module.
Sync with server. Refs #2307.

This was SVN commit r14363.
2013-12-15 18:33:01 +00:00
b1c081e36d Set svn:eol-style=native, fix some inconsistent line endings
This was SVN commit r14299.
2013-12-06 00:42:50 +00:00
68880ca5d5 Make atlas player assignment apply to all of the currently selected units
This was SVN commit r14273.
2013-12-02 22:46:33 +00:00
433b32bdcd Various XpartaMuPP cleanup.
This was SVN commit r14229.
2013-11-25 04:05:41 +00:00
c3ebb50711 Fix ratings and print rating changes in the lobby.
Fix game listings.
Fix non-hosts unregistering games.
Patch by scythetwirler.

This was SVN commit r14228.
2013-11-25 02:55:47 +00:00
5da63764e0 Fix compilation with wxWidgets 3.0.
This was SVN commit r14215.
2013-11-20 19:29:10 +00:00
47b26e56d3 Remove unused VideoRecorder from Atlas.
This was SVN commit r14181.
2013-11-14 23:05:07 +00:00
4c395f4bf2 Remove Trigger and Cinematic sections from Atlas.
This was SVN commit r14166.
2013-11-14 00:10:04 +00:00
c27c663697 Print a traceback after an exception in the bot.
This was SVN commit r14128.
2013-11-10 04:28:18 +00:00
f53bd8974c Add autobuilder support for glooxwrapper
This was SVN commit r14103.
2013-11-07 21:45:59 +00:00
bffe917914 Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
This was SVN commit r14098.
2013-11-07 20:07:24 +00:00
2d1be3d47e Improve correctness of hotkeys at low framerates.
SDL queues up all the input events received in a frame. When the hotkey
system saw a key up/down event, it immediately updated its
HotkeyIsPressed state and then pushed a hotkey event onto the end of the
queue.

If the initial queue was e.g. [key-down shift, key-press Z, key-up
shift], the hotkey event triggered by Z would be processed after the
key-up shift had updated the HotkeyIsPressed state, so the handler of
the Z hotkey would not think the shift hotkey was pressed.

If the initial queue was e.g. [key-press Z, mouse-click], the hotkey
triggered by Z would be processed after the mouse-click event, so it
could apply to the wrong building selection.

Fix by pushing the hotkey events onto a special queue that gets
processed before any subsequent SDL input events.

Also update the HotkeyIsPressed status when the HOTKEYDOWN/HOTKEYUP
events are processed, not when they are generated, to guarantee they are
consistent with the DOWN/UP events.

Fixes #1869.

This was SVN commit r14057.
2013-10-30 01:38:32 +00:00
5778484a77 Refactor text renderer
Replace unifont with CFont and CFontManager, since the h_mgr interface
was
needlessly inconvenient.

Load the font textures through CTextureManager, to support dynamic
reloading (e.g. when resetting GL state - see #741).

Add CFontMetrics as a convenient wrapper for code that just wants to
measure text.

Fixes #1117.

This was SVN commit r14016.
2013-10-18 15:53:07 +00:00
6a2fac7a58 Add hotkeys for JSDebugger commands. Patch by sathyam. Fixes #2208.
This was SVN commit r14014.
2013-10-18 14:41:08 +00:00
b9268fbdcd Fixes error logging in the JS debugger, based on patch by RefinedCode. Fixes #2175
This was SVN commit r13967.
2013-10-07 02:10:41 +00:00
3624c591bd Fix compilation failure without PCH.
This was SVN commit r13946.
2013-10-05 16:22:51 +00:00
7901ed51d4 Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
Implements custom, VFS-based map load/save dialogs for Atlas (replaces
broken native file dialogs), fixes #631, #889.
Fixes map loading/saving to handle arbitrary subdirectories for better
organization.
Adds default settings to Atlas player panel, fixes #1872. Each setting
now has a checkbox to choose whether it should be saved with the map
(avoids writing lots of useless default data for each map).
Adds map preview setting to Atlas, refs #1745.
Cleans up and simplifies some duplicate code.
Fixes optional serialization performance test.

This was SVN commit r13938.
2013-10-04 02:29:16 +00:00
12e2428495 Changes the Renderer to expose global functions to scripts instead of using CJSObject.
Fixes #2137
Refs #1886

This was SVN commit r13877.
2013-09-21 08:24:45 +00:00
16c9724c24 Fix release build scripts
Exclude dev.cfg from the Windows installer.
Use the correct filename for the Windows installer.
Update some paths to match the new EC2 build process.

This was SVN commit r13802.
2013-09-06 19:43:45 +00:00